This has been brushed off into the server limitations. Is it reasonable to charge for each character? How does SE pricing structure for mogstation really work in the world of video games? Let us use the spriggan mount which is account wide. It is 24 USD now while taken by itself that doesn't seem bad. Let us use another SE game that comes out in a couple days FF7 checking the usa best buy quickly shows that you can get a whole game for 59.99. So just over double. Now let us look at emotes for a second 7 USD single character. I don't play fortnite so this is just stuff I grabbed from a quick check. Please feel free to correct me. An emote using a bestbuy card is 8 USD. But from what I can see is that it doesn't have any account restrictions. Epics FAQ is not the most helpful. Also I used that an example since as far I can tell it is cosmetic cash shop and no monthly sub. I do know it has a season pass system though. Also let us be honest they are probably paying for way more infrastructure then SE. In a bubble the cash shop might not look so bad. Looking at it from a video game industry it is better then loot boxes. Anything is better then loot boxes. It has a lot of room for improvement.
Now the other thing that gets glossed over(ignored). We can agree that they have said that some content limitations is staffing. The mogsation defense is that it wouldn't exist they are a separate team. Yet they have a secondary group of employee's that have at least some skill to work within the confines of the game. While not trying to fill all the needed positions on the main team. This is even if you truly believe that the cash shop is a completely different team and doesn't drain any resources away from main development. Maybe you have seen something I haven't, but I don't believe the cash shop team works in a bubble and doesn't drain resources from the main team.
The "licking SEs boot" is amusing. A lot of stuff posted seems to be in a video game bubble as if it shouldn't have to be compared to pricing of other games and SE shouldn't have to try to maintain an equal product of other companies of the same stature. What are people suppose to think when you see, it is the players fault, it is optional, or it is the companies fault. It is never poor planning or execution of the current production team we should send them a birthday gift. What are people suppose to think when they see that?



Reply With Quote

