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  1. #261
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    To be honest, my only real disappointment with warrior playing atm is that I can't build beast guage with my AoE combo until level 74. Not being able to steel cyclone through 50 dungeons without popping infuriate feels bad.
    (2)

  2. #262
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    I disagree with most people in this thread because the overwhelming majority of you are objectively wrong
    Its not objectively. Its fact. The things you are saying are wrong. You actually ignore what is said, such as when I said holmgang is conditional (do you know what this means?) And all you said was that its the best cd, which it isn't anymore, and that was subjective.


    Nascent being a "MT skill" primarily is just, entirely wrong. It may be overall more powerful for the Warrior than their targeted party member, but 10% mitigation as well as some variable amount of healing (depending on if you're able to toss a Fell Cleave and/or Inner Chaos into Nascent or not)
    You just proved its not an ot skill. NF is more powerful on the provider than its beneficiary. An OT skill is supposed to be more beneficial to the recipient. It also *needs* FC or IC, a resource, and often a sacrifice of dps. HoS is free. It doesn't demand resource like int, tbn, or nf. It barely heals the target party member. It's the worst ot skill in the game, and as you said if I'm not using it, I'm playing war "wrong". Laughable, as its clear you're meaning it for yourself, the warrior. With the need to macro NF, it delays, therefore it clips. That means your gcd is delayed, as NF animation is long.

    learn the difference between a personal distaste and something that is a legitimate issue
    Oh? You mean how you say you like it for guaranteed direct crits bc you were unlucky with rng?

    Not once did you actually defended your claims with evidence, save showing the % of damage certain skills did. The person who spoke after me with all the things I said, did. I said what the tooltips say.

    Holmgang does not say in its tooltip that you must untarget the boss to use far away. It does not say, "use a macro to use far away". This is a FACT. You telling others they need a macro to fix program error shows you acknowledge that holmgang being impaired IS A FACT.

    Inner release's tooltip says it nullifies stun, sleep, heavy. Not sometimes, not most. Therefore, you take it as "all the time"; guaranteed. But it doesn't. Only does it say "...and most knockbacks". Direct Crits is the bonus feature. FACT.

    When I say IC clips, I'm not talking about it being unavailable during IR, I'm saying the proc and its animation takes forever, so it clips. IR, IC, and FC animations are too long. FACT.

    Everyone is arguing with you because you are parading your subjective thoughts as fact. The tooltips say you are wrong. You telling me to macro a mistake is wrong. You denying all these problems that everyone else can see and you're trying to deny it, is wrong.

    I know how to play warrior. It can be seen and it has been seen. Its not a "you problem" with me. I'm not in denial. But your "play ignorant to its problems" shenanigans, however, is a 100% *you* problem for you exclusively.

    Keep your subjectivity where it belongs: your opinion.
    (1)
    Last edited by millktea; 03-08-2020 at 12:52 AM.

  3. #263
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    That has exactly zero correlation to why the job is so popular in EX/savage/ultimate.
    I want to play a male hyur because the game trailers use a male human as its placeholder. That's why I chose midlanders. I wanted my character to be what I saw as the WoL. I play EX/Savage/Ultimate. My server legitimately has a male hyur dressed as the WoD. Dark Knight in artifact, the haircut, the beard, etc. "Zero", you say?

    Those people that raid also do it for aesthetic or poster boy because poster boy is advertisement to draw interest and it is a fact that advertisement works. Glamour is the true endgame. Just like how players won't play warrior for aesthetic or lacking it.

    Aesthetic is everything. Aesthetic makes you WANT something. Aesthetic makes you FEEL something. Aesthetics go a long way. Raiders are not exempt. This is a reason they still glamour their past legendary weapons.
    The weapons are mostly glamour anyway. Remember that ucob jp player who legitimately said "I used dark knight because I wanted to". Last I checked, ucob is ultimate.

    WAR isn't as popular because axes and the general "berserker" thematic just isn't a very popular aesthetic
    War isnt popular with aesthetic because SE doesn't try with warrior. ShB makes this obvious. None of their new abilities, save Nascent has a new and unique animation. IC, CC, MT are all refurbished or reused animations. 2/3 of them are still in the game at low levels. Mythril Tempest is the *only* second hit aoe combo skill that isnt unique (remember pvp?). Stalwart Soul, prominence, and demon slaughter are all unique animations. Their artifact armour doesn't get enough attention to make players want it and yes, they only provide axes, which aren't the best aesthetically in general. They stopped using variants, such as a bill or a hammer.

    Warrior falls behind due to not having a sword, yes. 3/4 all use swords. War needs to use a bill again. They can even use hammers or scythes. War also gets left behind because its gameplay isn't unique, with dark knight being near identical. Dark looks cooler. They are going to choose it. War still got played when it had unique gameplay, utility, and optimal dps (its rotation is a hindrance).

    War is lower due to its lost utility, its lacking in dps (the better your party does, the worst war is. And that it wasnt so far behind in damage), and it just has nothing new or unique. Holmgang is not nearly as good as you claim. Pre-ShB, yes. ShB, no. Just because its 4m doesn't make it the most powerful. One of the reasons Holmg was so good was that it was the same cd as benediction!

