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  1. #11
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    At this point, the only reason they have auto crits is to give the illusion of feeling powerful, nothing more. The reason? Simply put, right now WARs meld determination instead of crit/dhit like the other tanks because of this. If auto crits were removed, WARs would start melding crit/dhit again, and thus reduce the utility of battle litany etc as you mentioned already. Either way, it balances out, so its best to keep the auto crits and thus the illusion of power in the hands of casual players, instead of taking something away that would otherwise change very little.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  2. #12
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Sadly IR is pretty much the bandaid keeping the job together and it didn't really get much this expac

    I don't think IR is the problem tho its just the jobs pretty bleh out side of IR
    A good start would be separating fell cleave and Chaos cleave or chaos cleave replaces infuriate so job has one more ogcd
    (2)

  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Why change Warrior for what should just be a universal change towards fairness?

    Just have excess chance convert into increased effectiveness -- such that, say, a 120% Critical Hit chance (5% native + 10% from Battle Litany +5% from Chain Strat + 100% from Inner Release) increases your critical damage floor to +60% (since 120% of 50% = 60%).

    Faintly decrease Warrior throughput as necessary thereafter, but then it'd no longer punish compositions with high indirect (e.g. raid-buff) damage and would thereby no longer require awkward optimizations nor discourage any particular compositions. Done.
    (3)

  4. #14
    Player
    RavenFall_'s Avatar
    Join Date
    Jun 2019
    Posts
    11
    Character
    Escanor Wells
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Why change Warrior for what should just be a universal change towards fairness?

    Just have excess chance convert into increased effectiveness -- such that, say, a 120% Critical Hit chance (5% native + 10% from Battle Litany +5% from Chain Strat + 100% from Inner Release) increases your critical damage floor to +60% (since 120% of 50% = 60%).

    Faintly decrease Warrior throughput as necessary thereafter, but then it'd no longer punish compositions with high indirect (e.g. raid-buff) damage and would thereby no longer require awkward optimizations nor discourage any particular compositions. Done.
    That's fair but that means they would might have to rework how all indirect party buffs work just for inner release, which is very unlikely.
    (0)

  5. #15
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    Removing direct crits from IR/IC would change absolutely nothing of the rotation nor how the job plays. On top of that, WAR is only unable to benefit from 3 out of the 8 raid buffs (Chain Strat, Litany, B Voice) and of those three, one of them (B Voice) is already significantly reduced in efficacy for tanks due to the much lower stat budget of direct hit that tanks have in comparison to DPS, which totals out more accurately to 2.5 out of 8 raid buffs that WAR cannot benefit from. This is a completely acceptable loss for what the job gains from having guaranteed direct critical hits; that being consistency. Warrior's burst damage is extremely consistent due to this, not to mention the fact that IR/IC guaranteeing direct critical hits is a unique aspect to Warrior, and in an age where people seem to complain about jobs, especially tanks, all playing so similarly to one another, this uniqueness is a welcome factor.

    TL;DR - No.
    A unique aspect that requires it to be the only tank of four that melds Determination as Direct Hit is completely worthless. Not having to sacrifice damage on the other three tanks makes this worth it, imo.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RavenFall_ View Post
    That's fair but that means they would might have to rework how all indirect party buffs work just for inner release, which is very unlikely.
    It's not just Inner Release, though, in the long run. Any and all skills that guarantee any normally %chance effect would benefit from such a change.
    (1)

  7. #17
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by ForteNightshade View Post
    A unique aspect that requires it to be the only tank of four that melds Determination as Direct Hit is completely worthless. Not having to sacrifice damage on the other three tanks makes this worth it, imo.
    That is pretty much only a problem due to them mangling the addition of Direct Hit during Stormblood. Direct Hit was original going to be the DpS' exclusive forth stat (paralleling Tenacity being Tank exclusive and Piety being Healer exclusive). The problem occurred due to them just replacing all Accuracy on all gear with Direct Hit rather than rebalancing all the 2.X to 3.X tank gear with Accuracy on it.
    (0)

  8. #18
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VenKitsune View Post
    At this point, the only reason they have auto crits is to give the illusion of feeling powerful, nothing more. The reason? Simply put, right now WARs meld determination instead of crit/dhit like the other tanks because of this. If auto crits were removed, WARs would start melding crit/dhit again, and thus reduce the utility of battle litany etc as you mentioned already. Either way, it balances out, so its best to keep the auto crits and thus the illusion of power in the hands of casual players, instead of taking something away that would otherwise change very little.
    Uh, WAR still melds crit like every other job. It doesn't meld direct hit because the stat doesn't benefit its primary damage source, but if you aren't melding crit then you're doing something very wrong.

