Really, because I'd put the blame squarely on people who wanted the same stat scaling on their accessories.That's really sneaky then as the trait calls it a "damage bonus" yet they changed our damage formula on the back end to nerf us hard. So they basically did what many of the bads were requesting, forced us into tank stance permanently.
I always liked how tanks could actually do ok damage to the point where solo play wasn't painful. If our scaling keeps falling behind I guess I'm out.
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