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  1. #1
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kiara View Post
    ... old Open World NMs dropping a unique item to be crafted (so Crafters and Adventurers were involved (liked Dodore Doublet)) is a nice compromise as well.
    ^ I'm all in favor of this. ^

    DH, Ifrit, Moogles, etc.. should all drop materials for crafting uber items. And those items could be meldable (perhaps with a slot limit or larger risk)

    This fix would help address the current drop rate issues (replace all weapon/totem drops with crafted items and you can have the item/weapon you want crafted) and it would make the endgame content much more popular.

    Also, I wonder if the devs underestimated how quick and easy it is for ppl to make materia.
    (2)
    Last edited by Zantetsuken; 01-26-2012 at 07:16 AM.

  2. #2
    Player
    Yelta_Sumasu's Avatar
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    May 2011
    Location
    Gridania
    Posts
    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zantetsuken View Post
    ^ I'm all in favor of this. ^

    DH, Ifrit, Moogles, etc.. should all drop materials for crafting uber items. And those items could be meldable (perhaps with a slot limit or larger risk)

    This fix would help address the current drop rate issues (replace all weapon/totem drops with crafted items and you can have the item/weapon you want crafted) and it would make the endgame content much more popular.

    Also, I wonder if the devs underestimated how quick and easy it is for ppl to make materia.
    While think that is a good system for the majority of items I still want a few things that you can only obtain if you earned it yourself. I don't want people having an Moogle weapon when they didn't even win the fight themselves.

  3. #3
    Player
    Zantetsuken's Avatar
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    Mar 2011
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    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Yelta_Sumasu View Post
    While think that is a good system for the majority of items I still want a few things that you can only obtain if you earned it yourself. I don't want people having an Moogle weapon when they didn't even win the fight themselves.
    Agreed.

    A Player-Leve system would be ideal for this, as a player can contract their own crafting leve through an NPC - trading mats, leve reward, and insurance cost to the NPC to set up the leve.

    A crafter can then browse and accept player leves in the same way they do normal ones - if the crafter fails, the player who created the leve won't lose the mats, but they do lose the insurance on the leve, if they succeed, the crafter gets the reward, and the leve creator gets the item.

    It opens up a whole new world for crafting U/U materials and melding U/U items as well.
    (3)
    Last edited by Zantetsuken; 01-26-2012 at 07:55 AM.

  4. #4
    Player
    Yelta_Sumasu's Avatar
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    May 2011
    Location
    Gridania
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    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zantetsuken View Post
    Agreed.

    A Player-Leve system would be ideal for this, as a player can contract their own crafting leve through an NPC - trading mats, leve reward, and insurance cost to the NPC to set up the leve.

    A crafter can then browse and accept player leves in the same way they do normal ones - if the crafter fails, the player who created the leve won't lose the mats, but they do lose the insurance on the leve, if they succeed, the crafter gets the reward, and the leve creator gets the item.

    It opens up a whole new world for crafting U/U materials and melding U/U items as well.
    That is a truly sexy idea. I love it.

  5. #5
    Player
    Brannigan's Avatar
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    Mar 2011
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    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Zantetsuken View Post
    Agreed.

    A Player-Leve system would be ideal for this, as a player can contract their own crafting leve through an NPC - trading mats, leve reward, and insurance cost to the NPC to set up the leve.

    A crafter can then browse and accept player leves in the same way they do normal ones - if the crafter fails, the player who created the leve won't lose the mats, but they do lose the insurance on the leve, if they succeed, the crafter gets the reward, and the leve creator gets the item.

    It opens up a whole new world for crafting U/U materials and melding U/U items as well.
    Why not just have request-meld through bazaar?
    (4)

  6. #6
    Player
    Chadwick's Avatar
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    Jun 2011
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    34
    Character
    Chad Wick
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Bazaar melding would be great. It would at least give SE the basis for melding u/u in the future if they decide to let us do so.
    (1)

  7. #7
    Player
    Brannigan's Avatar
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    Mar 2011
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    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Not to mention that having everything be crafted adds more dumb randomness to getting gear (HQ items yay). Plus it's a little less exciting to never have a complete item drop. Seriously, crafting is more than good enough right now. It doesn't need to control the entire game like it does. Meldable U/U items will keep crafting a good way to make money while slightly loosening the grip it has on every player's throat.
    (2)

  8. #8
    Player

    Join Date
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    Gridania
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    Quote Originally Posted by Yelta_Sumasu View Post
    While think that is a good system for the majority of items I still want a few things that you can only obtain if you earned it yourself. I don't want people having an Moogle weapon when they didn't even win the fight themselves.
    Well then you can still make the items non-tradable. Similar to the way we did repair. Which is also, from what I understand how they are going to change the materia meld system to. You put your items up that are to be synthesised, in the repair/synth window. DoH then access it as they do now with the window to repair items. This allows them to creat items with rare materials, do melds, and not comprimise either party in situations were its possible to dupe, steal, or otherwise create bad situations.
    (1)

  9. #9
    Player
    Yelta_Sumasu's Avatar
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    May 2011
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    Gridania
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    454
    Character
    Yelta Sumasu
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Coglin View Post
    Well then you can still make the items non-tradable. Similar to the way we did repair. Which is also, from what I understand how they are going to change the materia meld system to. You put your items up that are to be synthesised, in the repair/synth window. DoH then access it as they do now with the window to repair items. This allows them to creat items with rare materials, do melds, and not comprimise either party in situations were its possible to dupe, steal, or otherwise create bad situations.
    Allowing items to be melded without trading them would definitely be something I would like to see implemented. Thinking back, I do seem to remember hearing something about this being a possibility.

  10. #10
    Player
    Brannigan's Avatar
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    Mar 2011
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    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Here's to hoping items out of Cutter's Cry and Aurum Vale don't get outclassed by double-slotted generics.
    (2)