Quote Originally Posted by Kabooa View Post
Really, because I'd put the blame squarely on people who wanted the same stat scaling on their accessories.
I'd put it on SE really.

They're the ones who keep mentioning how they think "Tank damage is too high"

Then they're the ones who made this change in such a backhanded way, by hiding the damage reduction in the trait that says you get "a bonus to damage dealt based on your strength attribute" and then further hiding it by giving all Tanks really high potency attacks to try and pacify people who won't do the math to realize that their damage is not where it should be given such skills.

Quote Originally Posted by Falar View Post
I always liked how tanks could actually do ok damage to the point where solo play wasn't painful. If our scaling keeps falling behind I guess I'm out.
Honestly, given how they keep making us play like DPS, they could at least let us damage like DPS too... Maybe that'd get more people into the role and away from DPS jobs (Though, Healers are in more urgent need of new players these days)