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  1. #1
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Solowing View Post
    Thats the problem, everything lines up to Trick Attack currently, where prior to the rework, you got to use your abilities in the mid-fight and have re-align everything into the next Trick Attack, which was far more engaging!

    mudras have different uses for the trick attack combo the timer syncs up with ten chi jin ability, so i combo up ten chi jin, then trick attack, then mug, then dream within a dream, then assasinate, does a incredible amount of damage,



    Why not do, Suiton>Spinning Edge>Gust Slash>Mug>Trick Attack>Bunshin>Aeolian Edge>Dream within a Dream>Spinning Edge>Assassinate>Gust Slash>Aeolian Edge>Bhavacakra >Ten-chi-Jin>Meisui>Bhavacakra>Kassatsu>Hyosho Ranryu?

    You're throwing any oGCD into your Trick Attack without thought...Thats the crux of my problem, the class has been slowed down, had its complexity reduced, and its weaving aspect with ninjutsu removed. But looking how you use your abilities and how i use mine, you dont know what to do with it, and these changes are more appeasing to you. I find these changes annoying because it REDUCED complexity
    Looking at your combo, you don't seem to know what you're doing either and are also throwing things into Trick without any thought applied to it. Where's your Shadow Fang? Where are your Raiton's? Not only are your weaves done at poor and/or outright bad times, clipping more GCDs than is necessary, you're outright missing a very significant amount of DPS from your Trick window because you're missing not only arguably your most important GCD (Shadow Fang) but Raiton casts as well.
    (3)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    Looking at your combo, you don't seem to know what you're doing either and are also throwing things into Trick without any thought applied to it. Where's your Shadow Fang? Where are your Raiton's? Not only are your weaves done at poor and/or outright bad times, clipping more GCDs than is necessary, you're outright missing a very significant amount of DPS from your Trick window because you're missing not only arguably your most important GCD (Shadow Fang) but Raiton casts as well.
    Yes, every TA should eat at least a Shadowfang, an Aeolian Edge, two BahaBlasts, and an average of 3.5 Ninjutsu, be they from TCJ or Kassatsu charges alone. That the already highly constrained burst period was already relatively inflexible -- since it was, after all, the capstone around which all else flexed -- does not make the rest any less reduced in complexity. Combo complexity has been increasingly gutted since SB's launch; ShB just took the knife to it a major patch later than expected.
    (4)

  3. #3
    Player
    Solowing's Avatar
    Join Date
    Nov 2014
    Posts
    525
    Character
    Roll Ryuko
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    Looking at your combo, you don't seem to know what you're doing either and are also throwing things into Trick without any thought applied to it. Where's your Shadow Fang? Where are your Raiton's? Not only are your weaves done at poor and/or outright bad times, clipping more GCDs than is necessary, you're outright missing a very significant amount of DPS from your Trick window because you're missing not only arguably your most important GCD (Shadow Fang) but Raiton casts as well.
    Im Sorry for leaving that out, add Shadownfang after Suiton, there ya go! I rather spend as much time weaving in as many abilities as i can into that burst window from >Kassatsu>ten-chi-jin> you can try to cast another Raiton but its likely to fall outside of the Trick Attack window since it takes nearly 2 seconds to add a 2nd Raiton


    Also notice (GCD) (Ogcd) (GCD) (oGCD) pattern, There is always damage going out during that window, every GCD casted during the burst window has a follow up oGCD which is weaved back into a GCD and then back into a oGCD, not forgetting the clone which doubles up on the Ninki generation leading up to a second Bavakara at or near the tail end of the burst. i rather shoot for a second Bavakara then potentially squeeze in one more GCD then most likely miss the window queueing up a nearly 2 second cast move
    (1)
    Last edited by Solowing; 02-06-2020 at 12:43 AM.
    "On a distance island, far away from civilization.."
    SandIslandExpansev2.carrd.co

  4. #4
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Solowing View Post
    -snip-
    Your entire opener is still a complete mess and, frankly, bad. Applying Shadow Fang so early is absolutely awful as not only is it missing out on potency from your own Trick Attack, but from the rest of the party's raid buffs as well. The next issue that arises is that immediately you double weave Trick and Bunshin at the same time, which is causing unnecessary clipping from the unnecessary double weave. Next up you activate Kassatsu DURING Trick, rather than priming it prior to entering Trick, which adds an additional unnecessary weave to your Trick window. Ranryu is applied far too late as well, as putting it at the end of your opening Trick like that risks it hitting after some raid buffs have fallen off and thus losing potency. Finally, you're using too many weaponskills in Trick. You should only be using 3 weaponskills during your opening trick, you have 4 listed, and not even the correct ones at that.

