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  1. #61
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    Nov 2018
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    Quote Originally Posted by YellowCrystarium View Post
    add an insane grind because people love to grind.
    I can deal with a grind, but I'd rather not deal with an insane grind.
    (5)

  2. #62
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Noitems View Post
    1-5% of the playerbase doing Savage seems really small. Is there a lucky bancho graph showing that? I know Bancho records it on Mount obtainment/Final floor achievement (since it's an actual factor), but I see waaaay more people then just 5% at max doing savage, especially now with E1-E4 being much easier then older tiers.

    The only time I noticed an animation issue was during 5.0 with Gunbreaker. It seems like they were using the same running animation for Samurai, and the walking animation made us look like we were on ice. I believe the issue was mainly for lalafell, but come 5.1 we had new animations matching the other races and it worked out.

    The animations for DNC and GNB on their own are fine, however the switch for GNB's sounds need to be addressed. After hearing the old 5.0 sounds I really feel that they had a lot of weight with the gunshots. Though I feel 5.1 did bring some sounds I really enjoyed (like Burst Strike and Fated) and I feel should be kept.

    Blue Mage is the trickiest piece of content and I know there are people still doing it, but the majority seems to either not have it leveled to that 60, or hasn't obtained all of the spells. Locking the rez spell to the Carnivale is a HUGE roadblock for people who want to attempt the savage tiers, and it was a very dumb idea since the fight before the final one was way harder to the finale. I feel that if they made the spell earned from clearing the last challenge only the boost in people attempting synced savage would go up exponentially.

    That being said I do still enjoy the content, however I would like going forward a refinement of what we have, then going headfirst into new things least we get another crowd reaction similar to Eureka.
    if you can't clear the carnivale, you have no business trying any harder content, these people should stick to 4 man dungeons or ask from friends who are willing to carry them and it's not like you need revive anyway.
    (0)

  3. #63
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Hm, I had a real hard time to read what the topic creator mentioned with the huge post. IMO, it makes the more verbose FFXIV Youtube guides look more reasonable in length (and that's me being generous.)

    After reading the other comments, here's my 2 cents.

    All the content in this game is not for everyone. People do different duties for rewards, for glamour, for fun, for the thrills of combat, for practice, for achievements, etc.

    Blue Mage ain't for everyone, but does provide a somewhat creative way of revisiting older content for those who want to test their mettle in battle.
    (0)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  4. #64
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    I don't BLU but I have friends who do, and they are enjoying it. I've unlocked DNC and GNB but not played them so far; again several friends have switched to one or the other as their main, and they are happy with them. I have a Viera alt just about to finish 2.0 and I've very much enjoyed her so far, she certainly hasn't felt half-baked as you put it. I feel as though most headgear would look ridiculous on her so I'm happy with the limited headgear. I also like the hairstyle she has.

    My point being issues that you have with certain aspects of the game are personal to you. They are not FACTS. In your opinion certain things are half baked but as the thread has shown, others disagree. I have issues with the game - I would like less dungeons and instanced content and more stuff like Eureka (but with level sync pls!) so that I can do things in an open world environment with plenty of others around. In MY opinion, this was fun - but I don't present my issues as FACT since they're a consequence of my personal preferences

    The choices that you're offering me, OP, make no sense whatsoever
    (0)

  5. #65
    Player
    GhostXO's Avatar
    Join Date
    Jun 2019
    Posts
    52
    Character
    Lumia Larksong
    World
    Balmung
    Main Class
    Astrologian Lv 80
    Not going to read the whole 7 pages but I agree with you OP. Going into this expansion as a healer had me pissed off and now that I really love Viera I'm even more pissed off at the lack of customization available. GNB weapons are super disappointing too. The story was cool but I only want to experience that once whereas the problems with gameplay for healers and customization lacking for Viera is a constant, reoccurring, GLARING issue. I've been so disappointed with this expansion so far and I log out every day praying it gets better.
    (2)

  6. #66
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by YellowCrystarium View Post
    For example the relic weapons that are currently in the game, provide a quest that offers rewards such as different skin colours and effects. Gather a certain amount of items from FATEs or monster kill drops and turn them in for your desired effect/skin. It would lend some diversity to the monotony of the relic types.
    I don’t know how this would provide much longevity. Especially if you’re talking about previous relics, because not everyone even tries to complete those when they’re relevant. Much less when they’re older. Besides, the grinds of the old relics get EASIER and FASTER to do the older the content is. Completing an ARR or HW relic now can be done in a couple afternoons, if not a single day if one really wants to grind it out. Same with the Eureka relics.

    Relics tend to have more grind to them anyways when they’re first introduced. You just can’t make it too grindy or too insane; because then people complain (see: OG Atma step and unnerfed HW Unidentifiable Step).

    It’s one thing to have a grind, but to give content the longevity you said you wanted in another post (beyond a current expansion), you’d have to make it insane; and that would put off a lot of people. Plus, asking to grind FATEs is incredibly unoriginal and monotonous. There’s a lot of players that would rather do anything else but that, including myself.

    Quote Originally Posted by YellowCrystarium View Post
    Well people treat this game like glamour is the true end game so yes, add an insane grind because people love to grind. Make the effects equally as detailed as something you would get from ultimate raids.
    See above.

    I’ve grinded for things before—case in point, I have the Whisper A-Go-Go Mount from the first round of the Yokai event—but I would not do an “insane grind” of something like FATEs just for a relic skin when I can just use other glamour options, like my Ultimate weapons, instead. Speaking personally.
    (0)
    Last edited by HyoMinPark; 01-11-2020 at 09:07 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #67
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    In general I really wished they would give us more stuff for casuals (and yes even casual content can be a grind) and less content for a niche part of the game. I am fine with stuff like savage and Ultimate but I really get the feeling that we are getting more and more stuff that is only there for a very small amount of players while the casual part of the game looses content.

