I have to agree with the poster that said they should be figuring out more ways for us to spend gil, not take away the resources that's used to acquire it. It just really seems like they are saying crafters/gatherers are too wealthy, and they mean to put a stop to it.

Am I fool to think that a reason why pockets become so inflated with gil is because the game uses a ridiculous amount of currency other than gil? Why am I spending gemstones on crafting mats dropped from mobs? Why do beast tribe currencies exist when the spoils are locked behind quest progression? I remember spending six figures on each of the ARR beast tribe mounts. What the hell happened to that? Mastercraft books; bought with scrips? Why, when they can slap a serious gil price tag on those? Why are crafting mats bought with tomes earned through battle?

I support the devs a lot. Like a lot, a lot. This change doesn't really affect me all that much other than reduce my net revenue. Yet, it has ruffled my feathers and I find myself thinking WTF. The reason is because it is one of those changes that lets you know they are not allocating their resources properly, and when they are as limited as they claim, you don't want to make stupid, needless decisions with them as is the case here. Unless of course, someone can provide some insight that applies reason to this decision. I can't think of any.