Quote Originally Posted by MitsukiKimura View Post
I still believe classes should be unique while not having to suffer its identity for it. Also that wouldn't fix sleeve draw, that would only fix the fishing problem during the burst part for the opening. AST needs a complete rework of the card system, regardless of how long it takes.
It would fix the issue with having to rapid fire cards, and free up lightspeed for movement and QoL versus exclusively for sleeve draw.

Classes can feel different and unique, but not at the cost of balance, lest we decide just make certain jobs nonviable (especially with this community where if a job isn't within x% then it's barred from PFs and pretty much undesired from serious endgame content).