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  1. #1
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Falar View Post
    I see nothing in the Tank trait tooltip indicating a damage reduction. What are you guys talking about?
    Basically as I understand it so take this with some salt;

    Previously, Tank Stance would lower how much damage you did while in it.

    Now, Tank Stance is removed and we just flick a button to Tank or Not. But at the same time, they reduced how much damage we get from STR on attacks.

    So at the end of the day, we don't have to worry about stance dancing but our damage is about the same anyway or at least in the ball park as if we kept Tank Stance on. Or at the very least, not as high as it should be when compared to Melee DPS and their Strength to Damage.
    (1)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by MerlinCross View Post
    Basically as I understand it so take this with some salt;

    Previously, Tank Stance would lower how much damage you did while in it.

    Now, Tank Stance is removed and we just flick a button to Tank or Not. But at the same time, they reduced how much damage we get from STR on attacks.

    So at the end of the day, we don't have to worry about stance dancing but our damage is about the same anyway or at least in the ball park as if we kept Tank Stance on. Or at the very least, not as high as it should be when compared to Melee DPS and their Strength to Damage.
    Tanks went from less strength same scaling, to same strength less scaling.

    The change of tank stance is a separate tuning consideration, which if you consider it from a mathematical perspective (One in, one out), if one tank was 8000, you expect the other to be at 6400. Add together, divide by two, 7200 is your new baseline. That's how I would do it, at least.
    (0)

  3. #3
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by MerlinCross View Post
    Basically as I understand it so take this with some salt;

    Previously, Tank Stance would lower how much damage you did while in it.

    Now, Tank Stance is removed and we just flick a button to Tank or Not. But at the same time, they reduced how much damage we get from STR on attacks.

    So at the end of the day, we don't have to worry about stance dancing but our damage is about the same anyway or at least in the ball park as if we kept Tank Stance on. Or at the very least, not as high as it should be when compared to Melee DPS and their Strength to Damage.
    Well last I checked my stat screen STR = Attack power, 1:1. Next time I log in I'll make sure.
    (0)

  4. #4
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Falar View Post
    Well last I checked my stat screen STR = Attack power, 1:1. Next time I log in I'll make sure.
    The thing is STR = Attack power, but tank AP =/= DPS/healer AP

    FFXIV LV80 Stat Tiers
    Update from 07/13/2019
    AP and Tank AP added. Tank Mastery nerfs tank damage, so it has different tiers
    The main-stat Tiers table is showing the difference in scaling, tho I am not sure I fully understand it myself...
    The way I see it: To do the same damage as a DPS with 3.000 AP, a tank needs an AP of 4.162. So tanks get ~28% less power than other jobs, other traits not included.
    (0)