Page 2 of 10 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 95
  1. #11
    Player
    AngelCheese77's Avatar
    Join Date
    Sep 2017
    Location
    Gridania
    Posts
    998
    Character
    Bjartur Arnason
    World
    Coeurl
    Main Class
    White Mage Lv 97
    Quote Originally Posted by Kuroka View Post
    /sign

    I want more, i hate the current one and miss the old hard dungeons so much... it was nice gettin a new touch to known dungneons....
    Would you want more of the old dungeons turned into Hard mode ones?
    (0)

  2. #12
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I would love to see more variety in Expert Roulette, but I think a lot of that is due to the fact that I just don't enjoy Anamnesis (and don't love Cosmos). If at least one of the options was one I actively liked, I would probably be at least fine with it but when you have two bad choices it just amplifies the problem.
    (0)

  3. #13
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    I find it interesting the new dungeon is very anti "pull to boss" with the slow pack dispensing in the beginning and the "summon" packs in the building itself.

    Seems the Devs are trying to stop or at least slow down the wall to wall pulling.
    (5)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  4. #14
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Krotoan View Post
    I find it interesting the new dungeon is very anti "pull to boss" with the slow pack dispensing in the beginning and the "summon" packs in the building itself.

    Seems the Devs are trying to stop or at least slow down the wall to wall pulling.
    They've been doing that since the start of ShB, if you noticed.
    (0)

  5. #15
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Krotoan View Post
    I find it interesting the new dungeon is very anti "pull to boss" with the slow pack dispensing in the beginning and the "summon" packs in the building itself.

    Seems the Devs are trying to stop or at least slow down the wall to wall pulling.
    They've been doing that for a while now.

    Most dungeons since StB have been limiting trash pulls to like 1-2 packs at a time.

    Which, ironically, just adds to the pitiful state of Healers in ShB... Since, the one time they can actually feel like healers in this game, spending most of their GCD's on healing skills instead of DPS ones, is when a Tank mass pulls trash in dungeons and so is taking actual damage at a constant rate.
    (1)

  6. #16
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Tlamila View Post
    They've been doing that since the start of ShB, if you noticed.
    have noticed, but the beginning of the latest dungeon is just outright "one pack at a time plz".
    (0)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  7. #17
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    Quote Originally Posted by DuskTS View Post
    As a guildhest runner I've been starved for content since ARR.
    They did kind of just..abandoned it after 40.

    Quote Originally Posted by Tlamila View Post
    They've been doing that since the start of ShB, if you noticed.
    It's been a thing since heavensward but only now is it more pronounced. I remember one of his interviews where he basically says he doesn't like people rushing through dungeons. So what you have is some dungeons with annoying walls, or something else in it to pad the dungeon.
    (3)
    Last edited by Rasikko; 03-07-2020 at 01:43 PM.

  8. #18
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,471
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I wouldn't mind more dungeons, if the gameplay was more dungeon focused.
    In 1.0 this would have been great since there was much more to do in dungeons that just 'get to the end'.

    But that's not what this game does now.
    (5)

    http://king.canadane.com

  9. #19
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Yeah I admit, I would like more dungeons too. Only two dungeons in the Expert Runs leaves a serious lack of variety.

    And Kalise is right. Without the mass mob packs it makes healers bored out of their minds, DPS too.

    Ooo ahh... a whopping 2 mobs... I feel soooo threatened.. That's the reason for the mass mob pulls, because without them, dungeons do get incredibly boring. No one takes any damage and it makes them feel pointless. DPS powers and abilities are wayyyyy stronger than just two mob spreads, and healers don't even have to heal much because tank mitigation takes care of most of it.

    I'm for the reverse... throw even more mobs at people until they are nearly overwhelmed.

    Single target abilities were designed for Boss Mobs... not trash mobs, so they are way over the necessary power needed. And if you pump up trash mobs they're no longer just dungeon minions anymore but just another boss mob in and of themselves.

    Try fighting an ARMY on your way in... that changes the whole perspective and freaks people out as much as any strong boss mob does.

    There was this old game D&D MMO that did this long ago called Neverwinter Nights MMO. Prior to a complete rework of all the Jobs... the original dungeons were soooo packed with mobs that it was easy for the party to get completely overwhelmed and wiped out. But they wanted to make money off PvP so they changed everything to single target and and then had to change the dungeons too because no one could get through them anymore.

    Now those were some seriously intense dungeon crawls. Castle Neverwinter was a seriously intense dungeon to go through. So was the one with the Aboleth.
    (0)

  10. #20
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,471
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Silverquick View Post
    There was this old game D&D MMO that did this long ago called Neverwinter Nights MMO. Prior to a complete rework of all the Jobs... the original dungeons were soooo packed with mobs that it was easy for the party to get completely overwhelmed and wiped out. But they wanted to make money off PvP so they changed everything to single target and and then had to change the dungeons too because no one could get through them anymore.

    Now those were some seriously intense dungeon crawls. Castle Neverwinter was a seriously intense dungeon to go through. So was the one with the Aboleth.
    I didn't know they changed NWN like that.
    I remember the massive amounts of enemies. Good times.
    Sad to hear they changed it so vastly.
    (1)

    http://king.canadane.com

Page 2 of 10 FirstFirst 1 2 3 4 ... LastLast