It seems you don’t get what yoship’s concern of increase toxicity.You don't need to go that far. Just parse all players and then at the end of a run give players their A-F grade in comparison to all historical runs of that content for their job. The player only sees their own score. If you get an F you can ask around and people will tell you you need better gear or maybe the gear is good but your rotation isn't etc.. Or you can decide not to do anything about it. Nobody needs to know.
This grade system can easily being exploited and narrow down to a certain target that prompt toxicity.
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