

As a Warrior main, I didn't have a huge problem with SiO but I did feel it lacked a little in comparison to DRK's Blackest Night and PLD's overall defensive buffs. It's a nice small change.The changes are so minor I just...don't even understand? Were WARs upset with SiO? I've never heard of anyone complaining about it, the RDM "buffs" (I use this sarcastically) again very inconsequential I was really looking forward to dust off my RDM and blow everything up. As for the SMN nerfs...that's a nerf? They're still obscenely over powered unless I'm missing something?
I woke up with low expectations and time to go back to bed, these changes weren't even a bandaid they were just thrown at the wall with a tiny tiny dart and they said "yes we must not upset the balance" I'd like to know what world they're living in.
I can understand that but Divine Veil is only 10% of their max HP vs SiO which was 12% baseline now it's gonna be 15% which is quite an increase, it didn't need to be touched but it's nice to get it for free. My only complaints with WAR is Onslaught using gauge, Storms Eye having it be refreshed since no other tank has to do it, and Nascent Flash requiring a target, I was hoping they'd add some QoL to WAR in these departments but ah well SiO buff is always welcome, not asked for but nice.
10% of a Paladin's Max hp is about a 14.6k shield. A dps or healer would need 97k hp to get the same from 5.2 SiO versus 121k from 5.1 SiO.I can understand that but Divine Veil is only 10% of their max HP vs SiO which was 12% baseline now it's gonna be 15% which is quite an increase, it didn't need to be touched but it's nice to get it for free. My only complaints with WAR is Onslaught using gauge, Storms Eye having it be refreshed since no other tank has to do it, and Nascent Flash requiring a target, I was hoping they'd add some QoL to WAR in these departments but ah well SiO buff is always welcome, not asked for but nice.
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