Quote Originally Posted by Bhearil View Post
Still theres the difference between disliking a role, for example tanking and all that encompasses and disliking the gameplay of a job for certain reasons. An example of this would be DRK using the WAR mechanics with a different paint and having a cool loking yet bare bones kit that keeps itself afloat because one skill (TBN) is on almost busted levels of power and other (Dark Mind) relies completely on the current magic tankbusters meta. If we have a physical tankbusters meta, DRK is gonna be on deep trouble as did PLD on Heavensward due to the Alexander magic meta that messed with the PLD kit BAD

Im up for reducing bloat and messy rotations but another thing is to simplify so much only need to press 1-2-3 over and over while sprinkling a few other skills in between while also reducing jobs identity to the bare minimum. GNB and PLD are still "decent" on that sense, but WAR and DRK suffer the "im boring as sin until i reach my burst windows where im a bit less boring, then going back to 1-2-3"
I wonder if me playing pld/gnb but not war/drk has lead to me having an above average opinion of tanks in SHB, since both feel fun and distinct enough while still having the basic tools needed. (Though Superbolide still annoys me for shedding all that HP because I guess they had to have some sort of gimmick for their invuln rather than copy pld or war invulns.)