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  1. #11
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Catapult View Post
    To clarify, Sentinel doesn't increase your defence. It gives you damage reduction, which is why it is so effective against Hellfire/Memento Moogle.
    Which means it should also work against a cactuar's needles...
    (0)

  2. #12
    Player
    REDace0's Avatar
    Join Date
    Mar 2011
    Location
    #5 Mist 2, The Pande Cave
    Posts
    954
    Character
    Robert Redensa
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Questions about your gear recommendations:

    Main Hand: Have you thought about the Vintage Cudgel? I use one with a Hell's Eye IV and I get +26 m.acc and +22 m.crit rate from it, which is comparable or superior to the Mogstaff.

    Legs: I understand some prefer the woolen tights, but why not mention the Felt Gaskins? I hadn't heard that one was definitively better than the other.
    (0)

  3. #13
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by REDace0 View Post
    Questions about your gear recommendations:

    Main Hand: Have you thought about the Vintage Cudgel? I use one with a Hell's Eye IV and I get +26 m.acc and +22 m.crit rate from it, which is comparable or superior to the Mogstaff.

    Legs: I understand some prefer the woolen tights, but why not mention the Felt Gaskins? I hadn't heard that one was definitively better than the other.
    I have been eyeballing the Vintage Cudgel lately, but haven't gotten around to actually purchasing one and parsing it. If you have any numbers or know any threads where the data was examined, I would be curious to look at the difference.

    Woolen Tights were picked over Felt Gaskins just because of the small stats that come with them seemed more Thaum related. Felt Gaskins have +24 MP, +4 VIT, +4 PIE, where Woolen Tights have +15 MP, +2 INT, +2 MND. I'll add them as a suggestion though, some people might want a +4 VIT +4 PIE option.
    (0)
    Account deactivated. Holding out for Guild Wars 2.

  4. #14
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by REDace0 View Post
    Main Hand: Have you thought about the Vintage Cudgel? I use one with a Hell's Eye IV and I get +26 m.acc and +22 m.crit rate from it, which is comparable or superior to the Mogstaff.
    I didn't have much time to test, so the sample amount for each weapon is much lower than it should be. I went and collected data on level 50 Zahar'ak Drubbers, doing nothing but Thunder over and over again. Each weapon received 40 unresisted thunder casts, which I then averaged together (crits and non-crits, as the whole picture needs to be examined). Here's what I got:

    Vintage Cudgel: 482 Avg
    Electrum Scepter with +MACC and it's native +6 AMP: 496 Avg

    Since the sample amount for each weapon was so low, I am inclined to say that maybe either one was lucky with more/less crits; however, the difference between the two looks to be pretty negligible. Then for giggles, I threw on my Lightning Brand with +32 INT and came up with an average of 546 across 40 unresisted thunders. This isn't to say Lightning is better than both, but just to give an idea of the potency of more AMP and INT. You could also have that +32 on Electrum/Vintage.
    (1)
    Account deactivated. Holding out for Guild Wars 2.

  5. #15
    Player
    Vexerus's Avatar
    Join Date
    Mar 2011
    Location
    The Moon
    Posts
    111
    Character
    Vexerus Dracarys
    World
    Hyperion
    Main Class
    Arcanist Lv 23
    Havn't seen Storm Sergeant Bliaud mentioned yet. Than piece is very good for Limsa GC members.

    8+INT 8+MND 10+MACC for reference

    edit: had the stats wrong sorry ><
    (0)
    Last edited by Vexerus; 01-28-2012 at 12:44 PM.

  6. #16
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Vexerus View Post
    Havn't seen Storm Sergeant Bliaud mentioned yet. Than piece is very good for Limsa GC members.

    10+INT 10+MND 10+MACC for reference
    Adding as a secondary option. Initially the list was going to be equipment anyone could obtain regardless of GC alliance, but that piece is too good not to mention.
    (0)
    Account deactivated. Holding out for Guild Wars 2.

