Questions about your gear recommendations:
Main Hand: Have you thought about the Vintage Cudgel? I use one with a Hell's Eye IV and I get +26 m.acc and +22 m.crit rate from it, which is comparable or superior to the Mogstaff.
Legs: I understand some prefer the woolen tights, but why not mention the Felt Gaskins? I hadn't heard that one was definitively better than the other.
I have been eyeballing the Vintage Cudgel lately, but haven't gotten around to actually purchasing one and parsing it. If you have any numbers or know any threads where the data was examined, I would be curious to look at the difference.Questions about your gear recommendations:
Main Hand: Have you thought about the Vintage Cudgel? I use one with a Hell's Eye IV and I get +26 m.acc and +22 m.crit rate from it, which is comparable or superior to the Mogstaff.
Legs: I understand some prefer the woolen tights, but why not mention the Felt Gaskins? I hadn't heard that one was definitively better than the other.
Woolen Tights were picked over Felt Gaskins just because of the small stats that come with them seemed more Thaum related. Felt Gaskins have +24 MP, +4 VIT, +4 PIE, where Woolen Tights have +15 MP, +2 INT, +2 MND. I'll add them as a suggestion though, some people might want a +4 VIT +4 PIE option.
Account deactivated. Holding out for Guild Wars 2.
I didn't have much time to test, so the sample amount for each weapon is much lower than it should be. I went and collected data on level 50 Zahar'ak Drubbers, doing nothing but Thunder over and over again. Each weapon received 40 unresisted thunder casts, which I then averaged together (crits and non-crits, as the whole picture needs to be examined). Here's what I got:
Vintage Cudgel: 482 Avg
Electrum Scepter with +MACC and it's native +6 AMP: 496 Avg
Since the sample amount for each weapon was so low, I am inclined to say that maybe either one was lucky with more/less crits; however, the difference between the two looks to be pretty negligible. Then for giggles, I threw on my Lightning Brand with +32 INT and came up with an average of 546 across 40 unresisted thunders. This isn't to say Lightning is better than both, but just to give an idea of the potency of more AMP and INT. You could also have that +32 on Electrum/Vintage.
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Havn't seen Storm Sergeant Bliaud mentioned yet. Than piece is very good for Limsa GC members.
8+INT 8+MND 10+MACC for reference
edit: had the stats wrong sorry ><
Last edited by Vexerus; 01-28-2012 at 12:44 PM.
Adding as a secondary option. Initially the list was going to be equipment anyone could obtain regardless of GC alliance, but that piece is too good not to mention.
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A few points to add to thisIn my experience, in a ARC-heavy party, it's easy; there's nothing hard to learn like avoiding Ifrit's Explosions. In the first stage, nuke the moogles as they appear; use lightning except on the GLA (Whiskerwall)--he's weak to fire. When they revive and start summoning the King Moogle, gather with the rest of the party, generally in the center of the arena, sacred prism + sanguine rite and sentinel for the incoming hit. After that, keep on the move (except when you need to regen) and away from the moogles and help the party beat them down in order (you can find the standard kill order in any Moogle strategy doc, or just beat on the one everybody else is beating on). Don't nuke a moogle when he's big--he's invulnerable then (that's a good time to regen). If your party doesn't have enough ARCs, you'll probably be asked to use Blizzara to bind the GLA at the beginning of the second stage. And watch out for the THF (Tailturner), he's got a move that steals a large amount of MP.
1. If you have a decent tank and decent DPS on the archers, you really shouldn't have to be on the move the whole fight. After the first 30 seconds or so after the King is spawned there are a lot of moogles and you may want to be wary of positioning (Flare, Moogle-go-Round) , but the THM should not have a terrible amount of enmity on the moogles, and should be ok to stand still and rest often. When using the Kiting method, the middle of the arena is one of the safest places to rest, just make sure to keep your eye on the King, or if he decides to move to the middle and flare while your casting, your days could be numbered :P
2. Using Blizzara is not just a "not enough archer thing" Its more of just about the best crowd control spell there is right now. Freezing 3-7 moogles in place, and cutting damage done by all of the moogles, while allowing DD's to focus on damage sounds like something that is rather helpful regardless of archer count. Use at the Moogle Memento as well as whenever it is up, preferably on the largest group of moogles you can find. Combine with Dark Seal for chilling effectiveness.
3. You do not have to be exclusively a damage mage, and can also greatly increase odds of survival for the party by occasionally casting stoneskin on the DD taking the most damage (Further helping this by combining with Sacred Prism to hit all surrounding players) , You can also cast Blizzard on Kupta Kapa (Marauder/Warrior mog) and inflict Heavy, slowing him down and cutting damage he can do significantly.
Last edited by Mister-Wonderful; 01-28-2012 at 01:23 PM.
As you can read right here, Maitre Gael from Rabanastre World pointed out that Stone spell's description on French client states that the debuff actually reduces magic evasion for earth spells. You can read the same description at Class Reforms & Action Lists post. It seems it's been mistranslated on English client.
- Stone, Level Obtained: 1 Conjurer
Deals earth damage, with chance to inflict MAGIC Evasion Down. Currently the in-game description lists it as "Evasion Down", which is a bit unclear. The damage is going to be a bit less than Thunder (unless they are weak against Stone), but the Magic Evasion Down debuff can be nice before starting in with real nukes; however, if you're needing to use this to keep from resisting you might consider just getting more MACC in gear/materia.
Aside from that, very good guide overall. Cool work on here^^
Last edited by Umo; 01-28-2012 at 08:15 PM.
English is not my mother language. I'm trying to do my best, so please don't be rude...
¡Únete a la Comunidad en español de FFXIV en MeWe!
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Thank you to Conradus for his input /bow
And thank you Catapult, my bf plays gla (gld w/e haha), so I'm a little nubby to the moves, don't want me steering people in the wrong direction, I really have only played thm and sub cnj since open beta, I love the class.
Awesome info, updating the original post.As you can read right here, Maitre Gael from Rabanastre World pointed out that Stone spell's description on French client states that the debuff actually reduces magic evasion for earth spells. You can read the same description at Class Reforms & Action Lists post. It seems it's been mistranslated on English client.
Aside from that, very good guide overall. Cool work on here^^
Account deactivated. Holding out for Guild Wars 2.
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