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  1. #31
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Edax View Post
    Being forced to play alts in order to experience another job class. I do not miss what from WoW, having to mail material to myself because of my different professions. It was so tedious having those limitations.
    To be honest though, there are upsides to having to play alts to experience other jobs/downsides to one character for all jobs...

    That is, with an alt, you get to level up easily with MSQ and sidequests.

    Meanwhile, here in Duty Fantasy XIV, your best recourse for leveling the up to 16 other jobs is to spam the Duty Roulettes again and again and again and again and again and again...

    (Another is that each alt comes with its own set of bags and bank space allowing you to spread your guff across multiple characters... Meanwhile, with so many jobs these days in XIV my armoury chest is stuffed to the brim with gear...)
    (1)

  2. #32
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kalise View Post
    To be honest though, there are upsides to having to play alts to experience other jobs/downsides to one character for all jobs...

    That is, with an alt, you get to level up easily with MSQ and sidequests.

    Meanwhile, here in Duty Fantasy XIV, your best recourse for leveling the up to 16 other jobs is to spam the Duty Roulettes again and again and again and again and again and again...

    (Another is that each alt comes with its own set of bags and bank space allowing you to spread your guff across multiple characters... Meanwhile, with so many jobs these days in XIV my armoury chest is stuffed to the brim with gear...)
    A somewhat related yet more ...rare occurrence is in the off chance of wanting to delete the alt for whatever reason, you just do so, but in XIV all the 'incomplete/unwanted' classes you unlock are forever there on the character profile.
    (0)

  3. #33
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kalise View Post
    To be honest though, there are upsides to having to play alts to experience other jobs/downsides to one character for all jobs...

    That is, with an alt, you get to level up easily with MSQ and sidequests.

    Meanwhile, here in Duty Fantasy XIV, your best recourse for leveling the up to 16 other jobs is to spam the Duty Roulettes again and again and again and again and again and again...

    (Another is that each alt comes with its own set of bags and bank space allowing you to spread your guff across multiple characters... Meanwhile, with so many jobs these days in XIV my armoury chest is stuffed to the brim with gear...)
    Not with professions. In WoW your limited to just 2 and that's gathering and crafting combined. If your a Blacksmith and Engineer, you'll need to a high level miner alt to get the materials. It was a convoluted mess and there was no MSQ in WoW to bring up your level quickly. If you wanted high level ores, you'd need to grind a combat class for weeks. That or deal with the upside down economy where the mats were invariably more expensive than the crafted products.
    (2)

  4. #34
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Edax View Post
    It was a convoluted mess and there was no MSQ in WoW to bring up your level quickly. If you wanted high level ores, you'd need to grind a combat class for weeks.
    Post Cataclysm, each zone had a "MSQ" that could level you up quickly. In addition, Heirlooms became a thing for OP gear that also gave bonus EXP.

    To the point where you'd outlevel a zone (So far as for quests to become grey) before you even got halfway through the Zones MSQ.

    It did not take weeks to level up to high level outside of Classic and TBC (After that the compounding EXP requirement reductions for previous expansion content started to really make a difference)

    That or deal with the upside down economy where the mats were invariably more expensive than the crafted products.
    At which point, it becomes better to not take crafting professions and instead take gathering professions to get the mats and sell them for gold to buy the crafted items (Of which, only a handful were actually worth having given WoW's terrible history with crafted items)

    Outside the one expansion where there was statistical benefits to having actual crafting professions (However, this was I believe Cataclysm, where as mentioned, leveling was easy and fast so as to be able to level up a material gatherer alt)
    (0)

  5. #35
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LolitaBansheeMeru View Post
    I honestly Wish ffxiv would use a spec system honestly...
    I might even be fine with just having some slightly less clear-cut shared-CD actions and more significant stat effects that are more conveniently set (e.g. being able to choose between two secondary stat choices per gear piece, and choosing breakpoints to keep to between them).

