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  1. #11
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    I was expecting this thread to pop up because E7, while a very cool fight even in normal (and I haven 't had any difficulty nor failed the mechanic), is poorly designed for party play.

    Indeed, in order for the boss to proceed smoothly, it requires most players in the group to actually understand the mechanic. While you can explain stuff, sadly, some people lack the intellect or are simply too slow to understand what stuff is about in P2, even after countless tries and even after lengthily explanations. When those people are the healers and or the people with the BR, there is no way your group can clear. Even when the people who understand the mechanic can BR, they spend most of their time raising the same people during the fight and it becomes really bumpy.

    What SE needs is to stop designing fights in entry level difficulty tier such as the whole team must have homogeneous skill level. While it is (kinda) fine for organized play (even though I don't really agree), it isn't in PuG where you cannot control who will join your group. You need to have room in the party for good players who will teach players and players that are less competent or learning. Group content should be about the group communicating and play as a team to complete the content, not 8 distinct individuals having to each jump on their own in hoops and being a hindrance should they fail (basically what E7 is during gate + light/dark debuff mechanic).
    (7)
    Last edited by Stanelis; 02-23-2020 at 01:27 AM.