Quote Originally Posted by ERMITANYO View Post
Acquiring a house and keeping it are the challenges that one has to overcome and win over. Technically one mechanic to keep the house is to remain subbed so that's already paying to win so in the case of premium wards we might call it paying more to win, but this can be averted by the introduction of an improved instanced form of housing, that is always readily available, that even in the unfortunate event of a house demolition, the owner of the demolished property can simply purchase a new property with ease.
One, that's not what pay to win is. Two, that's not even accurate what you just said. You don't keep your house solely by paying for sub. You keep it by playing. If you don't log into the game, it doesn't matter how much money you've paid in subs, you lose your house.

As to instanced housing, I just go back to my other point. What is the return on investment for SE? Will instanced housing bring in new players. Are players leaving the game in large numbers due to the housing system. As i said, probably 2/3 of a server on average don't have houses. How many of these people actually care? Care about it more than new dungeons, new raids, new story missions. If they're getting subs for housing they could probably hire a developer or developers to work just on that. Otherwise, you're asking them to devote resources to an entirely new housing system, which may only be a priority to a small number of players.