    This is what you *should* be doing, and this is under the assumption that you aren't using a Dex pot. If you are simply weave Kassatsu immediately after Suiton instead.

    Suiton -> Spinning Edge -> Kassatsu -> Gust Slash -> Mug -> Aeolian Edge -> Bunshin -> Spinning Edge -> Trick Attack -> Dream Within A Dream -> Shadow Fang -> Assassinate -> Hyosho Ranryu -> Raiton -> Ten Chi Jin (Suiton combo) -> Mesui -> Gust Slash -> Bhavacakra -> Aeolian Edge -> Bhavacakra (Trick ends here) -> Raiton -> Spinning Edge (final Bunshin charge).

    Not only does this align as much of your heavy hitting burst as possible with the maximum amount of raid buffs, but it sets you up for your following Trick windows. By using the final Raiton immediately after Trick ends (Aeolian Edge + Bhava + Bunshin = 980 pot VS Raiton's 800, thus getting it in Trick is superior) you have primed your mudras for the rest of your rotation, not touching them again until you have stored one charge and using Suiton just before you cap on your second charge, and using Kassatsu on cooldown which will cause you to prime it a few seconds before going into your next Trick.
    (2)
    Last edited by Lucy_Pyre; 02-06-2020 at 02:43 AM.

  5. #5
    Player
    Solowing's Avatar
    Join Date
    Nov 2014
    Posts
    525
    Character
    Roll Ryuko
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    Your entire opener is still a complete mess and, frankly, bad. Applying Shadow Fang so early is absolutely awful as not only is it missing out on potency from your own Trick Attack, but from the rest of the party's raid buffs as well. The next issue that arises is that immediately you double weave Trick and Bunshin at the same time, which is causing unnecessary clipping from the unnecessary double weave. Next up you activate Kassatsu DURING Trick, rather than priming it prior to entering Trick, which adds an additional unnecessary weave to your Trick window. Ranryu is applied far too late as well, as putting it at the end of your opening Trick like that risks it hitting after some raid buffs have fallen off and thus losing potency. Finally, you're using too many weaponskills in Trick. You should only be using 3 weaponskills during your opening trick, you have 4 listed, and not even the correct ones at that.

    This is what you *should* be doing, and this is under the assumption that you aren't using a Dex pot. If you are simply weave Kassatsu immediately after Suiton instead.

    Suiton -> Spinning Edge -> Kassatsu -> Gust Slash -> Mug -> Aeolian Edge -> Bunshin -> Spinning Edge -> Trick Attack -> Dream Within A Dream -> Shadow Fang -> Assassinate -> Hyosho Ranryu -> Raiton -> Ten Chi Jin (Suiton combo) -> Mesui -> Gust Slash -> Bhavacakra -> Aeolian Edge -> Bhavacakra (Trick ends here) -> Raiton -> Spinning Edge (final Bunshin charge).

    Not only does this align as much of your heavy hitting burst as possible with the maximum amount of raid buffs, but it sets you up for your following Trick windows. By using the final Raiton immediately after Trick ends (Aeolian Edge + Bhava + Bunshin = 980 pot VS Raiton's 800, thus getting it in Trick is superior) you have primed your mudras for the rest of your rotation, not touching them again until you have stored one charge and using Suiton just before you cap on your second charge, and using Kassatsu on cool-down which will cause you to prime it a few seconds before going into your next Trick.
    Ill still do what ive been doing, but my takeaway from this is adding queuing up Kassatsu after after Suiton for my choice of rotation, as well as adding in ShadowFang post Bunshin(its double clipping, but it doesn't bother me because i dont mind it). But again, i rather have weaving as a playstyle back rather then it be restricted moreso to a burst window
    (0)
    "On a distance island, far away from civilization.."
    SandIslandExpansev2.carrd.co

  6. #6
    Player
    Lucy_Pyre's Avatar
    Join Date
    Feb 2020
    Posts
    342
    Character
    Lucy Pyre
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Solowing View Post
    Ill still do what ive been doing, but my takeaway from this is adding queuing up Kassatsu after after Suiton for my choice of rotation, as well as adding in ShadowFang post Bunshin(its double clipping, but it doesn't bother me because i dont mind it). But again, i rather have weaving as a playstyle back rather then it be restricted moreso to a burst window
    Just because you would rather have a "weaving" playstyle doesn't change the fact that your opener and rotation is extremely bad and losing out on significant amounts of due to the arrangement and placement of your abilities in your opener.
    (3)

  7. #7
    Player
    Solowing's Avatar
    Join Date
    Nov 2014
    Posts
    525
    Character
    Roll Ryuko
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    Just because you would rather have a "weaving" playstyle doesn't change the fact that your opener and rotation is extremely bad and losing out on significant amounts of due to the arrangement and placement of your abilities in your opener.
    I rather do that then be bored to tears to this A B C playstyle it turned into, as i said before, another hit like this to the class is a subscription ender for me. I enjoyed Ninja for its fast paced playstyle, Weaving, and the fun of lining up the abilities and even through your advice getting to add something new to the rotation. But ive had less fun than ive ever had in the 6 years ive been play Ninja.
    (3)
    Last edited by Solowing; 02-19-2020 at 08:16 AM.

