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  1. #1
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Hysterior View Post
    I cant think of a situation where raising 5 people in a row was a good sign...
    No disagreements here,

    I just happened to have been in "those" parties in Copied Factory before. You know the party full of first timers? You do kind of expect it since they're new, but sometimes they really get wrecked a lot. I've also done it in Ridoranna Lighthouse and Orbonne as you tend to see it there too.

    Sure your DPS goes into the tank on those runs, but what else can you do?
    (1)

  2. #2
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Quote Originally Posted by Silverquick View Post
    Sure your DPS goes into the tank on those runs, but what else can you do?



    Let it burn
    (0)

    Larek Darkholme @ Ragnarok

  3. #3
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Tlamila View Post
    RDM buff is so tiny, I don't know what else we could have expected.
    The AoE buff is actually fairly large due to Contre Sixte no longer having any damage fall off. It used to be 380 potency on the primary target and only 50% of that on additional targets, now it's 400 potency on all targets. Against a conservative 3 targets that an increase of 440 potency per use, and it increases in potency by a whopping 210 potency for each target past that. Against 4 targets that's a 650 potency increase from before, against 5 targets 860 potency increase, and so on. If you can get an 8 mob pull that's a massive 1490 potency more than we were getting before. Dungeon DPS for RDM is going to go up fairly decently with this change especially with full pulls, since Contre Sixte is already typically my third highest dps source in a dungeon, only beat out by Impact and Enchanted Moulinet.

    I'm not super versed in calculating expected dps outputs based on potency changes, but from my napkin math this change to Contre Sixte looks to put it roughly on par with Enchanted Moulinet in terms of how much damage it will output during a run. I calculate based on some of my most recent runs that once you include the changes to Fleche, Verthunder and Veraero it's roughly a 6-7% increase in DPS during dungeons.

    Against single targets like in raids or trials you're correct, since it won't be as much since it's only a 20 potency increase for Contre Sixte in that case. I still figure it will be about a 2% increase to our dps in that situation once you include the other 3 spells as well.
    (2)
    Last edited by Mhaeric; 02-18-2020 at 04:18 PM.

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    - Red Mage buffs are... okay but may still be too little given how laughably insignificant the "nerf" to Summoner was.
    - Of all the things Warrior needed, buffing Shake was not even on the list.

    Perhaps the biggest slap, though not one unexpected, is nothing for the Range DPS. They're far too weak given how little their mobility actually gets utilized in a fight. Machinist is supposed to be the selfish DPS of the role yet even Red Mage slaps it around. While I still maintain their should be some max for their mobility, it shouldn't be the ridiculous amount it is now.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #5
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ForteNightshade View Post
    - Range DPS. They're far too weak given how little their mobility actually gets utilized in a fight. Machinist is supposed to be the selfish DPS of the role yet even Red Mage slaps it around. While I still maintain their should be some max for their mobility, it shouldn't be the ridiculous amount it is now.
    Another loud mouth without a clue, sure our dps is trailing at the moment due to lack of buffs but guess what? changes are possible. Just because someone has a faster car than you doesn't mean your life is ruined.
    (2)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,877
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Adventica6 View Post
    Another loud mouth without a clue, sure our dps is trailing at the moment due to lack of buffs but guess what? changes are possible. Just because someone has a faster car than you doesn't mean your life is ruined.
    Who looks at this, though, and says "Hrm, RDM definitely needs buffs while Bard need none," seriously?
    (1)

  7. #7
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Who looks at this, though, and says "Hrm, RDM definitely needs buffs while Bard need none," seriously?
    Because they don't look at all jobs together, they take each role and look at them in isolation.
    Phys Ranged have a perk in having the least downtime of any jobs, and least affected by mechanics, which is very useful in blind runs and initial prog.
    Sure it levels out once everyone's learned the fight properly, but until then, they come out on top, such as my FC's initial E1-4S runs where our MCH was by far the highest damage.
    Sure you can buff them at their lull (after initial prog) but that also buffs them at their peak, and then you'd end up with way more Phys Ranged in world firsts.
    Unless their buffs were purely to rDPS (which rules out MCH) that is.
    (1)

  8. #8
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tlamila View Post
    Since oddly enough there is no discussion about it yet, and the patch notes are out.

    RDM buff is so tiny, I don't know what else we could have expected.
    BLM and WHM AoE nerfed for less than 4 targets. Yuppy.
    At least RDM got one. SE just sealed BRD to being the lowest dps, and not by a particularly narrow margin, for another full raid tier.
    (5)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,877
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Risvertasashi View Post
    At least RDM got one. SE just sealed BRD to being the lowest dps, and not by a particularly narrow margin, for another full raid tier.
    This. I've never been a fan of the ~1% passive rDPS relative damage, as it effectively just punishes Bard for unfortunate jump timings or banking songs for AoE opportunities or the like; I'd have much preferred that song choice become more flexible and influential, rather than even less nuanced. What's worse to me, though, is how large the direct damage nerfs were relative to the pittance of indirect damage provided. I can't help but think they could have forgone the nerfs outright, applied the MCH and DNC buffs, and had closer parity between Ranged jobs and all jobs in general.
    (0)

  10. #10
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    The description for the Whm/BLM changes felt a little ambiguous.
    Is it that it now does 100% damage for the first enemy and 75% for the rest?
    Which would mean a buff after a couple of enemies.

    Or it is that its 100% then 75% then 50% then 25%? Because that would be a nerf.

    RDM and SMN I don't know the maths well enough to see how much of difference these changes make and will wait for the actual raid averages.

    I didn't expect to see anything positive healer side as SE have yet to comment on the complaints. I'm just hoping the white mage this is a buff not a nerf, because they love nerfing its DPS as they have done to holy several times over already.
    (1)

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