    We get less dungeons which may not be content that everyone enjoys but that can be played by anyone, even those that dont have much time. Each dungeon gives you tomestones and gear, has a bit of lore, music and other stuff to collect. And together with the trusts this now can also be purely enjoyed solo. Yet we get less and less on this.

    Glamour is either reused or if its new and cool its put behind grinds but at least that is still kinda fine..but mounts..a lot of mounts that are wanted by the community is put behind niche content in the very hopes that people will play it..Decide SE...if you create niche content then accept that only a few will do it..and these few will do it out of fun. Dont "force" the rest of us in this by putting stuff that we wanted for a long time behind it...and whoever thought about Morbol behind savage blue content: Thank you! It will totally be a great incentive for the casual players to get all the skills and learn a savage fight! (And yes that is sarcasm) Why not lock it behind getting all the spells? Or doing the whole carneval? Or buying it for hunting marks? That would at least incentive me for going for it. But that? No thank you.

    In the end the only real casual content we got were the two deep dungeons. They can be done not only solo but you can also queue up with friends or strangers. Everything in the casuals floors is easy and its a great way to test out jobs, level them and get tomestones on top of that. It has quite some rewards and its at least for me fun.

    Even Diadem and its other version was still a bit for casuals but less easy to do it because you always needed a party (even if you had a FC ship). You get at least a bit out of it and can work towards the mounts slowly.

    Yet when Diadem still failed they thought that they had to put a huge amount of work behind a whole expansion wide content that is again only played by a niche amount and who knows how many of those even enjoyed it..(especially when you put the relic behind it which will surely inflate these numbers further) This content is again only for the hardcore players. Death penality, bad to play with friends, hard to find groups. Other than tomestones you dont get much out of it (cant level jobs with that) and the time to grind it all is too much.

    Please SE. Give us something more like the palace and HoH. Something which can be done by someone even with not much time per day and they would still get progress. Something which is fun and a bit grindy but not where you have to put in an unholy amount of time..(if you even find a group) And if it gives people benefits like leveling jobs then they will even use it long after it was released..

    Short version: More casual stuff less niche stuff. Especially if you are already at your limit of developing stuff.
    (1)

  8. #68
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by YellowCrystarium View Post
    For example the relic weapons that are currently in the game, provide a quest that offers rewards such as different skin colours and effects. Gather a certain amount of items from FATEs or monster kill drops and turn them in for your desired effect/skin. It would lend some diversity to the monotony of the relic types.
    Yeah, I was half expecting this answer - mainly because I dont think that the relic weapons in ARR and HW were a good solution to the problem you're describing. They didnt add longevity to dungeons, FATEs, trials etc.
    They brought those contents back from the dead again and again with each new step and me personally to a point where I dont ever want to see SV HM or TamTara HM ever again. While I prefered the style of the old relic-quests over Eureka, there is no way to deny that those quests took a lot less effort to develop - and that it left me after each patch with a relic-update with the feeling off "Ah, yes, wonderful - this dungeon again..."

    And, as with the relic-weapons and with every drop you can currently get from a dungeon: After people are done with this, the content wont be touched by them again. And if you actually want to make them come back to Cosmos for half a year it would require a pretty, pretty bad grind - and I'm not sure if this midcore-casual-audience you want more content for is also the audience to tell: "Get 999 drops from the last boss of this dungeon to turn in for a pink glow for your weapon".
    (0)

  9. #69
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Everyone can say and bring all the hyperbole and gibberish to this thread all they want, the facts remain 100% no question.

    The quality and now obvious quantity of this game is starting to diminish.


    The issues with GNB and DNC to me were noticable instantly, so to me they are very obvious. Anyone playing this game for any extended period of time is going to notice the decline in quality.

    Now, as mentioned, very clearly, by Square-Enix themselves, the quantity is diminishing. Here are sources from Square-Enix, on this game, where they admit openly at removing aspects of the base game that were already available to existing parts of the game, and will no longer be aspects to new content being added.

    Here I will link the sources, since some people seemingly play this game, and arent aware of the news surrounding it. So here are sources for people who need it. Cold hard facts.

    Most people responding to this thread seem fine with these changes, which that is fine, but for me, I find it disappointing, and am here expressing said disappointment.


    http://forum.square-enix.com/ffxiv/t...ns#post5126751

    Q54:
    Do you have any plans to add crafted primal weapons for gunbreaker and dancer?

    A54:
    Sorry, we don't have the free resources to account for this at the moment. The character team might slowly work on it between patches, but I can’t say "we’ll do it.""
    http://forum.square-enix.com/ffxiv/threads/389675-Letter-from-the-Producer-LXII-%2805-09-2019%29

    Glasses and so forth would not display either at first, but after seeing how many people called for us to do something, anything, to address this after the announcement, the character team took it upon themselves to use their spare moments to make it possible—without telling me. More than five hundred and forty such items were carefully modified by our designers so that all would display correctly with our new face models. /salute
    http://forum.square-enix.com/ffxiv/threads/411515

    Also, please note that while we occasionally added two dungeons in a single patch, moving forward we'll be adding one dungeon per patch to be able to reallocate the development resources to other new content.
    (2)
    Last edited by Daniolaut; 01-11-2020 at 10:09 PM.

  10. #70
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I'm sorry, I can't physically handle the amount of hypocritical irony in that post.
    (4)

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