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  1. #61
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    For a lot of early wow wasn't the issue more that tanks didn't have good aoe threat rather than tanks not being able to survive multiple mobs? I know as early as BC having paladin tanks aoe in heroic dungeons was common practice, and in WOTLK dungeons only got easier with less CC used. The most i remember CC being used in dungeons was during vanilla, and by WOTLK it seemed to have mostly died out in dungeons. From what I remember anyway, it's been years.
    (0)

  2. #62
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sasarayu View Post
    When a mechanic forces you to stand on A or die your are forced to obey. This happens in FFXIV all the time, on all encounters.
    Just because I don’t play in traffic doesn’t mean I follow Confucianism. Self preservation is a natural instinct, not an ideology.
    (3)

  3. #63
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Bright-Flower View Post
    For a lot of early wow wasn't the issue more that tanks didn't have good aoe threat rather than tanks not being able to survive multiple mobs?
    It was a number of things. Between annoying enemies (I.e. Casters standing 15 miles away ready to pyroblast the healer out of nowhere), high damage, threat issues (Since early WoW was when waiting for 3 Sundering Armour stacks before attacking was a thing) and of course the fact that back then not every DPS even HAD an AoE attack (Rogues, Shamans, Shadow Priest, Retadin (Since Consecration worked of Spell Power until WotLK which only Holy and Prot stacked) didn't have AoE's at all. While classes like Druid and Warrior had significant CD's on their AoE skills).

    Ironically, the lack of good AoE for most classes persisted throughout many expansions, with often Tanks being the highest DPS when it came to AoE situations thanks to always having good AoE kits in order to be able to obtain aggro of packs of trash/adds.
    (0)

  4. #64
    Player
    Zsplash's Avatar
    Join Date
    Mar 2019
    Posts
    72
    Character
    Dizzy Fox
    World
    Twintania
    Main Class
    Scholar Lv 80
    FFXIV's biggest change since release is removing TP. lol, and it's most experimental is a tie between positional weapon skills and healers that spend more time dpsing than healing.

    God knows why they didn't toss positionals out already, no one likes them as far as I can tell and they've basically eliminated them from every other job now.
    (0)

  5. #65
    Player
    Nephisto's Avatar
    Join Date
    Dec 2014
    Posts
    90
    Character
    Ashmal Gamesh
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    In WoW, I like exploring the world maps, but I don't like the dungeons. In FFXIV, I like the dungeons/trials/raids, but dislike exploring the world maps. I mean, in the world maps in FFXIV, you just have to pass through everything with your Chocobo. There is no feeling of danger or exploring. Surely SE can do something about that!
    (0)

  6. #66
    Player
    Alaeacus's Avatar
    Join Date
    Nov 2019
    Location
    Rabanastre
    Posts
    120
    Character
    Alaeacus Orlandeau
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Anathema is a noun, thus used improperly in your subject line. Were you just looking for a chance to use this word after finding it at dictionary.com? The word you probably wanted to use was "anathematic".

    In the spirit of discussion, if FF14 added gear improvement via RNG items that might break your gear (similar to Black Desert or ArchAge), I would unsubscribe and leave the game permanently.
    (0)

  7. #67
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Non lineal dungeons. ARR dungeons were kinda like this, where they were more like an instanced zone where you have a path but still relatively free to go where you want, whereas newer dungeons are literally hallways. They're designed to be zerged because the devs know people just rush and pull everything on sight anyways. God forbid they add something like a jumping puzzle, or step on the right tiles, ride this NPC, or any other unorthodox mechanic
    (1)

  8. #68
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Zsplash View Post
    FFXIV's biggest change since release is removing TP. lol, and it's most experimental is a tie between positional weapon skills and healers that spend more time dpsing than healing.

    God knows why they didn't toss positionals out already, no one likes them as far as I can tell and they've basically eliminated them from every other job now.
    Positional weapons skills are "Experimental" now?

    They've been part and parcel to MMO's for literally ever (Even before that, it has been an RPG staple all the way back to PnP games like D&D). Usually in the form of a Rogue using backstabs/ambushes or other nastiness that requires them to be behind their target.

    From what I gather, positionals are only disliked when dumb boss design incorporates the inability to actually utilize positionals and thus cause a reliance on True North in order to achieve full DPS (Which is barely higher, if at all, than what Caster/rDPS can pump out without requiring any positioning at all not even a "Melee range" one)
    (1)

  9. #69
    Player
    Zsplash's Avatar
    Join Date
    Mar 2019
    Posts
    72
    Character
    Dizzy Fox
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kalise View Post
    Positional weapons skills are "Experimental" now?

    They've been part and parcel to MMO's for literally ever (Even before that, it has been an RPG staple all the way back to PnP games like D&D). Usually in the form of a Rogue using backstabs/ambushes or other nastiness that requires them to be behind their target.

    From what I gather, positionals are only disliked when dumb boss design incorporates the inability to actually utilize positionals and thus cause a reliance on True North in order to achieve full DPS (Which is barely higher, if at all, than what Caster/rDPS can pump out without requiring any positioning at all not even a "Melee range" one)
    It is, the only positional that exists in any other mmo is attacking from behind. And on one job and usually maybe 1-2 skills and it's always the thief/rogue type class.

    Ffxiv utilizes sides as well as back, and at one point I think it also utilized front in 1.0. It was actually at one point even more experimental in 1.0 where these positionals were required to continue the weaponskill combo at all. If you didn't land it, you didn't get the next weaponskill to light up.

    But really, it's half-joke half-seriousness and it slid over your head. The joke being that this game doesn't really experiment and they spend 100% of their time playing it safe. That they added "side" positional, is their most "experimental" mechanic, monk needs to rotate between sides and backs and it's just a ridiculous class in general that it seems like a lot of people avoid for that reason.
    (0)

  10. #70
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Zsplash View Post
    It is, the only positional that exists in any other mmo is attacking from behind. And on one job and usually maybe 1-2 skills and it's always the thief/rogue type class.
    Actually, front and sides are also used in other games.

    For example Gouge in WoW used to be front only.

    Everquest 2 has things like Masked Strike which is from the side.

    1-2 skills? Naw... Astellia Online's Assassin has most of their skills with bonus from rear. Everquest 2's entire scout line sans Beastlord has positional skills (Troubador, Dirge, Ranger, Assassin, Swashbuckler, Brigand), in DDO Ninja Spy, Deepwood Stalker and any Rogue past lives gains positional bonus damage on all attacks etc.

    monk needs to rotate between sides and backs and it's just a ridiculous class in general that it seems like a lot of people avoid for that reason.
    Monk's problem is how SE can't decide if Monk's are supposed to keep their Greased Lightning up and get the bonus damage and SkS, or if they're supposed to dump it regularly by using Tornado Kick. Whether they're supposed to be using Fists of Fire for 10% bonus damage or Fists of Wind for the 4th stack of Greased Lightning.

    DRG, NIN and SAM all also have to rotate between sides and back, but they don't have a problem being played.
    (3)

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