

If it is just for 1% of the content then why does it matter there is an easier way to do it, there is still 99% left for players to learn how to play their jobs and improve their skills.


So this thread has come a long way but let me ask the million dollar question here. Has this change caused any significant drop in the clear statistics for Savage or Ex content like everyone thought it would? Has this caused every DF group to be so low skilled that they cannot clear dungeons or 24 man content? Are there now thousands upon thousands of players that now cannot clear anything without being "carried" by far superior characters? Or was that all just forum boasting so that some of you could talk about being such amazingly skilled players that nothing aside from savage content could even come close to challenging you, and even then it is only other players that might have caused errors that prevented you clearing?

Lol, I can't believe the amount of people actually defending the difficulty options... it's sad.
If you use the easier difficulty options, you're not a casual player, you're an entitled one.
Basically. Casual or Hardcore isn't a term for player skill. The ones trying to label the terms as such for a reason to be bad at the game are simply people looking for an excuse. It doesn't take 40-80 hours a week of gameplay to acquire basic competency in gameplay. It literally just requires basic observation and analysis skills and the ability to actively think. If you're unable to do these things then I'd be more concerned with how you plan to survive IRL more than crying over not being able to progress in a video game.
In regards to arguments about disabilities. 20-30 years ago the norm for people with physical or mental disabilities was them doing what they can to be or live as "normal" as possible with as few concessions or special accommodations as possible. I'd befriended a number of people with disabilities during that time and interacted with many others that would actually get angry or take offense to people offering such things. Fast forward to today and it feels like people are throwing money at healthcare facilities to have themselves diagnosed with something that can be labeled a disability just so they can part in handicapped parking spaces and demand special treatment from businesses and individuals.


Then.Don't.Use.The.Easier.Difficulty.Options. It's not that hard to comprehend. Narrow-minded dismissive remarks like yours are sad.
The reason is partially important as it promotes otherwise cheap prejudices. Player A could be the most l33t No. 1 Parser on FFXIV but doesn't care about the MSQ and the forced solo duties, hence he may choose to die once and roflstomp on Very Easy afterwards to get it done with. Did you never notice the many complaints about solo duties? Sure, some were about how "hard" they were but also from the more skilled crowd for being a slog, tedious, uninteresting and so on.The reason why one chooses a certain difficulty is not relevant as that's their own choice to make. What's more important is that, by having that option on the easiest content, the game sets its own expectation that is not necessarily followed through with the rest of the game.
Would it have been better if SQuenix provided difficulty options above "Normal" as well? Sure. Always better to include both spectra than only one, but that would be an entirely different subject.
Just a proud bad-skilked player
That's irrelevant since, as I've already stated several times now, my issue has never been about the difficulty of the solo content. if they want to make it easier, then just make it easier. There is no need for different difficulty settings and there won't be any prejudice since everyone will go through the same difficulty if they just made it easier in the first place if they really think it's necessary to get people through this content.The reason is partially important as it promotes otherwise cheap prejudices. Player A could be the most l33t No. 1 Parser on FFXIV but doesn't care about the MSQ and the forced solo duties, hence he may choose to die once and roflstomp on Very Easy afterwards to get it done with. Did you never notice the many complaints about solo duties? Sure, some were about how "hard" they were but also from the more skilled crowd for being a slog, tedious, uninteresting and so on.
Would it have been better if SQuenix provided difficulty options above "Normal" as well? Sure. Always better to include both spectra than only one, but that would be an entirely different subject.


So if I am understanding your complaint correctly, its that you want to make sure everyone has the same difficulty you do and not that anyone can maybe have an easier one?That's irrelevant since, as I've already stated several times now, my issue has never been about the difficulty of the solo content. if they want to make it easier, then just make it easier. There is no need for different difficulty settings and there won't be any prejudice since everyone will go through the same difficulty if they just made it easier in the first place if they really think it's necessary to get people through this content.
I want them to have a base difficulty for the easiest instanced PVE content (whatever that means for them such that it does not need a difficulty setting) and work up from there. The harder contents can have different difficulty settings, such as raids and trials (and even dungeons, although hard mode dungeon means something else in this game, so may it's too late for dungeon).
I don't care how easy it is, it should be the only one for solo content.


Feels a bit insulting to the playerbase's intelligence more than anything.
If they were adding a harder difficulty, it'd be pretty cool, but an easier one? To content that is already braindead easy and almost impossible to fail? That's weird. Makes it seem like they think their playerbase is just a bunch of toddlers that don't know how to move and attack at the same time.
Last edited by FoxyAreku; 01-31-2020 at 12:23 PM.


Hum, this is a good one.Feels a bit insulting to the playerbase's intelligence more than anything.
If they were adding a harder difficulty, it'd be pretty cool, but an easier one? To content that is already braindead easy and almost impossible to fail? That's weird. Makes it seem like they think their playerbase is just a bunch of toddlers that don't know how to move and attack at the same time.
I mean ... it's not like if YOU are capable they would still force YOU to pick the easier route right? In fact they also provide a harder option for YOU, shouldn't YOU also be praising them for value YOU more? I mean ... gotta be fair man, they provide two often, while cherry pick on one and not the other.
So with that out of the way, why YOU would still feel insulted when it's obviously not targeting YOU? I'm guessing YOU are getting insulted on OTHERS' behalf? Like I said I'm someone who slam that easiest option with no shame and regret and I LOVE it, so please, I insist, there is no need for YOU to trouble YOURSELF and feel insulted on MY behalf.
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