  7. #17
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Conradus View Post
    In my experience, in a ARC-heavy party, it's easy; there's nothing hard to learn like avoiding Ifrit's Explosions. In the first stage, nuke the moogles as they appear; use lightning except on the GLA (Whiskerwall)--he's weak to fire. When they revive and start summoning the King Moogle, gather with the rest of the party, generally in the center of the arena, sacred prism + sanguine rite and sentinel for the incoming hit. After that, keep on the move (except when you need to regen) and away from the moogles and help the party beat them down in order (you can find the standard kill order in any Moogle strategy doc, or just beat on the one everybody else is beating on). Don't nuke a moogle when he's big--he's invulnerable then (that's a good time to regen). If your party doesn't have enough ARCs, you'll probably be asked to use Blizzara to bind the GLA at the beginning of the second stage. And watch out for the THF (Tailturner), he's got a move that steals a large amount of MP.
    A few points to add to this

    1. If you have a decent tank and decent DPS on the archers, you really shouldn't have to be on the move the whole fight. After the first 30 seconds or so after the King is spawned there are a lot of moogles and you may want to be wary of positioning (Flare, Moogle-go-Round) , but the THM should not have a terrible amount of enmity on the moogles, and should be ok to stand still and rest often. When using the Kiting method, the middle of the arena is one of the safest places to rest, just make sure to keep your eye on the King, or if he decides to move to the middle and flare while your casting, your days could be numbered :P

    2. Using Blizzara is not just a "not enough archer thing" Its more of just about the best crowd control spell there is right now. Freezing 3-7 moogles in place, and cutting damage done by all of the moogles, while allowing DD's to focus on damage sounds like something that is rather helpful regardless of archer count. Use at the Moogle Memento as well as whenever it is up, preferably on the largest group of moogles you can find. Combine with Dark Seal for chilling effectiveness.

    3. You do not have to be exclusively a damage mage, and can also greatly increase odds of survival for the party by occasionally casting stoneskin on the DD taking the most damage (Further helping this by combining with Sacred Prism to hit all surrounding players) , You can also cast Blizzard on Kupta Kapa (Marauder/Warrior mog) and inflict Heavy, slowing him down and cutting damage he can do significantly.
    (0)
    Last edited by Mister-Wonderful; 01-28-2012 at 01:23 PM.

  8. #18
    Player
    Umo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Brigandier View Post
    • Stone, Level Obtained: 1 Conjurer
      Deals earth damage, with chance to inflict MAGIC Evasion Down. Currently the in-game description lists it as "Evasion Down", which is a bit unclear. The damage is going to be a bit less than Thunder (unless they are weak against Stone), but the Magic Evasion Down debuff can be nice before starting in with real nukes; however, if you're needing to use this to keep from resisting you might consider just getting more MACC in gear/materia.
    As you can read right here, Maitre Gael from Rabanastre World pointed out that Stone spell's description on French client states that the debuff actually reduces magic evasion for earth spells. You can read the same description at Class Reforms & Action Lists post. It seems it's been mistranslated on English client.

    Aside from that, very good guide overall. Cool work on here^^
    (1)
    Last edited by Umo; 01-28-2012 at 08:15 PM.
    English is not my mother language. I'm trying to do my best, so please don't be rude...

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  9. #19
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Thank you to Conradus for his input /bow

    And thank you Catapult, my bf plays gla (gld w/e haha), so I'm a little nubby to the moves, don't want me steering people in the wrong direction, I really have only played thm and sub cnj since open beta, I love the class.
    (1)

  10. #20
    Player
    Brigandier's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Umo View Post
    As you can read right here, Maitre Gael from Rabanastre World pointed out that Stone spell's description on French client states that the debuff actually reduces magic evasion for earth spells. You can read the same description at Class Reforms & Action Lists post. It seems it's been mistranslated on English client.

    Aside from that, very good guide overall. Cool work on here^^
    Awesome info, updating the original post.
    (1)
    Account deactivated. Holding out for Guild Wars 2.

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