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  1. #1
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90

    Dear SE, stop homogenizing jobs

    As the title indicates, jobs have become far too homogenized in ShB. Fun should come before raid balance.
    (74)

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    I would argue that it is not fun playing a job unwanted in raid because other jobs perform the role better. (War in 2.0, PLD in 3.x, Whm in 3.3+, all of 4.x, SAM in 4.x and 5.0, MCH in 4.x)

    Also, jobs have not been homogenized. Roles have. Jobs within a role have to be able to perform the same in certain circumstances or you could be in an instance set up for failure because a certain job isn't there.
    (65)
    Last edited by Valkyrie_Lenneth; 10-14-2019 at 03:42 AM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,840
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I would argue that it is not fun playing a job unwanted in raid because other jobs perform the role better. (War in 2.0, PLD in 3.x, Whm in 3.3+, all of 4.x, SAM in 4.x and 5.0, MCH in 4.x)

    Also, jobs have not been homogenized. Roles have. Jobs within a role have to be able to perform the same in certain circumstances or you could be in an instance set up for failure because a certain job isn't there.
    Roles being homogenized = being a DAMAGE-DEALER is the same as being a TANK which is the same as being a HEALER.

    That's not quite the case. Even by the most subjective stretch, it's not newly the case.

    Healers have mostly been damage-bots with a side of healing since HW, and that trend has deepened only by very mild increments. Tanks, likewise, have largely been "blue DPS" since ARR. DPS having CC responsibilities largely stopped at level 49, apart from select early 50 dungeons, if not earlier, leaving them with mostly just the exact same concerns as the other two roles, but with more complexity in maximizing that long-term output.

    On the other hand, jobs have been more severely homogenized across a given role in recent times. There's a very clear difference in the steps between ARR and HW, HW and SB, and now finally SB and ShB, in terms of job diversity within their given role.
    (5)

  4. #4
    Player
    Apopopo's Avatar
    Join Date
    Nov 2017
    Posts
    25
    Character
    Emelc Vrand
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I would argue that it is not fun playing a job unwanted in raid because other jobs perform the role better. (War in 2.0, PLD in 3.x, Whm in 3.3+, all of 4.x, SAM in 4.x and 5.0, MCH in 4.x)

    Also, jobs have not been homogenized. Roles have. Jobs within a role have to be able to perform the same in certain circumstances or you could be in an instance set up for failure because a certain job isn't there.
    war got fixed relatively early in 2.x, so that ones null, pld had incredibly meta situations where it was useful, ie cover shenanigans which let you completely bypass some mechanics, so it was most definitely still used in 3.x, the only reason people memed was because block didn't work on magic yet. whm was world first for both ucob and uwu, idk what you're talking about bro, it was definitely still used and fine, sam was perfectly fine in 4.x it was even used for world first bcob, mch was actually also preferred over brd for speedkills due to its personal dps.

    tl;dr: you're wrong, just because a job isn't the best doesn't mean it's not usable in content, your argument has zero ground and is the reason we're stuck in an over homogenized environment where jobs lose more and more of what made them unique every expansion.
    (1)

  5. #5
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    The great obliteration of World of Warcraft classes came with raid-oriented class balance.
    Look at them, they used to be the strongest MMO out there now they're down the sinkhole, DEAD.

    So yeah, if Final Fantasy is going the WoW way with class design and balance around raids, it will share the same fate and die.
    (39)

  6. #6
    Player
    Shyngo's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    173
    Character
    Shyngo Starr
    World
    Hyperion
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Siete View Post
    The great obliteration of World of Warcraft classes came with raid-oriented class balance.
    Look at them, they used to be the strongest MMO out there now they're down the sinkhole, DEAD.

    So yeah, if Final Fantasy is going the WoW way with class design and balance around raids, it will share the same fate and die.
    ^^This.

    And the worst of it is, this game doesn't focus on it's raiding community at all,we get only 4 "weekly-reset trials" per tier, no true raid dungeon, with bosses always on squares/circle arenas. But hey, at least classes are balanced, right?.

    BA was more of a raid over everything else we have so far.
    (29)

  7. #7
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shyngo View Post
    ^^This.

    And the worst of it is, this game doesn't focus on it's raiding community at all,we get only 4 "weekly-reset trials" per tier, no true raid dungeon, with bosses always on squares/circle arenas. But hey, at least classes are balanced, right?.

    BA was more of a raid over everything else we have so far.
    BA was an amazing instance that was fun and engaging and utterly implemented in the worst way possible. The stress of the portals far outshone anything else I first think of when someone mentions BA.
    (17)

  8. #8
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Shyngo View Post
    ^^This.

    And the worst of it is, this game doesn't focus on it's raiding community at all,we get only 4 "weekly-reset trials" per tier, no true raid dungeon, with bosses always on squares/circle arenas. But hey, at least classes are balanced, right?.

    BA was more of a raid over everything else we have so far.
    The number players per raid party matters more than the number or type of raids. When there are only 8 spots to fill, balance matters more because it can determine which job doesn't get taken.
    (2)

  9. #9
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by linay View Post
    The number players per raid party matters more than the number or type of raids. When there are only 8 spots to fill, balance matters more because it can determine which job doesn't get taken.
    Just give a party buff for different classes taken or something.
    (0)

  10. #10
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Siete View Post
    Just give a party buff for different classes taken or something.
    So you're advocating for the disassociation between job gameplay and job contribution?
    (1)

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