If that's how you see it, then let it burn like World of Warcraft, because I'm honestly at the point where I don't care what happens after 6.0... I'll only stick around for 6.0 if battle changes are even worth praising or not...You're strawmanning me yet again. I never said enmity mitigation, enmity GCD skills, or even enmity combos were a bad concept. I said that no single implementation is ever "necessary", and that no player should ever have to just sit in silence and deal with a poor implementation when it could be improved. The fact that so little were willing to engage in that discussion, treating it as "[precisely this implementation] or it's dead and gone" is why they're now dead and gone. I don't want to see the same happen to another concept with (even better) potential. And so, when I saw your claim, which I thought was both fundamentally wrong and destructive, I commented accordingly.
And let's be clear: "Audiences" -- be they casual, midcore, hardcore, veterans, new, smart, average, social, reclusive, or whatever else -- aren't perfectly packaged and inseparable sets of mutually exclusive characteristics. Find what few of those characteristics actually matter for a given implementation and you'll find things that are so commonly perceived as better design, among nearly all those groups, they they might as well be considered objectively better design. Stop reducing discussion as to how an ends can best be achieved (e.g. better implementations) to solely catering to X, Y, or Z. There's a place for discussing how changes might affect some more than others, but that should come only in compliment to a larger discussion of utility.
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