this.
SOOOO much this. I mena you start a thread where you specifically ask for WEAKNESSES and then your like 'Nah that weakness sucks'
Until 5.1 NIN was stuck in TCJ for 6 seconds on average. ping dependent. And yeah. as Lastelli said no single move of BLM requires 7 seconds. But a chain of moves does. and BLM need to chain such moves without moving for max potential output. The suggested MCH change would work much the same.
Also Yalms are actually pretty easy to gauge, and like any other skill its a practice and learning thing. Thats one you could easily test out with a striking dummy too. if you wanted to make it simpler you could make a rule about only getting the damage bonus outside of melee range, but i feel like that would be too easy
That said as Kabooa noted we need to reward ranged for something special for their class more than anything else, and movement restrictions really probably aren't the best way.
I really do think that range restrictions are, or at the very least like discussed bonuses, are the best choice.
Melee are generally rewarded for positional s. Do you need to do positional s? no. So on occasion you give them up for mechanics. Melee also need to stay in range. Do we always get to? no, and every time we are forced out we have to adapt and change our rotations and alignments.
Casters are supposed to not move. Do they always get to? Absolutely not haha. They have some utility type skills to mitigate the losses of doing so, but they are still losses regardless
Ranged could be very easily be given restrictions within the boss hitbox as a downside (can't use certain moves while standing in the bosses circle) standard dmg outside of the circle, and for being 5 yalms+ away a bonus to damage on their basic moves. This would increase the skill gap, and could easily be designed to be a bigger buff than a nerf to the classes.
I do gotta say tho, that going further for class specific boosts sounds nicer and more doable. MCH for example definately can validate non movement or other restrictions with the need to actually , ya know, build machines. but the general range restriction/bonus would be the most simple and well devised thing i can think of.


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