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  1. #1
    Player
    Nedkel's Avatar
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    Dec 2017
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    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by aodhan_ofinnegain View Post
    It's just as clunky for Paladin / Dark knight / Gunbreaker to use their equivalent without a macro, same for shirk also, so that argument is moot. If the other three have to deal with clunky target requirement cooldowns, so can WAR.
    This argument does not make sense at all.

    DK could cast his shield on himself without circling through party, GNB could do it as well.
    PLD self defensive cooldowns does not require target, intervention and cover does not give anything to pld and so he does not need to use those basically never outside savage unless the team is just very bad.
    Warrior only gives 50% healing to the second target and 10% mitigation, it has been given to war in exchange for tank stance from stormblood which has been several times better than nascent flash. They took away warrior healing capabilities and put it into nascent flash which is horrible skill to use and its virtually not even comparable to what he used to heal before.

    And i too support the OP, i would be far better with bloodbath instead of this clunky garbage skill.

    Quote Originally Posted by shao32 View Post
    you guys have to understand that nascent flash is primary desing to be used in you co-tank when he recive masive damage aka tank busters and other mechanics where the MT recive tons of damage and you not, it's the equivalent of PLD intervetion, DRK the blackest night and GNB heart of stone, all tanks have to target others to use it on his team mates and all tanks lose the use of a defensive in the process, DRK cant use TBN until is back, GNB the same with heart of stone and PLD lose oath resources the same used for shelltron.

    the self heal is a bonus but is not meant to be used as personal purposes since for that we have raw intuition sharing the same recast, a skill that doesn't need to switch targets and you have equilibrium every 60s, with that recast you can self heal yourself after mitigate any TB with a great chunk, if nascent flash is too annoying to abuse then use the defensive kit as how should be, yeah the skill is great to enjoy , i personally enjoy a lot when i use chaotic cyclone and laugh at the mass pulls since remember me the old days of DRK and his fantastic AOE rotation, but undestarnd is not mean to be used that way and that rate and every tank have to target you team mates to trow them his single target mitigation so WAR is not more clunky that the others.
    Stormblood warrior has been nerfed to the ground and given nascent flash to give SOME of his healing back to him, the "support" component of this skills is useless in practice and does not make any difference almost at all.
    The job is a shadow of himself since 5.0 came out, it has it worse than drk that you are used to complain about so much.
    (1)
    Last edited by Nedkel; 03-27-2020 at 11:07 AM.

  2. #2
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nedkel View Post
    This argument does not make sense at all.

    DK could cast his shield on himself without circling through party, GNB could do it as well.
    PLD self defensive cooldowns does not require target, intervention and cover does not give anything to pld and so he does not need to use those basically never outside savage unless the team is just very bad.
    Warrior only gives 50% healing to the second target and 10% mitigation, it has been given to war in exchange for tank stance from stormblood which has been several times better than nascent flash. They took away warrior healing capabilities and put it into nascent flash which is horrible skill to use and its virtually not even comparable to what he used to heal before.

    And i too support the OP, i would be far better with bloodbath instead of this clunky garbage skill.
    Okay so re-read my point, seems you can't understand something basic.

    You make use of the other 3 tanks equivalent skills to Nascent Flash in the same capacity i.e. using Heart of Stone on the Main Tank as it comes off cooldown for GNB unless in gashing combo, a lot of weaving as it, so delay unless it's needed, or hold if needed in the next 25 seconds for a buster/ mechanic because otherwise it's wasting a cooldown.

    Intervention on Paladin, you use before capping so quite frequently if you aren't main tanking because again you're wasting a resource. You don't delay it's use unless you have Sheltrons or Interventions held for a specific buster/ mechanic where you will be left short if you use it before your planned usage.

    DRK you typically TBN for busters / mechanics, but if you know the MT will take enough damage to break the shield, especially coming up to burst windows to get and extra edge / flood in said windows.

    oh look at that, seems the other three make use of their equivalent supports skills.

    Huh? Who would of thought that would be a thing...? /s

    Also WAR has this skill called Raw Intuition, admittedly it is not as strong as Nascent Flash, which is a design flaw, but to disregard RI out right is a bad way to attempt to counter my point.
    (2)
    Last edited by aodhan_ofinnegain; 03-27-2020 at 12:14 PM.

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Also WAR has this skill called Raw Intuition, admittedly it is not as strong as Nascent Flash, which is a design flaw, but to disregard RI out right is a bad way to attempt to counter my point.
    Raw Intuition and Nascent Flash sharing a cooldown while MTing has the effect that one of them has a greater benefit, given the right situation. That is not a design flaw, that is clever design because your choice is no longer binary but rather depending on other factors of your kit, such as "do I have a combo ender / gauge spenders / infuriate when using this" or "will mitigating two auto attacks / a buster outweigh the healing benefit of NF through damage mitigated".
    (3)

  4. #4
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
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    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Raw Intuition and Nascent Flash sharing a cooldown while MTing has the effect that one of them has a greater benefit, given the right situation. That is not a design flaw, that is clever design because your choice is no longer binary but rather depending on other factors of your kit, such as "do I have a combo ender / gauge spenders / infuriate when using this" or "will mitigating two auto attacks / a buster outweigh the healing benefit of NF through damage mitigated".
    Let's not kid ourselves here, most WARs pick NF over RI 90% of the time, and then a handful cry when they have to target someone. Honestly I think having a target requirement is a fair balancing check on the power of the skill. Sharing a recast with RI is kinda weak as a limitation on the skill. Honestly, I'm more for leave it as it is, it doesn't need adjusting of any kind.

    WAR already has free self heal from Equilibrium, while also gets healed from Thrill of Battle (plus Convalescence for both GCD and oGCD healing), and gains healing passively from Storm's Path. So WAR is not as broken AF compared to HW and SB in self healing, it's still got the most free healing without sacrificing DPS or resource.

    Personally, I think WAR doesn't need anymore free healing without any strings attached, but have restrictions on further self-healing moving forward.
    (2)
    Last edited by aodhan_ofinnegain; 03-27-2020 at 12:36 PM.

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Let's not kid ourselves here, most WARs pick NF over RI 90% of the time, and then a handful cry when they have to target someone. Honestly I think having a target requirement is a fair balancing check on the power of the skill. Sharing a recast with RI is kinda weak as a limitation on the skill. Honestly, I'm more for leave it as it is, it doesn't need adjusting of any kind.

    WAR already has free self heal from Equilibrium, while also gets healed from Thrill of Battle (plus Convalescence for both GCD and oGCD healing), and gains healing passively from Storm's Path. So WAR is not as broken AF compared to HW and SB in self healing, it's still got the most free healing without sacrificing DPS or resource.

    Personally, I think WAR doesn't need anymore free healing without any strings attached, but have restrictions on further self-healing moving forward.
    What this effectively would change is allowing WARs who are MT / current tank (i.e. where 90% of the time there is no benefit to apply to anyone else) to use Nascent Flash without requiring a macro for swift use or without having to learn hot-swapping targets to use it. This would only make the input easier, the actual use would be identical as before.
    Let it be clear that you are trying to deny Quality of Life for input with a pathetic appeal to balance Nascent Flash when it doesn't affect the power at all and the exact same QoL has already been given to DRG's Dragon Sight.
    (4)