Quote Originally Posted by DRKoftheAzure View Post
Also back on topic of the thread; enmity combos were a necessary evil, just like positionals bonuses/requirements are for melee DPS...
Enmity management was an obvious mechanic to use for a role meant to divert enemy attention, just like making use of universal controls (i.e. WASD or left stick) to increase apm in standard gameplay was an obvious mechanic for jobs meant to be more apm-engaging and both provide and demand extreme mobility.

Neither implementation was necessary as such. Both could have gone other routes to achieve their ends.