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  1. #1
    Player
    Scryar's Avatar
    Join Date
    Jun 2017
    Posts
    76
    Character
    Ares Cassis
    World
    Omega
    Main Class
    Black Mage Lv 80
    I had few expectations and yet SE still managed to disappoint me. The Red Mage buffs are a joke. SE proving again and again how horrible they are at class balance. Guess I will continue to just sub for 30 days and unsub for the remaining time till the next story patch. The story and raids/trials are the only good thing about this game.
    (4)
    Last edited by Scryar; 02-18-2020 at 07:59 PM.

  2. #2
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    There is nothing to talk about. Devs really are showing their unwillingness towards job adjustments. No AST changes, and put no effort to bring physical range jobs' gap closer to the rest DPS jobs.
    The RDM change is like adding a 1 to your damage number, while the SMN nerf is like minus 1 to your damage number. Both serve little to no impact. WAR change is basically saying, "Um yeah, here is tank adjustment that changes nothing; but it's a buff, so shut up now."

    While RDM is lowest among casters, physical range jobs are even lower than that. I think I will have to switch to melee or SMN for high end.

    I'm not sure if the balance team had some kind of grudge against players dislike adjustment in the past few years or what. It feels like they are trolling hard because this is zero effort.
    (6)

  3. #3
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I like how random that shake it off buff is, like wat do they even mean by that.
    Why not give warrior a nascent flash self cast only i dont understand, why they have not changed this annoying ability.
    (2)

  4. #4
    Player
    gman1311's Avatar
    Join Date
    Feb 2019
    Posts
    156
    Character
    Greg Eugen
    World
    Leviathan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nedkel View Post
    I like how random that shake it off buff is, like wat do they even mean by that.
    Why not give warrior a nascent flash self cast only i dont understand, why they have not changed this annoying ability.
    Yeah seriously, I guess they don’t want to make warrior self efficient? My guess they really don’t want to go back to the days of HW where Warrior was a monster with blood bath.

    I miss blood bath so much.
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,906
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by gman1311 View Post
    Yeah seriously, I guess they don’t want to make warrior self efficient? My guess they really don’t want to go back to the days of HW where Warrior was a monster with blood bath.
    But Warriors already have that capacity, but with a further half to their healing and a 10% mitigation benefit to another, in any content that matters?
    (0)

  6. #6
    Player
    Valorak's Avatar
    Join Date
    Jul 2017
    Posts
    70
    Character
    Mortulo Vortazulo
    World
    Faerie
    Main Class
    Black Mage Lv 64
    Calling the Foul change a "nerf", is disingenuous. It's about an 8% potency loss for 2-3 monsters, 4% for 4, equal at 5, a 5% buff at 6, and then it continues to grow larger from there. So it's a nerf to smaller groups, but it ends up being a sizeable buff for larger groups. Now on to RDM.

    RDM has more utility than the majority of DPS classes, especially during progression (and ESPECIALLY if you do pugs). If the dev team's goal is to have decent balance while also retaining the uniqueness of the various jobs, then RDM shouldn't ever have super competitive, single-target DPS with a job that has limited utility. That means that limited buffs are probably the best avenue of approach. Buffing Fleche and Veraero/thunder by 4-5% was probably enough to bring them close to what the dev team wanted. Also, as someone pointed out earlier, removing the falloff from Contre-Sixte is a significant buff to RDM AoE, but that's more of a niche/dungeon buff.

    None of which particularly matters, imo. There are certainly some classes that could do with some love, but shifts to the meta should really only affect people aiming for world firsts. Everyone else can play whatever they want and are able to clear any content, assuming that they know the fight and how to play their class well.

    Long story short, if you're someone that's gonna have a cow about every single change, then please at least know what you're talking about.

    EDIT: typos and stuff
    (5)
    Last edited by Valorak; 02-19-2020 at 01:10 AM.

  7. #7
    Player
    Shalan's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    158
    Character
    Eilonwy Ilyr
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Thank god they had the foresight to not tell us the class changes ahead of time.
    I don't think I could have handled this level of changes without more time to mentally prepare myself /s
    (13)

  8. #8
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    RDM main here. Our damage will never be on the level of BLM or SMN. And it shouldn't be.
    (5)

  9. #9
    Player
    DubiousDisk's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Urien Spectrum
    World
    Gilgamesh
    Main Class
    Machinist Lv 100
    I truly feel RDM should've gained more, on a lot more skills.
    While yes it shouldn't be edging next to BLM in damage, but it 100% should not be just as weaker(but slightly stronger) that the range DPS, who already have their own issues as is.
    Then again, MNK is still in a insanely clunky spot as well and SE basically ignored them outside of PvP(where hilariously, they are pretty damn great and fluid).

    Now I'm not number cruncher, but I feel that they should do something for some classes in a mid patch update or something.
    (1)

  10. #10
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Need more fight design where each job can outshine the other than just a simple DPS metric imo than just beating up the boss and not that "well you got this trash fight or 1 sub boss for each party" I know it's easier said than done.

    I do think the ranged disparity is a bit too big, especially if a person messing up on another job is still getting higher than the ranged.

    But other than that it just feels like "everything is passable" rather and leaving it at that than adding in "we're gonna let X job REALLY enjoy this fight" And it shouldn't be like for example "ranged have mobility so let them be the mechanic monkey" that seems to be the way for some of the encounters in raid.

    It would also have to let go of the idea X job has to be at the top of every encounter. But yeah...like said easier said than done.
    (0)

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