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  1. #11
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by JamieRose View Post
    Oh they've always done this. So this dumb idea was in place from the beginning? Good to know.
    This "dumb idea" made it possible for more casual players to still obtain the tomestone weapon. Prior to HW, you had to wait 3-4 months for the next Alliance raid to obtain one.
    If you want to get it faster, you could always clear E6S. That'll give you three weekly resets of rolls on the tomestone, since you need 1000 Allegory anyway.
    (20)

  2. #12
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by JamieRose View Post
    Oh they've always done this. So this dumb idea was in place from the beginning? Good to know.
    There is nothing dumb about it. Otherwise it would have been changed years ago.
    Have Patience, everyone is going through the same progression grind.
    (6)

  3. #13
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Agreed with this, always have. In a game like this, any single piece of gear that takes longer than a month or so to obtain is way too excessive. Everything has a painfully short shelf life as it is and this just exacerbates the problem.

    There is nothing dumb about it. Otherwise it would have been changed years ago.
    Many dumb ideas/practices that started "years ago" are still around despite also having had the chance to change. This doesn't necessarily exclude them from being dumb.
    (3)

  4. #14
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Zanarkand-Ronso View Post
    There is nothing dumb about it. Otherwise it would have been changed years ago.
    Have Patience, everyone is going through the same progression grind.
    The irony of this message. "Everyone is going through the same progression grind." LMAO, BECAUSE THERE IS A PROGRESSION GRIND!

    You guys can sugarcoat it all you want, but here is the truth - the REAL truth:

    This is purely due to Square-Enix's greed. Things are like this because it means they make more money.

    If hardcore players could just come on when a new patch hit and get all the latest gear in less than a month, SE would only get a month's worth of subscription from them. Meanwhile, if they're forced to draaag out their item-acquisition period over a couple of months, they're able to force such players to stay subscribed for longer.

    That's it. There is no other reason why end-game gear needs to be gated. You can try coming up with whatever other bogus explanations you can think of, but at the end of the day it still all comes down to this. It doesn't matter if a few players are suddenly able to become ilvl 500 after the first week after grinding - it wouldn't have any influence on the game server, or the other players. Casual players would still be able to get things at their own pace. Everything would be fine. The ONLY thing that would change? Square-Enix wouldn't get as much sub money from the hardcore players. Boohoo, so sad. :'(

    And so, because of this, we have weekly tome caps and 2 chests per week, per raid instance... which leads to the shitty gameplay currently in place where people only log in Tuesday morning on the reset to do the raids, grind a few dungeons to meet the weekly cap, and then log off for the rest of the week until the next reset.
    (3)

  5. #15
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Fynlar View Post
    Agreed with this, always have. In a game like this, any single piece of gear that takes longer than a month or so to obtain is way too excessive. Everything has a painfully short shelf life as it is and this just exacerbates the problem.
    Nonsense, if you don't raid savage, you are going to use this weapon for 4 months (you upgrade it's item level down the line).
    7 Weeks acquisition time is completely justified.

    If you don't raid savage, you don't need this weapon anyway. Content you do is already trivial in difficulty.
    (12)

  6. #16
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    The deepshadow weapons were 7 tokens, or 7 weeks, all the way from 5.05, till 5.1, which is like 4 months apart. It was only nerfed to 4 after 5.1
    It was also the case for all of the omega raids - 7 weeks.

    If you want it earlier, you can do savage raids as the tomestone itself drops directly from E6S - And really, you shouldn't NEED the weapon if you're not doing savage raiding. Plus, its only 5 ilvls more than the weapon from ruby, atleast in it's unaugmented state.

    I dont see what the problem is.


    Quote Originally Posted by BluexBird View Post
    The irony of this message. "Everyone is going through the same progression grind." LMAO, BECAUSE THERE IS A PROGRESSION GRIND!