    That is exactly why we have four different tanks to play, because there's one for everyone's preferred playstyle
    With that logic, there are only THREE tanks. War and Drk playstyle is the same. The only real difference is BW being a 10s to get 50 gauge rather than a straight proc. I think you mixed up aesthetic with gameplay.
    (5)
    Last edited by millktea; 03-07-2020 at 11:52 PM.

  4. #264
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by whiskeybravo View Post
    Holmgang is fine. If you're popping it 1-8 seconds before something dies it's pretty much a wasted CD at that point anyways..
    Invulns are not just valid on single target, but anything with adds or groups too. Why is warrior the only one needing to go down the list to find the highest hp enemy? No other invuln has this issue, it has nothing to do with *awareness* nor a learning skill curve.

    The bind is the problem. Holmgang was never meant to be an invulnerability. It was an anti-knockback..

    Often when any of the tanks had an issue with an invuln, or the one tank that couldn't invuln something, it was warriors holmgang. The fact that they needed to be close to the target or needed one was always problematic (6 YEARS). SB, it could make onslaught unavailable. Now we are in shadowbringers, and they only removed OUR bind.

    The tool tip matters as it states how it works:

    Holmgang: "brace yourself for an enemy onslaught, preventing most attacks from reducing your hp to less than 1. Duration: 8s. When a target is selected, halts their movement with chains" (chain is a bonus)

    Nowhere does it say that the duration is based on the bind nor that it will fall off when the enemy dies. why would they enforce the war to be in melee for invuln but allow you to move freely otherwise? Why would you untarget the enemy?

    If NF is too powerful then put healing on IC and CC, like it did with IB and SC. Its effect is weak without IC, CC. It's not a self healing tank when it needs a body. War does have healing issues below 80. 50 to 70 content is still in the game, so its relevant. You know what's too powerful? 50% Req buffed Clemency. That.

    Warrior is the one tank that exclusively has a history of defensive CD issues that needed to be changed or bandaided. Go back to 2.1, 4.05, 4.1, 5.05 patches. Inner beast was changed to have mitigation, defiance was changed to grant a healing buff (which btw, yes, current ToB IS DEFIANCE, btw, that's what its meant to be, and no, its trash. You won't convince me its better than tbn with 90s cd) holmgang was patched to be used as an invulnerability in addition to its anti-knockback, vengeance had a mitigation buff added to it as it used to just be a counterattack. SC added healing effects when SC was executed, like IB, with a bonus of aggro. .
    Then when new expansions came, rather than FIX past issues, they just added new abilities for new content and ignoring old. Example being OP+MT. This needs to fill gauge as soon as SC/IB is available.

    warrior consistently had this problem with SE messing it up and then bandaiding it, and never ACTUALLY FIXING IT. Rather than making holmgang an actual invulnerable exclusive, it still wants to keep a bind with no bind benefits.

    TL, DR Stop defending a broken invulnerability. Using a macro proves its bad. Stop blaming the player for an ability or skill that isn't programmed properly[/B]
    (0)
    Last edited by millktea; 03-08-2020 at 02:00 AM.

  5. #265
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Going full skill speed makes a big difference imo for having fun with Warrior, for some reason it feels more satisfying and complete. I think it's because gauge management feels more rewarding and exciting since you'll have less time and bandwidth to plan it out optimally.
    (0)

  6. #266
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by millktea View Post
    IR, IC, and FC animations are too long. FACT.
    IR seems to be 600 ms, same as... virtually all other oGCDs without a movement component. And unlike Blood Weapon, its effects snapshot to skill-actuation rather than applying its effect only after the hit is registered (almost a half-second later).

    I'll try out FC in a moment again, but I've never had any trouble double-weaving after it without any uptime loss even at as low as a 2.3s GCD, so I seriously doubt its animation lock is all that much longer than most skills', if at all. The same was true of IB, which is the IC animation now.
    (3)

  7. #267
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Brandedblade View Post
    To be honest, my only real disappointment with warrior playing atm is that I can't build beast guage with my AoE combo until level 74. Not being able to steel cyclone through 50 dungeons without popping infuriate feels bad.
    Yeah, that's weirdly a huge one, honestly. I'd have loved to see 5 on Overpower and 15 on Mythril Tempest instead of 0->20.
    (0)

  8. #268
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by millktea View Post
    blahblahblah
    (2)

  9. #269
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Yeah, that's weirdly a huge one, honestly. I'd have loved to see 5 on Overpower and 15 on Mythril Tempest instead of 0->20.
    Heck. Even something like Mythril Tempest starts by building 10 guage when you learn it, then it upgrades to 20 at 74 wouldnt be bad either.
    (0)

  10. #270
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by millktea View Post
    TL, DR Stop defending a broken invulnerability. Using a macro proves its bad. Stop blaming the player for an ability or skill that isn't programmed properly[/B]
    Nah, I'll complain when it actually effects something I have no control over. Until then, it's a game of planning your next attack. If you can't plan properly it's on you - not the game. There's exactly nothing with Holmgang that you can't fix yourself.
    (3)

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