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  1. #1
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    The deepshadow weapons were 7 tokens, or 7 weeks, all the way from 5.05, till 5.1, which is like 4 months apart. It was only nerfed to 4 after 5.1
    It was also the case for all of the omega raids - 7 weeks.

    If you want it earlier, you can do savage raids as the tomestone itself drops directly from E6S - And really, you shouldn't NEED the weapon if you're not doing savage raiding. Plus, its only 5 ilvls more than the weapon from ruby, atleast in it's unaugmented state.

    I dont see what the problem is.


    Quote Originally Posted by BluexBird View Post
    The irony of this message. "Everyone is going through the same progression grind." LMAO, BECAUSE THERE IS A PROGRESSION GRIND!

    You guys can sugarcoat it all you want, but here is the truth - the REAL truth:

    This is purely due to Square-Enix's greed. Things are like this because it means they make more money.

    If hardcore players could just come on when a new patch hit and get all the latest gear in less than a month, SE would only get a month's worth of subscription from them. Meanwhile, if they're forced to draaag out their item-acquisition period over a couple of months, they're able to force such players to stay subscribed for longer.

    That's it. There is no other reason why end-game gear needs to be gated. You can try coming up with whatever other bogus explanations you can think of, but at the end of the day it still all comes down to this. It doesn't matter if a few players are suddenly able to become ilvl 500 after the first week after grinding - it wouldn't have any influence on the game server, or the other players. Casual players would still be able to get things at their own pace. Everything would be fine. The ONLY thing that would change? Square-Enix wouldn't get as much sub money from the hardcore players. Boohoo, so sad. :'(

    And so, because of this, we have weekly tome caps and 2 chests per week, per raid instance... which leads to the shitty gameplay currently in place where people only log in Tuesday morning on the reset to do the raids, grind a few dungeons to meet the weekly cap, and then log off for the rest of the week until the next reset.

    I hope you're joking, i really do.

    Hardcore raiders CAN get almost full ilvl 500, in the first week if needed, and one month in atleast one of the dps from any hardcore group WILL be full ilvl 500.

    And no...It's not for money. If the game allowed you to get ilvl 500 week 1 without effort due to a lack of a tomestone cap or whatever...Then everyone would just play on patch week, get full ilvl 500, and then not play for 3 months, by your logic. Which do you prefer? Playing a little every week, and actually PLAYING the game? Or playing like a maniac week 1, then never launching the game again for the following 3 months before the next patch. Do you play soley to get gear? Do you unsub for 1-2 months once you're at ilvl cap and say "welp, that's me 100%ing the game! Surely i can't get any more social interaction or enjoyment from this more than i already do through all those expert roulettes i did!"
    Nobody is forcing you to play the game - If that's how you really feel, then why are you paying the sub? Why are you playing?
    (8)
    Last edited by VenKitsune; 03-02-2020 at 02:22 PM.
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)