    You guys can sugarcoat it all you want, but here is the truth - the REAL truth:

    This is purely due to Square-Enix's greed. Things are like this because it means they make more money.

    If hardcore players could just come on when a new patch hit and get all the latest gear in less than a month, SE would only get a month's worth of subscription from them. Meanwhile, if they're forced to draaag out their item-acquisition period over a couple of months, they're able to force such players to stay subscribed for longer.

    That's it. There is no other reason why end-game gear needs to be gated. You can try coming up with whatever other bogus explanations you can think of, but at the end of the day it still all comes down to this. It doesn't matter if a few players are suddenly able to become ilvl 500 after the first week after grinding - it wouldn't have any influence on the game server, or the other players. Casual players would still be able to get things at their own pace. Everything would be fine. The ONLY thing that would change? Square-Enix wouldn't get as much sub money from the hardcore players. Boohoo, so sad. :'(

    And so, because of this, we have weekly tome caps and 2 chests per week, per raid instance... which leads to the shitty gameplay currently in place where people only log in Tuesday morning on the reset to do the raids, grind a few dungeons to meet the weekly cap, and then log off for the rest of the week until the next reset.

    I hope you're joking, i really do.

    Hardcore raiders CAN get almost full ilvl 500, in the first week if needed, and one month in atleast one of the dps from any hardcore group WILL be full ilvl 500.

    And no...It's not for money. If the game allowed you to get ilvl 500 week 1 without effort due to a lack of a tomestone cap or whatever...Then everyone would just play on patch week, get full ilvl 500, and then not play for 3 months, by your logic. Which do you prefer? Playing a little every week, and actually PLAYING the game? Or playing like a maniac week 1, then never launching the game again for the following 3 months before the next patch. Do you play soley to get gear? Do you unsub for 1-2 months once you're at ilvl cap and say "welp, that's me 100%ing the game! Surely i can't get any more social interaction or enjoyment from this more than i already do through all those expert roulettes i did!"
    Nobody is forcing you to play the game - If that's how you really feel, then why are you paying the sub? Why are you playing?
    (8)
    Last edited by VenKitsune; 03-02-2020 at 02:22 PM.
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  7. #17
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BluexBird View Post
    [lots of whine about bad money grabbing companies.
    Be happy us non-raiding scrubs get gear of this caliber at all.
    In most MMOs I know it's "either raid or be doomed to wear crappy stuff".

    Having to wait it out a little is a fair trade off. If you want to gear more quickly: raid savage.

    As for the weekly lockout: it's there so people with a life have a chance to compete too.
    (9)
    Last edited by Granyala; 03-02-2020 at 02:33 PM.

  8. #18
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by JamieRose View Post
    Oh they've always done this. So this dumb idea was in place from the beginning? Good to know.
    There are other avenues for upgrades. You could get a drop (or exchange ten totems, it has no lockout so you can kill it as much as you like) from Ruby Weapon, or buy/craft a weapon.

    And no its not a dumb idea. You don't get handed great gear for free early in the tier. Welcome to working towards something and being patient.
    (9)

  9. #19
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Nonsense, if you don't raid savage, you are going to use this weapon for 4 months (you upgrade it's item level down the line).
    7 Weeks acquisition time is completely justified.
    Well, I don't agree there. An item that has nearly a whole third of its shelf life consumed by the time it takes to acquire a single one of them (because there's no way people play multiple roles/classes in this game, by the way) is a ridiculous practice.

    If you don't raid savage, you don't need this weapon anyway. Content you do is already trivial in difficulty.
    These arguments always sucked, BTW.

    Raider or not, everyone still wants to get more powerful in an RPG. How often have you chased after ultimate weapons/equipment in games where you absolutely didn't need them to be able to win?
    (2)

  10. #20
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    It could be worse, the only way to get better weapons could be 100% RNG with a .005% drop rate on several day respawn mobs. Like the good old days.

    7 weeks is nothing.
    (8)

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