Quote Originally Posted by Stanelis View Post
What SE needs is to stop designing fights in entry level difficulty tier such as the whole team must have homogeneous skill level. While it is (kinda) fine for organized play (even though I don't really agree), it isn't in PuG where you cannot control who will join your group. You need to have room in the party for good players who will teach players and players that are less competent or learning. Group content should be about the group communicating and play as a team to complete the content, not 8 distinct individuals having to each jump on their own in hoops and being a hindrance should they fail (basically what E7 is during gate + light/dark debuff mechanic).
But that's how it already works. I did E7 a couple of hours ago, and while the group wiped three times, each time I gave instructions on what to do with that mechanic and each time people did better. Eventually we succeeded. It's just that every once in a while there's a group with a sufficient concentration of badness that the duty cannot be completed. In such cases it's best to just abandon and try again with a new group. It's impossible to design content so that any group, no matter how inept, can pass it, while simultaneously maintaining even a modicum of interest.