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  1. #51
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by YellowCrystarium View Post
    The 1% have received Ultimate raids with shiny weapons as goodies, as well as blue mage being allowed to participate in savage raiding completion, though not many people do that either. It is about time the majority got something of equal value, with equal time investment.
    Casual players do get stuff. Deep dungeons, relic weapons/Eureka, normal dungeons, msq, pvp stuff, crafting and gathering have been made easier and Ishgard stuff doesn't even require high level in that does it? Gold saucer minigames/gates, hildebrand quests, story trials.

    Casual players are not being left with nothing to do because of savage raids and ultimate fights.
    (5)

  2. #52
    Player

    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    51
    Quote Originally Posted by Bright-Flower View Post
    Casual players do get stuff. Deep dungeons, relic weapons/Eureka, normal dungeons, msq, pvp stuff, crafting and gathering have been made easier and Ishgard stuff doesn't even require high level in that does it? Gold saucer minigames/gates, hildebrand quests, story trials.

    Casual players are not being left with nothing to do because of savage raids and ultimate fights.
    And after all of that is done, then what? There needs to be long-lasting content that extends beyond expansion of the current year.
    (2)

  3. #53
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by YellowCrystarium View Post
    The 1% have received Ultimate raids with shiny weapons as goodies, as well as blue mage being allowed to participate in savage raiding completion, though not many people do that either. It is about time the majority got something of equal value, with equal time investment.
    The raiders receive Ultimate every other patch cycle while the majority of the rest of the content added is geared towards other facets of the playerbase. And yes, a lot of it is overwhelmingly geared towards the majority of subscribers. Ultimate is what we got after our content (Savage) was made easier so that it would be more accessible to the general playerbase. It’s hardly content that takes away from majority content because it’s typically been reused assets, and only two battle designers can actually make an Ultimate fight.

    This is a theme park MMO. There are tons of tiny little factions here that deserve content catered towards them as well.

    The majority content you want will likely come with the release of ShB’s relic weapons. Those are typically geared towards the majority and not just the 1%. I personally think it should have already been released. They haven’t even mentioned anything about it, and I wonder what is taking them so long because I would like some relics to work on.

    Quote Originally Posted by YellowCrystarium View Post
    And after all of that is done, then what? There needs to be long-lasting content that extends beyond expansion of the current year.
    No content lasts beyond the expansion its introduced aside from the things in roulettes, which become easy EXP gains. They still feel the test of time, though, through passive nerfs like overgearing and very lenient level syncs. That’s always been the design of the game since it was re-released in 2013.

    I would like content to last longer than it does. But asking for it to last beyond two years is a very steep thing to ask.
    (5)
    Last edited by HyoMinPark; 01-11-2020 at 08:25 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #54
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by YellowCrystarium View Post
    And after all of that is done, then what? There needs to be long-lasting content that extends beyond expansion of the current year.
    And to me that IS an issue. Very few things in this game have any sort of longevity. But it isn't an "us vs them" scenario (casuals vs hardcore), it is the devs juggling 2 different player bases. The more casual crowd ALWAYS has more to do than the hardcore crowd, but both suffer from the same thing, which is the lack of longevity in I'd say 90% of all content. Either way, one side isn't suffering because of the other.
    (2)

  5. #55
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by YellowCrystarium View Post
    And after all of that is done, then what? There needs to be long-lasting content that extends beyond expansion of the current year.
    The only thing this game has that is 'long lasting content' is...casual content you can do in roulettes. Anything else has a shelf life either because most progression raiders have moved on to the new thing, they're one time quests like msq, or they're things like Eureka that function best during the initial bust of activity.

    POTD/HOH, dungeons, normal mode/alliance raids, normal mode trials, these are all casual content and they are the most 'relevant' content in the long term. The casual content is what tends to stick around as relevant because it can be slotted into roulettes. Casual content is the VAST MAJORITY OF CONTENT IN THE GAME. You're not being shortchanged because of raiders getting a few hard fights, and with the exception of Ultimates, which have only been 2 per expansion so far, maybe 3 at most this time around, the non casual fights come WITH a casual normal mode too. Kept relevant through trial/8 man raid roulettes.
    (1)

  6. #56
    Player

    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    51
    Another problem I have is content that is popular with a large burst of activity at its release then dies in a few weeks time. There needs to be incentives in place to carry this content through for months at a time. People rush through content all the time, this is to be expected.
    (4)

  7. #57
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by YellowCrystarium View Post
    Another problem I have is content that is popular with a large burst of activity at its release then dies in a few weeks time. There needs to be incentives in place to carry this content through for months at a time. People rush through content all the time, this is to be expected.
    I'd be curious to know what you'd suggest as an incentive that makes people come back and re-do old content over and over again even a year later? - and that without turning it into an obligatory grind for everyone!
    Or, in other words: What would make you come back to this "casual content"?

    I'm mainly asking because dungeons already offer quite a bit of rewards: By now each dungeons drops music, minions, (potential) glamour/gear, tomestones or exp. What else could you put in there that would make people come back even after several weeks - assuming you dont want to have a very low droprate on a rare item (thus turning it into an RNG-grind) or ramping up the prices of tomestone-items (thus turning it into a regular grind).
    (0)

  8. #58
    Player

    Join Date
    Dec 2019
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    Limsa Lominsa
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    51
    Quote Originally Posted by Vidu View Post
    I'd be curious to know what you'd suggest as an incentive that makes people come back and re-do old content over and over again even a year later? - and that without turning it into an obligatory grind for everyone!
    Or, in other words: What would make you come back to this "casual content"?

    I'm mainly asking because dungeons already offer quite a bit of rewards: By now each dungeons drops music, minions, (potential) glamour/gear, tomestones or exp. What else could you put in there that would make people come back even after several weeks - assuming you dont want to have a very low droprate on a rare item (thus turning it into an RNG-grind) or ramping up the prices of tomestone-items (thus turning it into a regular grind).
    For example the relic weapons that are currently in the game, provide a quest that offers rewards such as different skin colours and effects. Gather a certain amount of items from FATEs or monster kill drops and turn them in for your desired effect/skin. It would lend some diversity to the monotony of the relic types.
    (1)

  9. #59
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by YellowCrystarium View Post
    For example the relic weapons that are currently in the game, provide a quest that offers rewards such as different skin colours and effects. Gather a certain amount of items from FATEs or monster kill drops and turn them in for your desired effect/skin. It would lend some diversity to the monotony of the relic types.
    But how does that add longevity? Unless you make it an insane grind, people will do it until they get the skin they want and then they're done
    (0)

  10. #60
    Player

    Join Date
    Dec 2019
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    Limsa Lominsa
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    51
    Quote Originally Posted by Valkyrie_Lenneth View Post
    But how does that add longevity? Unless you make it an insane grind, people will do it until they get the skin they want and then they're done
    Well people treat this game like glamour is the true end game so yes, add an insane grind because people love to grind. Make the effects equally as detailed as something you would get from ultimate raids.
    (2)

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