Quote Originally Posted by Melichoir View Post
See, I disagree. I think the opposite is gonna end up being true.
No, it won't
World of Warcraft tried non linear dungeons with optional bosses in multiple expansions and the result was always the same: group drama. Some want them, some are already sick to death of grinding said dungeon for currency and don't want them... flame, diss, tanks refusing to pull, group drops, abandoned runs... you name it.

It just didn't work.

Why? Beacuse exploring is a one time thing. We farm (are made to farm) dungeons for 6 months almost on a daily basis. After 3 months, no one wants to "explore" and "take their time". They want to get it over with and move on.

Quote Originally Posted by Awha View Post
I wish they could just add mythic dungeon style content to FFXIV, we need harder small form content anwyays.
Bleargh.
Stupid against the clock zergfests are not things I miss from that game.
I like the concept of mobs hitting harder / getting cool abilities but the whole speed rush thing is such a turn off.

Give me brutal dungeons with the slow, tactical approach... and a guild to run them with.