Just standard pf luck then, i farmed out my 10 clears in about 3 hours then never went back, we're on the same DC too so its just standard luck
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
8 for me as I missed a week *sad face*
“We are all in the gutter, but some of us are looking at the stars.”
― Oscar Wilde
I've got great news than, you can buy yourself 2-5 items depending on slot before grinding away for your weapon in week 7 so you are totally free to get more powerfull even before you can grab a weapon stone doing normals
Really? I thought Hades was the most unfairly-designed DPS check I've ever seen in the game. I never had to try so hard in order to clear something. On my first clear, we played it perfectly and still only cleared it with a couple of seconds left before enrage, even though we played that last phase perfectly with no deaths or debuffs.
Compare that to Ruby Weapon, where you can have multiple deaths during the first phase and still just power through to the next one, and kill it before even the first Outrage. The fight is a lot more forgiving, not to mention mechanically easier and less stressful. Especially because you don't go back to the very start if you die during the second phase. lol
So...they are doing what they've been doing for awhile now. 7 to start, 4 later when the requirements are nerfed.
see, that here is why parsers being forbidden is such an issue, no offense here god knows who was underperforming for you guys, but compared to most savage fights at least hades enrage might aswell be nonexistent. Mind you the enrage on ruby really falls into the realm of "if you managed to reach this point you either wiped your way through the fight or i just don't want to know", like heck that thing is lenient.Really? I thought Hades was the most unfairly-designed DPS check I've ever seen in the game. I never had to try so hard in order to clear something. On my first clear, we played it perfectly and still only cleared it with a couple of seconds left before enrage, even though we played that last phase perfectly with no deaths or debuffs.
Compare that to Ruby Weapon, where you can have multiple deaths during the first phase and still just power through to the next one, and kill it before even the first Outrage. The fight is a lot more forgiving, not to mention mechanically easier and less stressful. Especially because you don't go back to the very start if you die during the second phase. lol
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Generally it is intended for these games that you specialize in one role/class and that the equipment status reflects that.
As for the shelf life: don't care that it's 1/3rd. 10 item levels is nothing in this game, it's not as if your char suddenly can't do the content because you don'd have the weapon.
Trust me: if the tome gear would not exist and people would have to kill E8s for a similar weapon, it's useful life would be much MUCH shorter to nonexistent for most folks. Most raiders progress for months to even be able to pull the last boss, not to mention to kill it.
You mean in single player games? Never, because I don't like pointless grinds.How often have you chased after ultimate weapons/equipment in games where you absolutely didn't need them to be able to win?
I am not a stats person. Even when raiding savage/mythic I never really cared about the gear. It was merely a tool I needed in order to be able to tackle the next challenge.
Unless the gear looks pretty. Then all bets are off.
o_O
You're joking, right?
RIGHT?
Please tell me that the above is a jest. B/c the enrages of ex trials have always been a very lenient one compared to savage.
No I don't. As I said: most raid groups will take far longer than 7 weeks in order to get their weapon.
Sure, really good raiders blitz through in a week or two but that isn't the norm.
Last edited by Granyala; 03-02-2020 at 10:20 PM.
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