I WISH Zenos actually hunted us.
He didn't know we were in Doma, and in Ala Mhigo, his 'hunt' was....sitting in his throne room and waiting for us to come to him?
Aside from his dull depthless personality, he could have at least been intimidating or imposing or menacing. But he wasn't really. He shoots a couple defenseless subordinates which just makes him seem dumb.
He attacks Rhalgr's Reach, but what really happens here? We lose but nothing bad happens to us. Y'sthola is injured but that just means's she's 'put on a bus' for a while, nothing lasting happens to her it feels more like an excuse to put her offscreem for a bit. Some minor C tier character dies, but it's not even Zenos that kills him it's Fordola. And then...Zenos leaves and the resistance DOESN'T EVEN HAVE TO ABANDON THE BASE. It's really a shame, having the resistance having to fall back from here and then retaking it when we return from Doma could have been a fun moment. They try to have the NPCs talk like this was a crushing defeat but when they're able to stay in RR despite the empire knowing that's their base, it doesn't really feel like one. Not to mention we go to Doma to open up a second front against the XIIth legion but whoops,we actually just liberated doma instead allowing Zenos to focus entirely on Ala Mhigo and yet somehow the resistance not only didn't lose any ground while we were gone/because of our defeat here but also we're now ready continue advancing despite the fact that there's no second battle in Doma anymore.
We lose to him in Doma when we foolishly decide to attack him and expose our presence there. Yugiri doesn't die, the village isn't burned, we just get spanked and then left to recover. The only bad thing that happens is Grynwaht gets sent after us into the Steppe but this works out IN OUR FAVOR even by helping to rally the Xaela against the empire when they attack chasing after us. Once again, no consequences for our loss.
On top of that, the way these two fights are implemented into the game just falls flat. I know the fights aren't 'actually' that long, but because Zenos has such an overinflated health bar, it makes the fight FEEL tedious to chip away at his hp. And the fights themselves aren't even actuall hard, they don't keep you on your toes, don't challenge you at least not more than typical instance fights. So when Zenos gets bored and unleashes his 1 hit kill attack at the end of these it feels cheap, rather than like we're being overwhelmed by the sheer force of his power.