Sorry, when you said "Make the "limited" aspect of BST something any job can do" I thought that's what you meant, but I can see that working out. Maybe.I didn't say to add a limited version of every job.
I'm definitely against limited jobS but was for the idea of there being a single one such as onion knight/freelancer. I won't deny though that some do want the side content aspect of what "limited" BST could bring. To me the idea of tying a job to this type of content is a bad idea but not the content itself. So I say do both which yes would require resources but at least SE would know that such side content would have a better reception than some of their past ideas.
Didn't say it was perfectly handled. That's especially obvious when technical issues are holding it back from doing certain things that are level appropriate. That's what constructive feedback is for; to give the devs suggestions to improve the experience. Operative word being constructive.
Neat idea, sure, but was it executed well though? I'll let the countless topics of criticism towards BLU/limited jobs from the past answer to that.
They already do just fine with making some jobs feel different. Arguably the caster role, something BLU could've belonged in, is the most diverse in gameplay. It would've been in good hands if it was a full job. Again, FFXIV is already known to twist around job concepts to fit the gameplay, and they should've done that with BLU. I would rather see a true FFXIV version of BLU than a version of it that tries to be "authentic" at the cost of a lot of things because they're afraid they might offend people if it wasn't, but ironically what they tried to avoid is what happened.
And for SMN, they took a while to find something that actually works and changed their mistake of a design philosophy which I will forgive. I love SMN, I've been playing it since ARR and I'm happy with the direction it's going because I get to summon large, powerful beings and the gameplay is fun and almost perfect. Anyway, I assure you if BLU was a mage tank (a concept we haven't seen fully explored) or a melee/battle mage, healer or whatever that is a full job, it'll still be well accepted than the limited job BLU we got.
SMN was generally paying for mistakes they made when they hastily cobbled it together with ACN/SCH than lack of a vision for the job. The result was nothing resembling a SMN for a good few years. I guess they figured BRD (another iconic job) worked well enough by throwing it and Ranger in a blender, so why not? I personally didn't like the results that much, but YMV.
And I assure you that "BLU shouldn't have been a limited job" is a valid, constructive feedback.Didn't say it was perfectly handled. That's especially obvious when technical issues are holding it back from doing certain things that are level appropriate. That's what constructive feedback is for; to give the devs suggestions to improve the experience. Operative word being constructive.
SMN was generally paying for mistakes they made when they hastily cobbled it together with ACN/SCH than lack of a vision for the job. The result was nothing resembling a SMN for a good few years. I guess they figured BRD (another iconic job) worked well enough by throwing it and Ranger in a blender, so why not? I personally didn't like the results that much, but YMV.
And for SMN, that *was* the mistake of design philosophy, and more. They managed to give SMN a better direction while it's been tied to ACN/SCH, so it wasn't impossible.
Personally, I don't mind BRD in this game. I think it works well for what it tries to be, and it's well-loved. It could've been a caster job that uses musical instruments as a weapon, but FFXIV's take is pretty interesting and I see little hate from it.
Perfectly valid, not so sure about the constructive part. It's virtually useless feedback when it comes to streamlining the concept.And I assure you that "BLU shouldn't have been a limited job" is a valid, constructive feedback.
And for SMN, that *was* the mistake of design philosophy, and more. They managed to give SMN a better direction while it's been tied to ACN/SCH, so it wasn't impossible.
Personally, I don't mind BRD in this game. I think it works well for what it tries to be, and it's well-loved. It could've been a caster job that uses musical instruments as a weapon, but FFXIV's take is pretty interesting and I see little hate from it.
SMN is better, however the ACN holdover is still hanging even as it gets increasingly unnecessary.
I like BRD even though it's mostly Ranger with some songs. I get why they did it since pure support just aren't a thing in XIV. That counts for other jobs too.
I can say something more constructive which I'm sure I've said in this thread before and it's pretty similar to what others have said, but that's what it boils down to.Perfectly valid, not so sure about the constructive part. It's virtually useless feedback when it comes to streamlining the concept.
SMN is better, however the ACN holdover is still hanging even as it gets increasingly unnecessary.
I like BRD even though it's mostly Ranger with some songs. I get why they did it since pure support just aren't a thing in XIV. That counts for other jobs too.
And I see no problem with ACN being tied to both SMN and SCH even with the separation, there is no harm in keeping it that way. Anyway, that's not really the main topic here.

I like the Bahamut summons. Maybe it leads way to authentic versions of Ifrit, Titan, & Garuda. Even if it is for a short while, it is cool to see Bahamut & not some dragon blob. What a downgrade from PS2 normal size summons, to blobs.


I like see carbruncle more like servants of prime like stage ground to summon ifrit titan and garuda aswell Shiva and Ramuh
as for beastmaster I like see a job use whip and raise pets and fight side by side with them use food to gain the loyalty and trust
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