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  1. #1
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    847
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Did you guys know that because of mobility creep over the years, current-BLM is pretty much as 'mobile' as machinist and bard were in their Heavensward golden age? If you're looking for a job with a high skill ceiling that rewards the effort you put in, I welcome all my ex-ranged brethren to come give BLM a shot. It has been the most overpowered job this entire expansion and it looks to be staying that way.

    I sadly think the ranged are a lost cause this expansion, as the scale of fixes they require is large to the point it would take a new expansion to roll out, so come hang out with us casters until this all blows over.
    (2)

  2. #2
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CKNovel View Post
    Disclaimer:Let's clarify that the current DPS is balanced enough for the current content. E8S clear with double ranged (DNC/BRD) actually happened, sadly there is no clear with those two jobs before March 6 according to FFLogs. Yes, you can clear any content with BRD and DNC but it'll be ironically harder.

    Hello fellow MCH/DNC/BRD,

    As the title say, choose a weakness that would justify a buff, your imagination is the limit.
    As the community claims, Mobility is so good that it allows us to DPS without worry and bring out the big numbers. Which never happened, Mobility has been a fake advantage and this tier proved it.
    However it remains a truth that ranged jobs lacks complexity making them the DPS with the smallest variations when it comes to lower and upper percentiles.

    So this is why I thought this thread could be usefull and would love to hear what you would consider a good weakness that could justify a buff.
    What?? this tier doesn't prove anything. In fact. I think it proves why you don't need a buff for your mobility.
    ES6 and ES8, even ES5.
    Quote Originally Posted by Vulcann View Post
    i'm ok with the low damage IF they gave us (mch, bard, dancer) STRONG utility.

    Dancer - Strong single target buffs

    Bard - Strong group buffs and maybe a rez

    Machinist - Strong long cooldown debuffs
    You're basically asking for Brd/Mch meta again.
    (0)

  3. #3
    Player
    Vulcann's Avatar
    Join Date
    Jan 2019
    Posts
    135
    Character
    Matic Zanleer
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by xxvaynxx View Post

    You're basically asking for Brd/Mch meta again.
    oh man you mean you might have to make room in savage guilds for a MCH/BRD/Dancer ... the horror!
    (0)

  4. #4
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Vulcann View Post
    oh man you mean you might have to make room in savage guilds for a MCH/BRD/Dancer ... the horror!
    What the hell are you talking about? Groups always let in Physical ranged dps?
    This the most balanced DPS roles have been where every job is included in one way or another.
    My static is Samurai,Mch,Smn and RDM and we're clearing stuff fine.
    What you're saying is you're trying to make a meta where BRD and MCH buffs and debuffs are so powerful again they become the meta like how it was in HW.

    Mch had hypercharge which was a longer Trick attack basically and Brd had foes and battle voice.
    (0)

  5. #5
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by xxvaynxx View Post
    What the hell are you talking about? Groups always let in Physical ranged dps?
    This the most balanced DPS roles have been where every job is included in one way or another.
    My static is Samurai,Mch,Smn and RDM and we're clearing stuff fine.
    What you're saying is you're trying to make a meta where BRD and MCH buffs and debuffs are so powerful again they become the meta like how it was in HW.

    Mch had hypercharge which was a longer Trick attack basically and Brd had foes and battle voice.
    Hypercharge was half TA on a longer duration, TA is and was always 60s while Hypercharge was 120s.
    More over, the bursts are often during a 10-15s window.

    And the one you quoted probably talked about making room for double ranged rather than locking out double ranged from PF.

    The problem with ranged right now is that they're only necessary for the 1% stats your get for having one job of each role (ranged, caster, melee, healer, tank)
    And no, the BRD&MCH were "top meta" in HW mostly because of the piercing Debuff provided by the dragoon.
    (1)
    Last edited by CKNovel; 03-10-2020 at 05:44 AM.

  6. #6
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CKNovel View Post
    Hypercharge was half TA on a longer duration, TA is and was always 60s while Hypercharge was 120s.
    More over, the bursts are often during a 10-15s window.

    And the one you quoted probably talked about making room for double ranged rather than locking out double ranged from PF.

