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  1. #11
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lynn Sinclair
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by VenKitsune View Post
    At this point, the only reason they have auto crits is to give the illusion of feeling powerful, nothing more. The reason? Simply put, right now WARs meld determination instead of crit/dhit like the other tanks because of this. If auto crits were removed, WARs would start melding crit/dhit again, and thus reduce the utility of battle litany etc as you mentioned already. Either way, it balances out, so its best to keep the auto crits and thus the illusion of power in the hands of casual players, instead of taking something away that would otherwise change very little.
    Uh, WAR still melds crit like every other job. It doesn't meld direct hit because the stat doesn't benefit its primary damage source, but if you aren't melding crit then you're doing something very wrong.

    Quote Originally Posted by RavenFall_ View Post
    What changes would you like to see to warrior's kit then? I've already expressed my opinion on how war seems very dull in Shadowbringers. I'm not asking for it to become too complex or make it mimic dps jobs, but give it something new and unique so we don't only do 40+ fell cleaves and a million storm's paths' in one fight. Maybe another ogcd or DoT, just a kit that isn't such a meme.
    I don't think Warrior's kit needs changed at all, frankly. I am perfectly content and happy with how the job functions in its current state. The only thing I would want to see changed about WAR currently are some minor potency buffs to bring its DPS output into second place of the tanks, rather than dead last as it currently is. Because there is frankly no reason or excuse that Paladin should be doing more DPS than Warrior.

    Quote Originally Posted by ForteNightshade View Post
    A unique aspect that requires it to be the only tank of four that melds Determination as Direct Hit is completely worthless. Not having to sacrifice damage on the other three tanks makes this worth it, imo.
    The amount of DPS non-WAR tanks lose by having Det melds over DH is extremely minor. We're talking within the sub-100 DPS range here, probably more accurately sub-50 DPS. It's a damage loss, yes, but it's such an insignificantly minor one that it makes very little difference. If the difference between your party clearing versus hitting enrage is because your PLD/GNB/DRK did 50-100 less DPS due to having an omnitank set with Det melds, well, that's telling of a larger issue with your party as a whole.
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    Last edited by Lucy_Pyre; 02-10-2020 at 07:17 PM.