While think that is a good system for the majority of items I still want a few things that you can only obtain if you earned it yourself. I don't want people having an Moogle weapon when they didn't even win the fight themselves.^ I'm all in favor of this. ^
DH, Ifrit, Moogles, etc.. should all drop materials for crafting uber items. And those items could be meldable (perhaps with a slot limit or larger risk)
This fix would help address the current drop rate issues (replace all weapon/totem drops with crafted items and you can have the item/weapon you want crafted) and it would make the endgame content much more popular.
Also, I wonder if the devs underestimated how quick and easy it is for ppl to make materia.
Agreed.
A Player-Leve system would be ideal for this, as a player can contract their own crafting leve through an NPC - trading mats, leve reward, and insurance cost to the NPC to set up the leve.
A crafter can then browse and accept player leves in the same way they do normal ones - if the crafter fails, the player who created the leve won't lose the mats, but they do lose the insurance on the leve, if they succeed, the crafter gets the reward, and the leve creator gets the item.
It opens up a whole new world for crafting U/U materials and melding U/U items as well.
Last edited by Zantetsuken; 01-26-2012 at 07:55 AM.
That is a truly sexy idea. I love it.Agreed.
A Player-Leve system would be ideal for this, as a player can contract their own crafting leve through an NPC - trading mats, leve reward, and insurance cost to the NPC to set up the leve.
A crafter can then browse and accept player leves in the same way they do normal ones - if the crafter fails, the player who created the leve won't lose the mats, but they do lose the insurance on the leve, if they succeed, the crafter gets the reward, and the leve creator gets the item.
It opens up a whole new world for crafting U/U materials and melding U/U items as well.
Why not just have request-meld through bazaar?Agreed.
A Player-Leve system would be ideal for this, as a player can contract their own crafting leve through an NPC - trading mats, leve reward, and insurance cost to the NPC to set up the leve.
A crafter can then browse and accept player leves in the same way they do normal ones - if the crafter fails, the player who created the leve won't lose the mats, but they do lose the insurance on the leve, if they succeed, the crafter gets the reward, and the leve creator gets the item.
It opens up a whole new world for crafting U/U materials and melding U/U items as well.
Bazaar melding would be great. It would at least give SE the basis for melding u/u in the future if they decide to let us do so.
Not to mention that having everything be crafted adds more dumb randomness to getting gear (HQ items yay). Plus it's a little less exciting to never have a complete item drop. Seriously, crafting is more than good enough right now. It doesn't need to control the entire game like it does. Meldable U/U items will keep crafting a good way to make money while slightly loosening the grip it has on every player's throat.
Well then you can still make the items non-tradable. Similar to the way we did repair. Which is also, from what I understand how they are going to change the materia meld system to. You put your items up that are to be synthesised, in the repair/synth window. DoH then access it as they do now with the window to repair items. This allows them to creat items with rare materials, do melds, and not comprimise either party in situations were its possible to dupe, steal, or otherwise create bad situations.
Allowing items to be melded without trading them would definitely be something I would like to see implemented. Thinking back, I do seem to remember hearing something about this being a possibility.Well then you can still make the items non-tradable. Similar to the way we did repair. Which is also, from what I understand how they are going to change the materia meld system to. You put your items up that are to be synthesised, in the repair/synth window. DoH then access it as they do now with the window to repair items. This allows them to creat items with rare materials, do melds, and not comprimise either party in situations were its possible to dupe, steal, or otherwise create bad situations.
Here's to hoping items out of Cutter's Cry and Aurum Vale don't get outclassed by double-slotted generics.
Your mom's a double-slotted generic.
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