    The problem with ranged right now is that they're only necessary for the 1% stats your get for having one job of each role (ranged, caster, melee, healer, tank)
    And no, the BRD&MCH were "top meta" in HW mostly because of the piercing Debuff provided by the dragoon.
    I wasn't talking about the cooldown. But I actually don't remember how long hypercharge was if I'm totally honest but pretty sure it was longer than TA as in the debuff.

    And thanks for stating the obvious and just furthering my point on creating an imbalance. BRD and MCH don't need drg anymore now, so lets say if BRD and mch still had their buffs back in the good ol' HW days.
    The meta would most likely be BRD/MCH/NIN and probably BLM since they're the strongest ST dps in the game.
    And I actually don't see groups locking out two physical range, heck I cleared ES7 with two physical range.

    The only people locking out those jobs are the same people that was locking out samurai's in SB and Nin in early SHB. Those people are the minority.
    (0)

  7. #7
    Player
    AxelDH's Avatar
    Join Date
    Jan 2014
    Posts
    208
    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    Archer Lv 100
    Bring back cast times!
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,995
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AxelDH View Post
    Bring back cast times!
    To a degree, I wouldn't mind something like that. Though I'd rather it more like a Bard song/mode and literally summoning a turret to man as MCH, rather than just grabbing onto an arrow for 1.5 seconds while while looking constipated or suddenly taking a weirdly long time to aim my gun...
    (2)

  9. #9
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    It would unequivocally be bad for double ranged to have the same damage output as other comps. That's a non-starter, because then double ranged would be optimal since why would you not just take the mobility when there's no downside. So ranged should be behind by some noticeable amount, even if the current gap is perhaps a bit larger than it really needs to be.

    In that light, for the ranged overall, while a small buff (1-2%) would be relatively harmless, Dancer in particular is fine (re: just barely good enough to warrant having a ranged) once optimized. Arguably, BLM and SMN are too strong, moreso than the ranged are too weak, if anything. Ideally-ideally DNC would be more than just-barely good enough, but it's not technically a problem right now. Good enough is good enough.


    The MCH-DNC balance appears to be fairly healthy as well, with MCH plainly outpacing DNC in sloppy groups. It's really just BRD that's in a bad spot with no real strong suit outside of certain add scenarios. In the spirit of the thread -


    Weakness: Inflexible support (constant song buffs, hard 3m cooldown buff) is difficult to derive optimization value out of. Even though it's numerically a fat number, it lacks the scaling that you see in other jobs with strong damage support. This is a big reason for the worst-of-both-worlds spot that Bard is in.

    Fix: In my dream world I'd scrap its current damage-support profile and replace it with something flexible, such that it derives value from optimization, because in theory it'd be easier to balance if it was more like other jobs in that sense.

    Namely, instead of current BV and current song effects, I'd make BV a 2-charge, 80s cooldown that gives the party (10% crit / 5% damage / 20% DH) depending on the active song. This would actually be a nerf overall on paper, but in practice an optimizing group may be able to derive more value out of it than Bard's current setup. And it's a better design anyway (Bard would feel more support-y if the player had to think about their support skills ever, and is also severely deprived of meaningful decisions atm).


    Weakness: Bard is still punished by downtime to an outsized degree relative to MCH/DNC. Part of this is due to the above, but they're also a more sustained-damage job in general.

    Fix: I'm a fan of 20% Raging Strikes and a second EA charge to raise up the burst a bit and bonus out long downtimes with an extra 15s of cooldown to reset. In tandem with doing the above it might be a tad too much, especially if we don't give the other ranged a percent or so, but assuming SE is far too lame to address the support situation, I think it's a reasonable buff route with a lot of incidental benefits.
    (2)
    Last edited by Cetonis; 03-10-2020 at 12:34 AM.

  10. #10
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Cetonis View Post
    Arguably, BLM and SMN are too strong, moreso than the ranged are too weak
    Summoner yes BLM no. BLM brings nothing to the table besides damage. The outlier here is summoner who not only brings amazing damage but also a raise, damage buffs, the same role action utility as other casters (well addle really) and also benefits from having the best overall on-demand mobility of the bunch. Casters in general SHOULD be higher damage than physical ranged because otherwise why bring one at all when phys ranged can put out the same numbers while doing all mechanics easily with zero need for adaptation due to lack of cast times? The problem here is that summoner is barely a caster at all and is incredibly overpowered with utility that is too good.
    (0)

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