Want a challenge? Take a group of omni 80's on roles they barely play into a place like WoD. It will be choas, mayhem and death for all![]()
Want a challenge? Take a group of omni 80's on roles they barely play into a place like WoD. It will be choas, mayhem and death for all![]()
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
Not enough DPS + newbie tank = Adds kill the healer and everyone dies. I've even wiped on trash mobs in Sastasha.
2 new people with low ilvl is nothing in 24-man raids but in a party of 4 people that have low ilvl will affect the run.
And yes, every instance has mechanics. Clams spawning more mobs, dogs that appear during one of the fights, bubbles on the last boss - these are all mechanics.
In most runs I've had in LotA lately we had a few deaths to meteors and Ancient Flare. No wipes.Most runs I've had in Sastasha, we just kill the boss before adds even become an issue. Meanwhile, the last time I saw LotA, which admittedly was before Shadowbringers (end of Stormblood), I still saw people (including myself) die to the skeleton adds and people not paying attention at the final boss still could cause a wipe. And even meteors at behemoth could kill someone (That was LotA, right? It's been too long).
Plus I'm not actually comparing the amount of wipes or deaths, but the fact that both instances are extremely easy. Mobs in LotA die pretty much as fast as they die in Sastasha.
After running that scenario in my head that wouldn't make it all that much harder, if at all. Just because I never touch Monk doesn't mean I don't know how to play it to an adequate level to clear everything below an extreme primal.
lol Tell that too the healers who spend most of the raid dpsing, tanks not grabbing adds or keep defensive stance off. SCh not using succor or aldo once leaving their pet to do 99% of their healing or the silly whm hitting cure III with only one person close enough to be effected by it. This just part of the long list of issues you will find in a such a raid. I have noticed I am running into more and more of these types of players in 24 mans who have no clue what their doing. I honestly am seeing a lot more failure in 24 mans and its not just omni players, they just happen to stick out a lot more then others.
In the time I have played this game I have come to realize if you make simple mechanics threatening players brain fart and fail them repeatedly. Like Ozma one of the last times I did weeping city had like two or 3 people literaly just stand on the platform and eat his laser to the face a good 2 or 3 times!! You would think after the first one they would realize they need to move...nope. I am not against making things harder I am just reminding everyone that players are slow to click with the idea of a smiple mechanic being a threat..
Last edited by NanaWiloh; 03-20-2020 at 08:07 PM.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
Old content being easy is not surprising to me and enemies dying at the same speed is not necessarily a bad thing considering we should do more damage at level 50 than at level 16(?).
I've been wanting this since heavensward. It's not even about having difficult content, it's about having consistently difficult content. The devs are so blind to this distinction and that has been the case since the very beginning. Why would people choose WoD when they could get the same rewards in half the effort from LotA? That doesn't make WoD too hard, nor does it necessarily make LotA too easy (even though it is), it means that the ilvl sync is causing a content divide within the roulette, which is why people manipulate it.
I've had an issue with this since 2.1 where they said that pharos siris was too hard because people were manipulating the roulette to not get it. This was never the case, the other two dungeons available (one of which was the brayflox HM, aka the dungeon people used to speedrun for myth) were simply far easier to run. I have long understood that SE doesn't understand difficulty balance for anything below raids.
Last edited by Lambdafish; 03-20-2020 at 11:04 PM.
I wasn't aware of any item level restriction* for leveling roulette as all the duties within that roulette are already restricted by level. Similarly, alliance raid roulette contents are also restricted by level, but since they're max level content, they are affected by the increase in item level during an expansion.
*I assume you mean maximum item level restriction, as minimum item level restrictions do exist.
Tbh I would rather they make all old raids /trials soloable.
I enjoy rerunning content in wow that way and other mmos.
Unpopular opinion, probably, but meh...idc, I feel that way and always will![]()
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You can't solo with the current alliance system, but if you have 2 other people, you can try to do it with 3 people, one on each alliance.
EDIT: Well, some raids you might be able to solo, but you still need 3 people to enter, then the other two can just not do anything to help or leave.
The other 2 level 50 dungeons added in 2.1 were Copperbell HM and Haukke HM. Brayflox was added in 2.2 with Lost City and Hatali HM.I've had an issue with this since 2.1 where they said that pharos siris was too hard because people were manipulating the roulette to not get it. This was never the case, the other two dungeons available (one of which was the brayflox HM, aka the dungeon people used to speedrun for myth) were simply far easier to run. I have long understood that SE doesn't understand difficulty balance for anything below raids.
Also Pharos Sirius was significantly harder than Copperbell and Haukke HM at release. The first, second and final boss were all notorious on release for causing wipes. The first boss and its adds inflicted a debuff that would deal tank lethal AoE damage if you got too many stacks and it was very easy to spawn multiple add packs together if dps was to good, the second boss had one add that had a killer tether DoT and the boss would often enrage even if you did the mechanics properly (kill only the spotted eggs when they glow) if your dps was to good due to enrage stacks not decaying fast enough, and Siren was close to a mini HM trial in herself with a very nasty DoT, attacks that needed to be interrupted or everyone would get healing received down, her charm introduced the heal to full to cleanse mechanic, 2 different types of adds that spawned together one of which would goal its target if it touched them, and a tricky to spot dash through the center that would randomly alternate with a stand in the center or get charmed AoE.
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