I've experienced the complete oppoaite on 14 than I did on 11 for some reason. The high level players were usually the most toxic on ff11, because competition for gear was intense. But in 14 the casuals are usually the group that cause the most headaches for me.

The ease at which you can aquire items 14 maybe contributes to these people not applying themselves and not willing learn new things. I can't even ask people to use AoE abilities without gwtting threatened. Now having a parser will seem like people have target on your back since toxic casuals use reporting as a weapon to counter constructive criticism.

Similar to real life political issues, ff14s problem could be cultural or maybe the devs are at fault for umplenting a system that allows gross incompetence. I don't know, because I dont do savage so dont take me seriously.