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  1. #31
    Player

    登録日
    2011/03/08
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    Besaid
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    5,019
    Quote 引用元:Elexia 投稿を閲覧
    That's the problem. Already powerful sets (not as powerful as melded gear, but are more powerful than vanilla gear) getting even more powerful wasn't the intention of Materia system.



    What will even things out is them adding more actual gear that's on par with 1-2 melded gear. We're going through an overhaul so they really haven't added any meaningful gear which is why they let us craft said meaningful gear. Prior to materia almost everyone rocked 'HNM' and dungeon gear because it was 'the best', once we're back to a point of them adding powerful sets (AF/JSE is coming too) things will finally start to even out.

    Getting a powerful set of melded gear is much more investment than doing a dungeon or killing an 'HNM' or farming up coffers. Even 1x meld isn't THAT great given how your stats required a significant boost to really see any large improvement.
    i dont think you understand the issue or point i bring forth about UU gear being meldable as to how it balances out

    and that fact is simple

    its a pain in the ass to farm


    that fact alone makes any sort of fail on melding it, painful, and undesiarable, so much that 1 meld will usualy be enough on it(and bring it up to if not surpass 2 slotting crafted gear)


    the entire point of the materia system in general is to make gear more powerful, so how is making UU gear more powerful going to be a bad thing? gear can be more powerful, and thats all there is to it, the cost of doing so is something people need to consider, and people act as if its easy and free to do, which it definately is not

  2. #32
    Player
    Xianghua's Avatar
    登録日
    2011/07/30
    Location
    Limsa
    投稿
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    呪術士 Lv 80
    As for the crafted gear vs non crafted gear. Its real simple really. Make the best DD body drop from a boss. Make the best mage body crafted. Keep switching it up with diffrent gear/jobs so some crafting is best in some slots and drops are better in another.
    (2)

  3. #33
    Quote 引用元:TheVedis 投稿を閲覧
    and that fact is simple

    its a pain in the ass to farm
    It was equally a pain in the ass leveling DoL and DoH to meld my own gear as well. This is exactly why I said they simply just need to release more content with better drops once we're out of the rebuild phase. Look at any MMO, over the years the gear adds up and gets progressively better, melding materia on drop sets shifts the balance significantly towards melding only dropped gear which is already better than most vanilla gear in game. Why would you realistically want to craft and meld an armor piece when you can meld something even better using an U/U set?

    The only reason to would be to change the color, and even that system has changed.
    (0)

  4. #34
    Player
    Xianghua's Avatar
    登録日
    2011/07/30
    Location
    Limsa
    投稿
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    呪術士 Lv 80
    Quote 引用元:Elexia 投稿を閲覧
    Ignoring -

    1. Limbus required you to go through multiple areas in order to fight the true bosses.
    2. Dynamis was multiple zones with the overall goal to kill the Dynamis Lord, and as of now, the overall goal to kill the Arch versions.
    3. Einherjar has multiple wings with the overall intention of fighting of Odin.
    4. HNMs are popped and were never really content to begin with.
    5. Salvage everyone did it at least twice a day if points allowed for it.
    6. Sea/Sky wasn't long lasting due to "limited by pop items", it lasted long because you simply can't defeat all of the Gods, do Divine Might and Limbus in one sitting.

    Even with them removing restrictions in the last year (time wise) and over the course of the last 4 years (in general) you still can't completely blow through everything in one sitting.
    Of course you don't understand.

    Lets make it where no content in XI had the time restrictions like moogle/ifrit. that means you could do multiple dynamis's a day. multiple einherjar's a day. All sky nms had 5min pop timers. and waters/dio's dropped 100%. same with sea. and salvage could be done multiple times a day. Most

    You would be able to complete all the content much faster. People would of been done with sky/dyna (- relics for most) before CoP even came out. people would have been done with limbus/sea before AU came out. ect.

    Being able to do multiple runs in a day makes the content much shorter. people would be able to beat these bosses multiple times a day. getting the gear much quicker.

    Edit: Example: Einherjar was 30mins long. 9 wings + odin. Most Ls's had mules where the only needed to do 3 wings to get to odin. with the way it is now. thats 1 odin per 4 runs. or 1 odin ever 2 weeks . Take away the time restrictions. 3 runs would take roughly 2 hours. so you could do odin easily once a day or more.
    (1)
    2012/01/30 04:01; Xianghua が最後に編集

  5. #35
    Player

    登録日
    2011/03/08
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    Besaid
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    5,019
    Quote 引用元:Elexia 投稿を閲覧
    It was equally a pain in the ass leveling DoL and DoH to meld my own gear as well. This is exactly why I said they simply just need to release more content with better drops once we're out of the rebuild phase. Look at any MMO, over the years the gear adds up and gets progressively better, melding materia on drop sets shifts the balance significantly towards melding only dropped gear which is already better than most vanilla gear in game. Why would you realistically want to craft and meld an armor piece when you can meld something even better using an U/U set?

