They've done it before. A few times, in fact.
2.1, 2.2, 2.3, 3.1, 4.2 and 4.3 I think? Dungeons in those patches weren't a part of the MSQ.




They've done it before. A few times, in fact.
2.1, 2.2, 2.3, 3.1, 4.2 and 4.3 I think? Dungeons in those patches weren't a part of the MSQ.


With the new focus on Trusts and wanting to include the Scions, that's obviously not the direction they're going or wanting to go.




WHM | RDM | DNC
The game got bigger audience, we passed million subscribers, but SE still need "sacrifice" one content for another, omegalul. Why design whole dungeon, when you can make a circle with background, it's simple as that.
I don't mind them dropping the second second dungeon since I don't value them much, but even so, I'm not sure I see the added value they traded the first second dungeon for.
Sure, I see where the work went, and they probably took more than the creation of a second dungeon every other patch, but the end products are of somewhat questionable quality (Eureka) or does not apply to many people (Ultimate).
Last edited by Lersayil; 01-07-2020 at 06:52 PM.



Even tho I wasn't a big fan of Eureka when they first released it, I did enjoy it later on (after some nerfs tbf) in the expansion when there wasn't much else to do ingame. Dungeons are nice and neat and all, but they're not the type of thrilling/grinding/challenging content that keeps you playing over a period of months where there is nothing new added.
Ultimates were necessary imo, since they kept making EX-primals and savages easier to make it more accessible for the casual-ish crowd, which was an ok move for me personally. You might want to keep in mind that savage/ultimate releases, world races and streams in general are really good advertisement and probably get a good chunk of ppl interested and play the game.
So in the end idm getting less dungeons, but other types of content instead. Which is definetly not just Eureka/Citadel and Ultimates, but also Ishgard restoration, fishing boats, performance, advanced gpose and so on. All of this takes a lot of time and work and I would argue that ultimates take the least bc, well, most of the mechanics, boss-models and fights are already in the game and just need to be kinda re-worked.
Just because the new types of content aren't for one personally, doesn't make them magically unimportant in the greater scheme of the whole game.
I don't know, man.
My main desire for the game moving forward is an update to the character customisation system, particularly for male characters. More content beyond that would be neat, of course, but I'm hoping the development team have recognised that Blizzard are updating their dated character models and bringing them up to the same level as the newer character models.



I'm glad if we get less dungeons per patch. Less for my alts to unlock!
http://clovermemories.tumblr.com/



Just waiting to see the results of removing the dungeon. If they removed the 1 dungeon to add in a 3rd ultimate raid then IMO its a waste.


I do feel like scrapping dungeons for adding ultimate among other content does set this bad precedent that they are willing to stop developing content that appeals to most players in favor of developing content that only a very few will even attempt. If they do develop something with a wide appeal then excellent. This game does not lack for diversity though, its just that players usually want a diversity of content within what they already do, so things like golden saucer or gathering or crafting don't fall in their realm of content. Dungeons will always be the first thing cut though for the pursuit of other content, because some very vocal players constantly talk about how much they despise them.
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