1-5% of the playerbase doing Savage seems really small. Is there a lucky bancho graph showing that? I know Bancho records it on Mount obtainment/Final floor achievement (since it's an actual factor), but I see waaaay more people then just 5% at max doing savage, especially now with E1-E4 being much easier then older tiers.

The only time I noticed an animation issue was during 5.0 with Gunbreaker. It seems like they were using the same running animation for Samurai, and the walking animation made us look like we were on ice. I believe the issue was mainly for lalafell, but come 5.1 we had new animations matching the other races and it worked out.

The animations for DNC and GNB on their own are fine, however the switch for GNB's sounds need to be addressed. After hearing the old 5.0 sounds I really feel that they had a lot of weight with the gunshots. Though I feel 5.1 did bring some sounds I really enjoyed (like Burst Strike and Fated) and I feel should be kept.

Blue Mage is the trickiest piece of content and I know there are people still doing it, but the majority seems to either not have it leveled to that 60, or hasn't obtained all of the spells. Locking the rez spell to the Carnivale is a HUGE roadblock for people who want to attempt the savage tiers, and it was a very dumb idea since the fight before the final one was way harder to the finale. I feel that if they made the spell earned from clearing the last challenge only the boost in people attempting synced savage would go up exponentially.

That being said I do still enjoy the content, however I would like going forward a refinement of what we have, then going headfirst into new things least we get another crowd reaction similar to Eureka.