I agree with this line of thought, and want to expand on it further in discussion. Think about it! As Kabooa said, Casters rewarded more DPS for doing better is what encourages that reasonable skill gap. As for Ranged, we merely only go into lockstep with the encounter and press buttons without much variance outside of the occasional overcap on DNC/MCH/BRD. We need a reward system for Ranged that makes sense.
The current reward system for Ranged is pretty paper thin which is different for each job:
DNC - Standard and Technical execution. These two skills comprise what DNC is in general, along with its proc-based damage output. How a person uses their utilities on this job determines the job's performance with the party; on top of that, they are the only job that's heavily reliant on the party as a whole given their rDPS is the main selling point and their Partner mechanic for Esprit.
BRD: Raging Strikes, Snapshotting, and DoT upkeep. The snapshot mechanic is still what BRD is heavily focused on, since they want to stretch out as much effects from buffs as they possibly can. Their DoT upkeep is a major part of their DPS given that they're also reliant on procs for Minuet and Ballad. It's hard to pinpoint how their reward system can be used given they have a niche ability that can cleanse debuffs but majority of the time it revolves around snapshotting buffs, meaning they are also reliant on the party for exploitation of buffs.
MCH: Burst Damage. MCH, being made a 3rd time in Shadowbringers, now feels like it's heavily lacking in reward. The problem with this is that they used to have a reward system in the form of Wildfire being exploited for huge burst damage before they made it GCD-reliant. Now, it's merely just lining up your CDs and Wildfire with party buffs. The only utility it has is the generalized 10% DR that all Ranged have, which isn't enough to justify it lacking a proper reward system even with Queen.
So, how can we reform this?
DNC: Can be left as is, but needs consistency for Esprit Gains and Improvisation being a static number, not dependent on party.
BRD: Somehow find a way to detach the heavy reliance on raid buffs for BRD, and give them something to build towards. Apex Arrow is a mockery given how it has such low damage early on; I'd rather it were an actual oGCD that does not have a gauge. A potential fix - Apex Arrow Potency: 800, 90s CD. Deals damage in a line in front of you.
Maybe find a way to tie Apex Arrow CD usage to Song efficiency to compete with DNC.
MCH: In desperate need of something that isn't Queen. I've been reconsidering Ammo, but unsure what they could do to reform MCH.