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  1. #1
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    They've done it before. A few times, in fact.

    2.1, 2.2, 2.3, 3.1, 4.2 and 4.3 I think? Dungeons in those patches weren't a part of the MSQ.
    (0)

  2. #2
    Player
    Tsalmaveth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    208
    Character
    Verdandir Sadi
    World
    Balmung
    Main Class
    Scholar Lv 90
    With the new focus on Trusts and wanting to include the Scions, that's obviously not the direction they're going or wanting to go.
    (1)

  3. #3
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tsalmaveth View Post
    With the new focus on Trusts and wanting to include the Scions, that's obviously not the direction they're going or wanting to go.
    Well, dungeons and MSQ content is too hard for the average FFXIV player. They need to cater to their majority. Easy mode, and the like.
    (2)
    WHM | RDM | DNC

  4. #4
    Player
    yukiiyuki's Avatar
    Join Date
    Mar 2016
    Posts
    302
    Character
    Flame Foxter
    World
    Zodiark
    Main Class
    Rogue Lv 80
    The game got bigger audience, we passed million subscribers, but SE still need "sacrifice" one content for another, omegalul. Why design whole dungeon, when you can make a circle with background, it's simple as that.
    (10)

  5. #5
    Player
    Lersayil's Avatar
    Join Date
    Jan 2019
    Posts
    568
    Character
    Lhei Amariyo
    World
    Lich
    Main Class
    Samurai Lv 90
    I don't mind them dropping the second second dungeon since I don't value them much, but even so, I'm not sure I see the added value they traded the first second dungeon for.

    Sure, I see where the work went, and they probably took more than the creation of a second dungeon every other patch, but the end products are of somewhat questionable quality (Eureka) or does not apply to many people (Ultimate).
    (1)
    Last edited by Lersayil; 01-07-2020 at 06:52 PM.

  6. #6
    Player
    AmeliaVerves's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    1,475
    Character
    Amelia Wafflesmack
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    Even tho I wasn't a big fan of Eureka when they first released it, I did enjoy it later on (after some nerfs tbf) in the expansion when there wasn't much else to do ingame. Dungeons are nice and neat and all, but they're not the type of thrilling/grinding/challenging content that keeps you playing over a period of months where there is nothing new added.

    Ultimates were necessary imo, since they kept making EX-primals and savages easier to make it more accessible for the casual-ish crowd, which was an ok move for me personally. You might want to keep in mind that savage/ultimate releases, world races and streams in general are really good advertisement and probably get a good chunk of ppl interested and play the game.

    So in the end idm getting less dungeons, but other types of content instead. Which is definetly not just Eureka/Citadel and Ultimates, but also Ishgard restoration, fishing boats, performance, advanced gpose and so on. All of this takes a lot of time and work and I would argue that ultimates take the least bc, well, most of the mechanics, boss-models and fights are already in the game and just need to be kinda re-worked.
    Just because the new types of content aren't for one personally, doesn't make them magically unimportant in the greater scheme of the whole game.
    (5)
    I don't know, man.

  7. #7
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    My main desire for the game moving forward is an update to the character customisation system, particularly for male characters. More content beyond that would be neat, of course, but I'm hoping the development team have recognised that Blizzard are updating their dated character models and bringing them up to the same level as the newer character models.
    (3)

  8. #8
    Player
    Clover_Blake's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    1,136
    Character
    Clover Blake
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I'm glad if we get less dungeons per patch. Less for my alts to unlock!
    (0)
    http://clovermemories.tumblr.com/

  9. #9
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,390
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Just waiting to see the results of removing the dungeon. If they removed the 1 dungeon to add in a 3rd ultimate raid then IMO its a waste.
    (0)

  10. #10
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I do feel like scrapping dungeons for adding ultimate among other content does set this bad precedent that they are willing to stop developing content that appeals to most players in favor of developing content that only a very few will even attempt. If they do develop something with a wide appeal then excellent. This game does not lack for diversity though, its just that players usually want a diversity of content within what they already do, so things like golden saucer or gathering or crafting don't fall in their realm of content. Dungeons will always be the first thing cut though for the pursuit of other content, because some very vocal players constantly talk about how much they despise them.
    (1)

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