As the title indicates, jobs have become far too homogenized in ShB. Fun should come before raid balance.
As the title indicates, jobs have become far too homogenized in ShB. Fun should come before raid balance.
I would argue that it is not fun playing a job unwanted in raid because other jobs perform the role better. (War in 2.0, PLD in 3.x, Whm in 3.3+, all of 4.x, SAM in 4.x and 5.0, MCH in 4.x)
Also, jobs have not been homogenized. Roles have. Jobs within a role have to be able to perform the same in certain circumstances or you could be in an instance set up for failure because a certain job isn't there.
Last edited by Valkyrie_Lenneth; 10-14-2019 at 03:42 AM.
Roles being homogenized = being a DAMAGE-DEALER is the same as being a TANK which is the same as being a HEALER.I would argue that it is not fun playing a job unwanted in raid because other jobs perform the role better. (War in 2.0, PLD in 3.x, Whm in 3.3+, all of 4.x, SAM in 4.x and 5.0, MCH in 4.x)
Also, jobs have not been homogenized. Roles have. Jobs within a role have to be able to perform the same in certain circumstances or you could be in an instance set up for failure because a certain job isn't there.
That's not quite the case. Even by the most subjective stretch, it's not newly the case.
Healers have mostly been damage-bots with a side of healing since HW, and that trend has deepened only by very mild increments. Tanks, likewise, have largely been "blue DPS" since ARR. DPS having CC responsibilities largely stopped at level 49, apart from select early 50 dungeons, if not earlier, leaving them with mostly just the exact same concerns as the other two roles, but with more complexity in maximizing that long-term output.
On the other hand, jobs have been more severely homogenized across a given role in recent times. There's a very clear difference in the steps between ARR and HW, HW and SB, and now finally SB and ShB, in terms of job diversity within their given role.
war got fixed relatively early in 2.x, so that ones null, pld had incredibly meta situations where it was useful, ie cover shenanigans which let you completely bypass some mechanics, so it was most definitely still used in 3.x, the only reason people memed was because block didn't work on magic yet. whm was world first for both ucob and uwu, idk what you're talking about bro, it was definitely still used and fine, sam was perfectly fine in 4.x it was even used for world first bcob, mch was actually also preferred over brd for speedkills due to its personal dps.I would argue that it is not fun playing a job unwanted in raid because other jobs perform the role better. (War in 2.0, PLD in 3.x, Whm in 3.3+, all of 4.x, SAM in 4.x and 5.0, MCH in 4.x)
Also, jobs have not been homogenized. Roles have. Jobs within a role have to be able to perform the same in certain circumstances or you could be in an instance set up for failure because a certain job isn't there.
tl;dr: you're wrong, just because a job isn't the best doesn't mean it's not usable in content, your argument has zero ground and is the reason we're stuck in an over homogenized environment where jobs lose more and more of what made them unique every expansion.
The great obliteration of World of Warcraft classes came with raid-oriented class balance.
Look at them, they used to be the strongest MMO out there now they're down the sinkhole, DEAD.
So yeah, if Final Fantasy is going the WoW way with class design and balance around raids, it will share the same fate and die.
^^This.The great obliteration of World of Warcraft classes came with raid-oriented class balance.
Look at them, they used to be the strongest MMO out there now they're down the sinkhole, DEAD.
So yeah, if Final Fantasy is going the WoW way with class design and balance around raids, it will share the same fate and die.
And the worst of it is, this game doesn't focus on it's raiding community at all,we get only 4 "weekly-reset trials" per tier, no true raid dungeon, with bosses always on squares/circle arenas. But hey, at least classes are balanced, right?.
BA was more of a raid over everything else we have so far.
BA was an amazing instance that was fun and engaging and utterly implemented in the worst way possible. The stress of the portals far outshone anything else I first think of when someone mentions BA.^^This.
And the worst of it is, this game doesn't focus on it's raiding community at all,we get only 4 "weekly-reset trials" per tier, no true raid dungeon, with bosses always on squares/circle arenas. But hey, at least classes are balanced, right?.
BA was more of a raid over everything else we have so far.
The number players per raid party matters more than the number or type of raids. When there are only 8 spots to fill, balance matters more because it can determine which job doesn't get taken.^^This.
And the worst of it is, this game doesn't focus on it's raiding community at all,we get only 4 "weekly-reset trials" per tier, no true raid dungeon, with bosses always on squares/circle arenas. But hey, at least classes are balanced, right?.
BA was more of a raid over everything else we have so far.
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