  8. #8
    Player
    Yani-Madara's Avatar
    Join Date
    Oct 2019
    Location
    Limsa
    Posts
    44
    Character
    Kaiser Veritas
    World
    Brynhildr
    Main Class
    Samurai Lv 80
    Making more changes should be a priority when such a considerable amount of people who mained the class hate it now. (In JP even more people are upset.)

    It's infuriating that they fixed the Nier butt glitch immediately but they don't return shadow fang and ogcd jutsus to how they were.

    I came back after dropping the game for some time because some friends asked me to but I can't stand Nin being DNC 2.0.
    I have tried switching to: MCH,DRG,DNC,RDM,GNB,SMN,SAM (and now I'm leveling BRD) but I keep getting bored. The problem is that NIN was the fastest and most complex class, we can't simply switch to another similar class. I have found nothing similar to ninjutsus either.

    Also, it's frustrating how they made NIN less unique:
    1.If you like timing and cramming everything into a window, you could use MCH, GNB or DRG (to a lesser extent)
    2.If Ninjutsus being oGCD bothered you, you could try DNC, SAM, or magic dps.
    3.If the clipping caused by Ninjutsus gave you OCD, you can try virtually any other class.
    4. If you didn't like Nin being mostly melee range and enjoy using far away Ninjutsus, you could try the whole batch of magic and ranged dps.

    Point is, if you mained Ninja because you loved weaving ninjutsus with melee and don't want to be waiting for gcds, you are left with nothing. Plus I hate getting to do mostly 123 nothing outside of TA.

    Honestly, they should have added a side class to Ninja (like SMN and Sch) that shares gear and give the gcd ninjutsus to one of them only. That way there wouldn't be so many people upset.
    (2)

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lucy_Pyre View Post
    Your entire opener is still a complete mess and, frankly, bad. Applying Shadow Fang so early is absolutely awful as not only is it missing out on potency from your own Trick Attack, but from the rest of the party's raid buffs as well. The next issue that arises is that immediately you double weave Trick and Bunshin at the same time, which is causing unnecessary clipping from the unnecessary double weave. Next up you activate Kassatsu DURING Trick, rather than priming it prior to entering Trick, which adds an additional unnecessary weave to your Trick window. Ranryu is applied far too late as well, as putting it at the end of your opening Trick like that risks it hitting after some raid buffs have fallen off and thus losing potency. Finally, you're using too many weaponskills in Trick. You should only be using 3 weaponskills during your opening trick, you have 4 listed, and not even the correct ones at that.

    This is what you *should* be doing, and this is under the assumption that you aren't using a Dex pot. If you are simply weave Kassatsu immediately after Suiton instead.

    Suiton -> Spinning Edge -> Kassatsu -> Gust Slash -> Mug -> Aeolian Edge -> Bunshin -> Spinning Edge -> Trick Attack -> Dream Within A Dream -> Shadow Fang -> Assassinate -> Hyosho Ranryu -> Raiton -> Ten Chi Jin (Suiton combo) -> Mesui -> Gust Slash -> Bhavacakra -> Aeolian Edge -> Bhavacakra (Trick ends here) -> Raiton -> Spinning Edge (final Bunshin charge).

    Not only does this align as much of your heavy hitting burst as possible with the maximum amount of raid buffs, but it sets you up for your following Trick windows. By using the final Raiton immediately after Trick ends (Aeolian Edge + Bhava + Bunshin = 980 pot VS Raiton's 800, thus getting it in Trick is superior) you have primed your mudras for the rest of your rotation, not touching them again until you have stored one charge and using Suiton just before you cap on your second charge, and using Kassatsu on cooldown which will cause you to prime it a few seconds before going into your next Trick.
    Is there a reason why you've quadruple-weaved here? Assassinate with it's animation lock as well.
    (0)

  10. #10
    Player
    PomPomFlare's Avatar
    Join Date
    Nov 2015
    Posts
    97
    Character
    Promestein Knowledge
    World
    Phoenix
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Seraphor View Post
    Is there a reason why you've quadruple-weaved here? Assassinate with it's animation lock as well.
    Shadow Fangu is GCD.
    (1)

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