I think the counter-argument to that would be the idea that normal-mode versions of the raids are supposed to be that gating mechanic; you have to complete the normal mode raids to attempt the savage one. Whether or not you think that's an effective gate is perhaps a different matter.
That said, tuning gating mechanics isn't necessarily a terrible thing.
The Secret World, prior to its reboot, had a mechanic with an NPC literally called the Gatekeeper. (I speak specifically of the pre-reboot version of the game because don't know if they kept Gatekeeper in the post-reboot one; I fell off the game around that time.) Before this entity would let you into the Nightmare group content—more or less their equivalent of Savage—you had to defeat him in a fight where he used Nightmare-style mechanics... albeit scaled down somewhat, because you had to defeat him in solo combat. Anyone who made it into Nightmare content had to have been able to beat the Gatekeeper to make it to the content in the first place.
If this is genuinely a huge problem—which I'm not personally convinced it is, I admit—then gating the content on a solo instanced battle like that, one you had to get through on your own merit, would be one possible way to address it. Heck, make it so you have to pass the test on any given job to unlock the ability to use that job in the associated savage tier; have to pass the tanking test as DRK before you can use DRK in savage, have to pass the healing test as WHM before you can take WHM into savage, have to pass the DPS test as BRD before you can take BRD into savage, etc. Folks who are worried about it could know that if someone's playing a given job in a savage raid they've been able to pass that expansion's gating test as the job they're playing, people who want to get into savage have a fight to test their skills against and improve in, etc.
Don't even really need a DPS meter at that point, though you could certainly have a summary/assessment at the end of the test bout of how well you were doing.
(I admit, however, that I half-suspect that what would happen next is people would complain that because it was solo content, they now have no assurance the person won't be a DPS-greedy glory hound who just wants a high parse and won't play well with others when it comes to group mechanics...)



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