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  1. #1
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by zaviermhigo View Post
    I've gone through the Ifrit fight but not the moogle fight due to exams and a ls dying out, so if anyone would like to put up more of a what a thm should be doing during the moogle fight I'd love it and thank them a lot ^^ and I'm sure for future reference it'd be great. It'd be nice to see a "how to ____(insert class)" in every class thread, that way new players go "hey thats what i should do during this." I've been playing since Open Beta, and with class changes it's like I am a new player haha.
    In my experience, in a ARC-heavy party, it's easy; there's nothing hard to learn like avoiding Ifrit's Explosions. In the first stage, nuke the moogles as they appear; use lightning except on the GLA (Whiskerwall)--he's weak to fire. When they revive and start summoning the King Moogle, gather with the rest of the party, generally in the center of the arena, sacred prism + sanguine rite and sentinel for the incoming hit. After that, keep on the move (except when you need to regen) and away from the moogles and help the party beat them down in order (you can find the standard kill order in any Moogle strategy doc, or just beat on the one everybody else is beating on). Don't nuke a moogle when he's big--he's invulnerable then (that's a good time to regen). If your party doesn't have enough ARCs, you'll probably be asked to use Blizzara to bind the GLA at the beginning of the second stage. And watch out for the THF (Tailturner), he's got a move that steals a large amount of MP.
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    Last edited by Conradus; 01-28-2012 at 08:04 AM.

  2. #2
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Conradus View Post
    In my experience, in a ARC-heavy party, it's easy; there's nothing hard to learn like avoiding Ifrit's Explosions. In the first stage, nuke the moogles as they appear; use lightning except on the GLA (Whiskerwall)--he's weak to fire. When they revive and start summoning the King Moogle, gather with the rest of the party, generally in the center of the arena, sacred prism + sanguine rite and sentinel for the incoming hit. After that, keep on the move (except when you need to regen) and away from the moogles and help the party beat them down in order (you can find the standard kill order in any Moogle strategy doc, or just beat on the one everybody else is beating on). Don't nuke a moogle when he's big--he's invulnerable then (that's a good time to regen). If your party doesn't have enough ARCs, you'll probably be asked to use Blizzara to bind the GLA at the beginning of the second stage. And watch out for the THF (Tailturner), he's got a move that steals a large amount of MP.
    A few points to add to this

    1. If you have a decent tank and decent DPS on the archers, you really shouldn't have to be on the move the whole fight. After the first 30 seconds or so after the King is spawned there are a lot of moogles and you may want to be wary of positioning (Flare, Moogle-go-Round) , but the THM should not have a terrible amount of enmity on the moogles, and should be ok to stand still and rest often. When using the Kiting method, the middle of the arena is one of the safest places to rest, just make sure to keep your eye on the King, or if he decides to move to the middle and flare while your casting, your days could be numbered :P

    2. Using Blizzara is not just a "not enough archer thing" Its more of just about the best crowd control spell there is right now. Freezing 3-7 moogles in place, and cutting damage done by all of the moogles, while allowing DD's to focus on damage sounds like something that is rather helpful regardless of archer count. Use at the Moogle Memento as well as whenever it is up, preferably on the largest group of moogles you can find. Combine with Dark Seal for chilling effectiveness.

    3. You do not have to be exclusively a damage mage, and can also greatly increase odds of survival for the party by occasionally casting stoneskin on the DD taking the most damage (Further helping this by combining with Sacred Prism to hit all surrounding players) , You can also cast Blizzard on Kupta Kapa (Marauder/Warrior mog) and inflict Heavy, slowing him down and cutting damage he can do significantly.
    (0)
    Last edited by Mister-Wonderful; 01-28-2012 at 01:23 PM.

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