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  1. #11
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    I've been wanting this since heavensward. It's not even about having difficult content, it's about having consistently difficult content. The devs are so blind to this distinction and that has been the case since the very beginning. Why would people choose WoD when they could get the same rewards in half the effort from LotA? That doesn't make WoD too hard, nor does it necessarily make LotA too easy (even though it is), it means that the ilvl sync is causing a content divide within the roulette, which is why people manipulate it.

    I've had an issue with this since 2.1 where they said that pharos siris was too hard because people were manipulating the roulette to not get it. This was never the case, the other two dungeons available (one of which was the brayflox HM, aka the dungeon people used to speedrun for myth) were simply far easier to run. I have long understood that SE doesn't understand difficulty balance for anything below raids.
    (4)
    Last edited by Lambdafish; 03-20-2020 at 11:04 PM.