Well, I mean, they have a point.
The purpose of gatekeeping is to act like a gate - you allow some people through, and keep others out. That's the current problem with this game - it's not filtering anybody out.




Because an MMO, a game where people pay monthly subscriptions, wants to be as inclusive as possible.
This is literally an option that doesn't affect ANYONE who doesn't want it. It's 100% self imposed on no one else but the person who selects it.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Honestly, I had more problem with the ACN level 30 quest, but this was pre-Shadowbringers, so not sure if it's easier now. The point is they're all doable once you've learned how to do them.To be fair, that SAM quest is a royal pain in the arse. It's like a level 50ish quest. You fight the NPC on a boat with little room to maneuver. He's a sponge who barely loses any HP when you hit him, but he can legit two-shot you. And again, it's one of the first SAM quests. Not the final job quest in a series when you have all your abilities and know the job well. The fight against Musosai is significantly less difficult than this big Roegadyn. It's really stupid.
If I ever level another SAM, I'm 100% doing this on easy mode.
There's a point though where we're being inclusive solely by removing the, for lack of a better word, content within or available to pieces of "content". It's a bit like trying to make Calculus II more inclusive by letting Basic Math students join at will (ultimately to the removal of all subjects past, say, Geometry), rather than making math instruction more inclusive by finding more ways to accelerate and gratify their learning so the average player can experience and enjoy as many subjects as possible, rather than each subject needing to be experienced by as many people as possible regardless of how much they've learned as of yet.
There's a point where it's far more necessary to stretch what a player will be capable of than to squish content to what any and all players can do now.
But, to put this discussion back in the actual context: It truly doesn't matter much what players do with their solo instances for now because even if they were far harder they'd still be poor learning tools due to how different they are from group content. (They're not completely different, by any stretch, but different enough that it's just not worth worrying so much about at present.)
No, I'm sure she used proper condescending baby babble. Can't go treating other players like adults, now, can we?





But everyone has a hair up their ass that this is going to change players and degrade the quality of players who pass on from that point, blah blah blah. They would already do that once the Echo kicked in. So this changes nothing except said player doesn't have to wipe as much so they might get to the same point sooner.
Plus it's kind of moot for some classes. How I handle a solo instance has jack to do with how I handle healing in a group, for example.
Last edited by TaleraRistain; 01-30-2020 at 01:42 PM.


I don't think it's matter either way. If you think making the solo instance harder will somehow make people play better at the end you're kidding yourself, or making it easier will somehow make the bad people play worse then you're just fantasizing.
The solo duty in this game is more a test of patient (before you get pissed off) rather then a test of skill. There are a lot of thing SB improved on but I consider the solo duty is one area that it took a major step back. They have always been a slow-boring slugfest fighting slow-firing mechanic boss with inflated HP before, but SB bring the extra bonus now that half of the time you do it as an NPC and press 3 buttons for 15-20 minutes.
If you ask me I actually like the new system, and this is coming from someone who cleared savage and ultimate. I slam that easiest option with no shame nor regret, and am grateful for its existence.
I mean if i'm all that for expecting the bare minimum which sadly isn't a norm then sure I guess. I'll always say this, FFXIV is the Black Sheep of modern MMOs. No other MMO coddles or hand holds its playerbase like FF does, and when going gets tough people get mad. Not y'know, practical and using the logic of *This is a stack marker, I should stack*, or *I have this eye on me, maybe I should get behind the group*.
As of Shadow bringers this has been re=enforced heavily, yet people can't keep up, Solo Instances have re-enforced this, people can't keep up. If people can't read the tools tips of their own job for group based content, I dont expect them to do so for solo content. If thats *133t* (Is this 2006?) Then sure I'll be an elitist. I only expect people to follow the bare minimum that is enforced in every solo instance and dungeon. If they can't then, idk, go play dress up or something.
My my, mister all high and mighty. Surely a videogame company would never hire you. They like having people play their games, not just the coolest kids of the elementary school nearby.
Their loss. Industries, products, companies, etc, all have audiences. Trying to reach outside of one's original audience has killed more companies than I can count.
If you want to make a software where you can log in and join everybody else without any potential of losing against a game, then make a social media site.
Some of us want people to actually play the game, not be carried through it.
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