    The only reason to would be to change the color, and even that system has changed.
    i cant agree witht hat

    im 50 in everything, and i must say, the time investment put into crafting cant be compared to farming itself since you do both for different reasons, and in fact, it has nothing to do at all with the UU gear discussion at all(except for maybe my thoughts that you should only be allowed to meld UU gear you yourself own, as a bonus for also crafting on top of combat)

    fact is, you DO NOT need to craft in order to get crafted gear, so you cant take the time crafting into consideration, only the time it takes to earn the money or materials needed to make the gear, which is NOTHING in comparison to how long it may take to farm a specific piece of unique gear

  6. #36
    Player
    Xianghua's Avatar
    登録日
    2011/07/30
    Location
    Limsa
    投稿
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    呪術士 Lv 80
    Before you use the "XI had much more content and you couldn't spam it all in one day."
    Just remember using the expansions on XI is adding 7 years to the game. For a valid argument you would need to compare XI at the same time as XIV is now. other words a little over a year.
    (1)

  7. #37
    Player

    登録日
    2011/10/11
    投稿
    59
    Quote 引用元:Elexia 投稿を閲覧
    Quote 引用元:Xianghua 投稿を閲覧
    Lots
    Ignoring....
    Either way, you both make valid points. By defination, an event being difficult is not related to it duration or frequency. They are seperate things.

    However, ensuring that a particular event has a time-sink element too it means it remains difficult for longer. Its absolutely true that the more shots you get at something, the more likely you are to hit the target eventually.

    Adding a time-sink element to the current level of content would allow it to remain a challenge for a greater length of time, increase the sense of achievement that comes with success, actively promote teamwork and co-ordination*, and add a greater element of exclusivity to the rewards. People would feel they have aquired something that has an inherent rarity and status to it.

    However, I do not in any way wish to see a constant stream of straightforward 10 minute events seperated by an extended "Available in: " countdown passed off as 'challenging' with regards to future content.

    Xianghua, FFXI was not easy without the time-sinks. Have you forgotten the Challenges posed by the CoP missions? 30 cap Promy- Boss fights? Either way, The content that I'm requesting is not easy rubbish with 7 day intervals, I would like to see harder NMs, or upper-tier dungeons with highly ranked mobs with high attributes that you can't just run around all the time, and significantly harder quests >.>; Running around the globe talking to 14 npcs and watching a dialogue about flatbread is no fun for anyone.
    (4)

  8. #38
    Quote 引用元:Xianghua 投稿を閲覧
    Before you use the "XI had much more content and you couldn't spam it all in one day."
    Just remember using the expansions on XI is adding 7 years to the game. For a valid argument you would need to compare XI at the same time as XIV is now. other words a little over a year.
    1 year mark of FFXI still had more content than FFXIV does today sadly, and that's if you want to ignore the fact XIV is being overhauled.

    Going onto two years you'd be smack in the middle of XI's Zilart content and pushing towards CoP which boosted XI significantly, so no matter how you compare it, XIV is still heavily under the radar in comparison to XI's content route.
    (0)

  9. #39
    Player

    登録日
    2011/03/08
    Location
    Ul'dah
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    3,208
    Quote 引用元:Isaveron 投稿を閲覧
    No, we say it should stay away from XI in terms of adding in a bunch of time sinks to prolong what little content there is.
    god dang it, this what makes me upset, YOU PLAY GAMES FOR TIMESINKS, TO WAIST TIME, YOU ARE PLAYING AN MMORPG, ITS MADE FOR TIMESINCS. Time sinks are needed and they are very lacking in this game.
    (7)

  10. #40
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    2011/03/08
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    Quote 引用元:Rokien 投稿を閲覧
    god dang it, this what makes me upset, YOU PLAY GAMES FOR TIMESINKS, TO WAIST TIME, YOU ARE PLAYING AN MMORPG, ITS MADE FOR TIMESINCS. Time sinks are needed and they are very lacking in this game.
    these same people will say that other games are awesome for having the same timesinks they hate in this game too which is funny as hell

    yes, games are timesinks, we need more, and more, and more, in the end all they are is timesinks

    if you think that content should come out quick enough to where you do it once and are done and more should then come out....go to console gaming its more for you

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