    Quote Originally Posted by RavenFall_ View Post
    What changes would you like to see to warrior's kit then? I've already expressed my opinion on how war seems very dull in Shadowbringers. I'm not asking for it to become too complex or make it mimic dps jobs, but give it something new and unique so we don't only do 40+ fell cleaves and a million storm's paths' in one fight. Maybe another ogcd or DoT, just a kit that isn't such a meme.
    I don't think Warrior's kit needs changed at all, frankly. I am perfectly content and happy with how the job functions in its current state. The only thing I would want to see changed about WAR currently are some minor potency buffs to bring its DPS output into second place of the tanks, rather than dead last as it currently is. Because there is frankly no reason or excuse that Paladin should be doing more DPS than Warrior.

    Quote Originally Posted by ForteNightshade View Post
    A unique aspect that requires it to be the only tank of four that melds Determination as Direct Hit is completely worthless. Not having to sacrifice damage on the other three tanks makes this worth it, imo.
    The amount of DPS non-WAR tanks lose by having Det melds over DH is extremely minor. We're talking within the sub-100 DPS range here, probably more accurately sub-50 DPS. It's a damage loss, yes, but it's such an insignificantly minor one that it makes very little difference. If the difference between your party clearing versus hitting enrage is because your PLD/GNB/DRK did 50-100 less DPS due to having an omnitank set with Det melds, well, that's telling of a larger issue with your party as a whole.
    (1)
    Last edited by Lucy_Pyre; 02-10-2020 at 07:17 PM.

  9. #19
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    The amount of DPS non-WAR tanks lose by having Det melds over DH is extremely minor. We're talking within the sub-100 DPS range here, probably more accurately sub-50 DPS. It's a damage loss, yes, but it's such an insignificantly minor one that it makes very little difference. If the difference between your party clearing versus hitting enrage is because your PLD/GNB/DRK did 50-100 less DPS due to having an omnitank set with Det melds, well, that's telling of a larger issue with your party as a whole.
    Please don't put words in my mouth. I neither mentioned enrages nor implied it being a huge detriment. It's simply an annoyance as an omni-tank, especially when that 100 DPS means a lot when you're aiming for high parses.

    Adding to the topic at hand, I'd also like for Inner Chaos to not replace Fell Cleave.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #20
    Player
    RavenFall_'s Avatar
    Join Date
    Jun 2019
    Posts
    11
    Character
    Escanor Wells
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Lucy_Pyre View Post
    Uh, WAR still melds crit like every other job. It doesn't meld direct hit because the stat doesn't benefit its primary damage source, but if you aren't melding crit then you're doing something very wrong.



    I don't think Warrior's kit needs changed at all, frankly. I am perfectly content and happy with how the job functions in its current state. The only thing I would want to see changed about WAR currently are some minor potency buffs to bring its DPS output into second place of the tanks, rather than dead last as it currently is. Because there is frankly no reason or excuse that Paladin should be doing more DPS than Warrior.



    The amount of DPS non-WAR tanks lose by having Det melds over DH is extremely minor. We're talking within the sub-100 DPS range here, probably more accurately sub-50 DPS. It's a damage loss, yes, but it's such an insignificantly minor one that it makes very little difference. If the difference between your party clearing versus hitting enrage is because your PLD/GNB/DRK did 50-100 less DPS due to having an omnitank set with Det melds, well, that's telling of a larger issue with your party as a whole.
    We're going to have to disagree with current war, but why do you think war should be 2nd on dps? Warrior has the lowest apm and simplest rotation out of all four of the tanks. I agree war needs some sort of buff but comparing it to the to the other tanks, it's in a fine spot being behind on dps atm. It's the best self-healing tank and it never has to double weave anything either. With how current war plays personally I say, it shouldn't be above the other tanks in terms of dps, it's the least skill intensive tank and has a good defensive kit to make up for it's lower dps. You can't really argue in favor of war doing more dps than the other tanks in the current state it is now, the other tanks all have to work harder for their dps.
    (5)

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