    Some jobs have good deal of difference in playflow available to them just by switching between GCD speeds.

    In general I'm wary of choices for the sake of choices, but having several playflow variants or a few other significant changes per job can be worth their development costs insofar as they increase the breadth of attraction of jobs that might otherwise be overlooked.

    Anything that increases the product of breadth and depth of attraction to players more than it increases the development costs necessary, without decreasing overall cohesion, will likely be good design.
    (1)

  6. #36
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    636
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Having to be at the dungeon's entrance in order to queue up for it. It's anathema to a game where Duty Finder exists, as there is no way in hells that people would willingly downgrade back to that style of accessing content.

    I know it doesn't come from any one particular MMO, but it's an inconvenience I miss. I seem to recall a time when I met some good people while waiting to queue up for Sastasha (back in 2.0 beta) and I kind of miss that sort of "people gathered around here with a purpose" feeling.
    (0)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  7. #37
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kalise View Post
    At which point, it becomes better to not take crafting professions and instead take gathering professions to get the mats and sell them for gold to buy the crafted items (Of which, only a handful were actually worth having given WoW's terrible history with crafted items)
    Which reminds me, the broken crafting system. Yeah, we don't need that.
    (1)

  8. #38
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by linay View Post
    That's why I said not to exaggerate. FFXIV healers still heal and there is a distinction in the amount of heals they an output as compared to the other roles. "Green DPS having to actually heal" is found in FFXIV.
    No reasonable person would have taken Kalise's comment as anything but what it was, a comment on the state of play, not an absolute as to whether healers ever cast heals or whether they are unessential despite the infrequency of any dedicated output.
    (2)

  9. #39
    Player
    ElciaDeiLinus's Avatar
    Join Date
    Mar 2015
    Location
    Limsa
    Posts
    259
    Character
    Elcia Deilinus
    World
    Balmung
    Main Class
    Arcanist Lv 90
    I think one of the worst things to me at least to come out of WoW lately, of a long list of them, is mandatory speed run grinding.

    To me, doing a dungeon is about the experience and journey- doing it quickly and efficiency is always great. But, the moment you put a timer requirement on something you create a lot of toxicity around both having the ideal gear/specs/parse to clear it, and around failing to do so in time. Because it's required to gear for raiding it is packed with players that do not want to be doing it- and there's really no better way to make a toxic environment than to fill something with people that hate doing it, who have been doing it daily for years.

    At one point, dungeons were my favourite part of WoW- now I consider them no different from grinding WQs/dailies which are the worst part of the game.

    I think the other thing that'd break FFXIV would be the 'do only one thing well, ignore everything else' mindset most MMOs have. Generally it's a 'raid or die' mentality that puts all focus into making good raids, at the cost of everything else.

    In WoW, all the quality is in raiding, everything else is used to hinder you and waste your time. Rather than going from last raid to this raid- you have to do constant dailies and weeklies and timed solo runs to build up your cloak, and constant corruption and trinket farming in M+ hoping for the right RNG in the same dungeon, over and over, that drops the item you need. I generally feel like when I log on, my activities for the day are chosen for me, and by the time I'm done I don't feel like doing anything else since I'm already bored. I'm not even through H Nyalotha and despite the raid being decent, all the other stuff has soured me to the point where it's harder and harder to justify doing all the other intentionally grindy, boring content just to do it.

    FFXIV- I look forward to story additions, there's mechanics in dungeons/eikons/raids that make them interesting to me, crafting is an entire class with abilities and events. FFXIV may not be the best at everything- but it feels to me like they've made the most complete overall world that takes into account that MMOs can appeal to players that aren't die hard raiders.
    (1)

  10. #40
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Shurrikhan View Post
    No reasonable person would have taken Kalise's comment as anything but what it was, a comment on the state of play, not an absolute as to whether healers ever cast heals or whether they are unessential despite the infrequency of any dedicated output.
    The state of play that actually sees healers healing in FFXIV?
    (4)

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