They didn't implement CHM as ALC, CHM was planned for heavensward meaning the two would have existed alongside each other. DRK as a Tank is also fine, its an iterpretation of the Job operating in normal gameplay which is still true to the jobs spirit. PVP and Crafting are fine, regular Jobs partake in PvP, crafting is not combat oriented and supplements the endgame. Blu does not interact with the endgame or even really with the economy, it takes away a class where other content like pvp does not. I never said it was a waste of rescources, at least not here, I said it was a waste of the JOB, dont put words into my mouth. You're creating a false equivalency with ALC and CHM, as they are not the same thing and can exist alongside each other, in FFT there are Alchemists that sell potions and the lot, and Chemists that are combat oriented. BLU in limited form is actively taking a job away from the main game, even with DRK they had their own interpretation of the gameplay that works and interacts with the games core. I have been constructive so many times on so many different threads its getting tiresome to repeat it all but I will I guess.
What I like:
Aesthetics: It nails blues vibe
Lore: Its interesting and unique and fits as a job
Gameplay*: Blue in DPS mimicry is a uniquely structured magical dps that plays differently to the other Mdps in the game, following a strict cooldown gated rotation with filler and odd burst windows, this fundamentally would be fun to play as a magical dps in endgame content.
* This gameplay portion is my main contention as it stands with limited jobs, there is no reason currently other than lack of desire by the dev team why DPS blue couldnt be usuable in the endgame, its relatively balanced, the only thing carrying its dps above heavensward jobs is final sting and the permanent devilment provided by aetherial mimicry, without these 2 it would be rought the same/less rdps than black mage.
What could be better:
Dual system, allowing those who like the limited to keep it but allowing blue in current content as stated above, as I stated there is no reason why it couldnt, the animations and rotation is all there, all thats needed is some number crunching. This is beneficial in two fold. It allows people who love the blue mage job to main it in game, and it would also get more people involved in blus side content. I know many who might be interested in doing blues limited content, but wont because its self contained, having unlimited blue and limited blue feed into each other increases the participation in both contents.
Tank and Healer mimicry: These are functional, but I would keep them to the limited version of the Job, theyre more like a "sure you could" but they simply arn't tanks and healers, and giving them more tanking and healing tools just adds more credence to the argument of why not unlimit it.
Subjective dislikes:
Running old content as your only core endgame is unappealing as hell for me, these fights are not fundamentally diferent from when you cleared them before, just now youre adjustng around a paper tank, a gcd only healer and the fact that some mechanics target randomly. Compounding this there is only incentive to clear the content once other than the weekly target, meaning its not replayable as an endgame.
Skills: RNG learn rates are simply bad, they were only employed in ffxi as a way of balancing the fact blu didnt have to pay for skills. I know its better now, still inexusable, skills are the means not the ends, and with how they currently are most skills that are learnt are broadly useless/ repeats.
Lack of Duty Finder: Majong has a duty finder, blue should as well, simple.
Finally, theres been constructive feedback since BLU has launched everywhere, just because you arn't seeing it doesn't mean we need to do this babies first breakdown here before asking the devs, we've been asking the devs for a long time. The core of my argument is theres no reason why it shouldn't exist, also you saying me comparing it to a challenge run isn't valid EDIT: I can't read you said it itsn't invalid, why you used a double negative im not sure but it threw my dyslexic brain, ignore this bit, why? You are tackling the content in a way it was not originally designed for using tools not necessarily optimised for the task, this applies to challenge runs and to blue. Overall your argumentation is weak comparing it to PvP and Crafting, as well as any other side content comparisons.



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