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  1. #31
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Allegor View Post
    I wish I could at least see the dyable gear to decide if doing the EX is even worth it. I mean, since when is gear 'hidden' inside coffers?
    Hmm wouldn't a random player inspect or a chatlink do the trick? It's a bit messy but you can click your way through to "dye preview".
    (0)

  2. #32
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Allegor View Post
    I wish I could at least see the dyable gear to decide if doing the EX is even worth it. I mean, since when is gear 'hidden' inside coffers?
    I guess they did it to avoid the looooooooong line of clothes or need to do few different tabs (as they did for Anemos iirc). Probably thought that new, more compact system is better. It surely is in some aspects (like not having to scroll trought all those tabs and endless lists), but not very convenient in terms of preview indeed. Wouldn't be an issue if we had a centralized preview menu, where we could try and check every clothes existing in the game, but we don't have one, sadly.
    (2)

  3. #33
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    I am glad SE took a risk with this move, forcing more of the community into midcore content is not s bad thing for a game in the long run. Ease the community into slightly more difficult content will allow the dev team to try new things without worry so much about the difficulty.
    (6)

  4. #34
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Awha View Post
    I am glad SE took a risk with this move, forcing more of the community into midcore content is not s bad thing for a game in the long run. Ease the community into slightly more difficult content will allow the dev team to try new things without worry so much about the difficulty.
    Easing the community into such content would need to include something like Hard Mode Trials, though—a solid stepping stone in terms of difficulty toward taking on the more difficult, Extreme versions. Those existed for the 2.1 Extreme trials. Now that we only really get "story" difficulty versions of such fights, there's not a good way to ease players into Extreme versions anymore. By and large, locking previously casual glamour gear behind an Extreme trial is just going to mean fewer people have that gear, not that a significantly larger numbers of players partake in Extreme content.
    (19)
    Last edited by Alahra; 04-08-2020 at 10:17 PM.
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  5. #35
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    I like the first step, really interested in where this story is going. Enjoyed the solo instance a lot.

    And very glad that I don't need to do Eureka or anything similar for the dyeable armor. Said it before but Eureka literally lost my interest within an hour, and even after hearing it improved later, I'm still not exactly looking forward to whatever psuedo-Eureka they might be cooking up for later.
    (1)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  6. #36
    Player
    Jade3173's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    139
    Character
    Ayis Luola
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Granyala View Post
    I find the idea of dyable glamor gear locked behind an extreme trial to be quite lame.
    It's not the encounter I'm afraid of, I raided savage in the past, so it will be easy to me.

    However, doing such things w/o a static group is a hell in itself. I won't touch party finder with a 10 foot pole when it comes to content that can actually kill you.
    this right here, I resubbed to do relic so while not happy with the little I have to do from that, finding out that the dyeable AF gear I've been waiting for is locked behind an EX that I have to pug is what really left the sour taste in my mouth. I've pugged EX content before, got a few Titania weapons and have done previous EXs when relevant, but I don't enjoy doing them enough to really be happy that they locked the iconic job gear behind anything that isn't a casual grind.
    (9)

  7. #37
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    I don't mind the first step being fairly short if there isn't interesting content in place to actually do to instead of what the alternative has been.

    Like if we had to do what we did in Heavensward to even start, which for those who weren't around for the Anima weapon, was grinding three crystals with awful drop rates from fates in every Heavensward zone (this took like 12 hours) and then having to do a synched run of every dungeon from A Realm Reborn 2.4 through to the level 60 Heavensward dungeons. It was the definition of busy work.

    While I certainly have my complaints about Eureka Anemos as well (the grind for the weapon there was considerable), at least it was novel content at the time.
    (0)

  8. #38
    Player
    Gun-Cat's Avatar
    Join Date
    Jun 2016
    Posts
    124
    Character
    M'rin Vhani
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    Like if we had to do what we did in Heavensward to even start, which for those who weren't around for the Anima weapon, was grinding three crystals with awful drop rates from fates in every Heavensward zone (this took like 12 hours) and then having to do a synched run of every dungeon from A Realm Reborn 2.4 through to the level 60 Heavensward dungeons. It was the definition of busy work.
    Didn't the first Eureka step take longer and was basically the same but worse?
    (0)

  9. #39
    Player
    drgnmstr44's Avatar
    Join Date
    Oct 2016
    Posts
    36
    Character
    L'konnala Runja
    World
    Siren
    Main Class
    Warrior Lv 90
    My thoughts on relics:

    Battle relics:
    • I like the story. I was rather upset that as a GNB I didn't get some slightly different options to choose from. It's like the fact I trained with a member of the royal guard didn't matter.
    • I like the first weapon was free for doing the quest.
    • while I enjoy the simple grind and giving me something to do with poetics again, it does feel a little easy at the moment. I do believe the grind will be either longer or more difficult later.
    • The Gear being locked behind a EX trial only is, while different, something I wouldn't expect. It's not very player friendly to get though that on most servers with how party finders tend to be but if you have people you know that can go, could be easy. I haven't done it yet so I don't fully know how hard it is. It just seems really odd.

    Crafting Relics:
    • Straight forward and simple. grind through yellow script and HQ crafts you can macro through. Getting yellow script through custom deliveries is a bonus. really love these.

    Gathering relics:

    This is whee I have the most negative comments on. The grind is insanely long for an opening step. IT's certainly not on par with the opening step of the other two types. maybe it's on par with beginning steps for other relics but I'm not certain. I've done relics in HW and SB. maybe it's in line with ARR I don't know. I think the difficulty is rather steep in items needed with how hard it is to get HQ amount. Seems a little awkward and really the only one that is a true grind at the moment.
    (1)

  10. #40
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,423
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    I think that the idea for progressing relic this way is good. Providing that level of story through and through is definitely a hook, but when we merely stop after obtaining the relic, well...the content doesn't age well. Generally I would've expected another step to actually ENHANCE the weapon so it's an in-between between Tome Weapon and Edenchoir Weapon, but it isn't; it's merely better than Ruby Weapon for the 300 substat in most cases.

    As for all the complaints about the AF Gear being locked behind EX, I'm wanting to believe that it's the majority that don't even have an interest in EX in the first place. Extremes take time to learn, so invest in it if you actually want the equipment since the DPS Check is actually not as bad as you think.
    (0)

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